Bradders36
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Aerodrome ICAO signs Mod
Bradders36 replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi NightIntruder, Still no luck getting the access as it says "could not process request" Funnily enough I've found the mod on my hard drive, but I've lost the instructions, could you send them to me at all? Cheers again, Bradders -
Aerodrome ICAO signs Mod
Bradders36 replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi NightIntruder, It seems both download links have gone, have you removed this mod from circulation? I hope not as it's a great mod! Cheers -
PedagneMOD upgrade pack Arma 3 Released
Bradders36 replied to Aspide@73's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a fantastic mod but I'd like to ask a couple of questions about the Typhoon; How come it isn't equipped with a laser targeting pod/turret? (I might have missed that) Is it going to be ACE3 compatible? It'd be great to get some other weapons on it. The aircraft can't climb above 10000ft and isn't as quick as it is in real life, could the speed/handling be changed to be a bit more agile and be able to climb to 32000ft+? -
F/A-18 Super Hornet and Su-35S Flanker E
Bradders36 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the help TeTeT. It's a fantastic aircraft to fly, credit to all modders involved! -
F/A-18 Super Hornet and Su-35S Flanker E
Bradders36 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Forgive me if this is a still question but I can't see the JDAMs on the service menu. Do I need to download another weapons pack? -
RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've had a good play around with the Puma for the past few days and it's fantastic? Why did you bother to call it a 'beta' it's a finished article in my humble opinion. Any chance of some more sneaky peeks at your Typhoon or Tonka in game? Although I get to work with them everyday, it is much more satisfying to see them accurately brought to life in Arma 3! -
RWCO: Rotor Wing Combat Overhaul
Bradders36 replied to PVT Watt.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I remember correctly, Franze/Nodunit said the turret on their Apache was having a bit of bother in MP. Is this due to be fixed in this overhaul? http://forums.bistudio.com/showthread.php?162767-AH-64D-Apache-Longbow-for-ArmA2-by-Nodunit-and-Franze&p=2696580&viewfull=1#post2696580 If so, hats off to you, your team and Nodunit/Franze for putting together the daddy of all attack helicopters. -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not the most well versed in understanding ArmA and it's ways so apologies if I seemed a bit naive but Raid hit it on the head. Good stuff to read, even if I don't understand the most of it! -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds great Fuller. I have a question regarding flight handling, are you going to use the stock A3 planes now to create proper fixed wing handling? I've noticed most models that have been put in A3 have not had this due to them being released before BI made the Wipeout etc, but will you be using that handling config as a base and then adjusting it to each aircraft? I.e. bigger planes turn slower and can't be as dynamic as a jet fighter? -
Another couple of questions to ask; When I bank in the aircraft, it doesn't turn at all. You have to use the rudder and pull back on the stick to make it turn. Any update on that? And any chance of getting the cockpit instruments (mainly the digital horizon) to work with height indicators, speed, engine information etc? Still loving the plane.
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RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I hope you guys release the Seaking Addon I saw a few times in development but never saw in A2 :( Best helicopter ever. -
[WIP] USAF Air Asset MOD
Bradders36 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will the C-17 have a fully working cockpit? I.E Panels and gauges all work? And will you tone the handling down too so it feels more like a cargo aircraft? -
RKSL 3 - A new start... Discussion
Bradders36 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I pray the Tornado GR4 is next. Dying for it! (Hence the username) -
Have you thought about altering the handling of the aircraft? I mentioned the same point in the C-17 thread regarding it's a bit too jet fighterish on the handling and it needs to be more sluggish like a cargo aircraft should be like in A2. Is there any way you'd consider making the seating capacity a bit higher as well? Or is that not possible?
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Hope you guys get the handling nailed down as I said earlier. Been messing with it more and more, it needs a heavier touch/sluggish sorta controls. Also, any word on if the instruments in the cockpit might get a look over as the horizon doesn't work etc. That'd be awesome.