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Everything posted by proingy747
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I've looked around and have not been able to find a classname for a parachute. Would anyone mind telling me what to put in the soldiers init line to get a parachute on the character? Thanks in advance.
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terrain Krokom, Sweden
proingy747 replied to Tjockejocke's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Absolutely stunning work. Reminds me a lot of the Witcher 3. -
The Unsung Vietnam Mod 3.0 WIP THREAD
proingy747 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not sure if this has been asked before, but what do you guys reckon of expanding on the ROK stuff? I'd imagine its a far ways off if at all :) -
Lightweight PLA mod?
proingy747 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There is this mod which isn't that big but it comes with weapons and I'm not sure if it actually available as a manual download. http://steamcommunity.com/sharedfiles/filedetails/?id=655153321&searchtext=PLA -
I'm having some issues, I'll link them in the order they occur.
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The Unsung Vietnam Mod 3.0 WIP THREAD
proingy747 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I noticed that some of the models are holding helmets in places other than their heads. Is there any plan to expand on that idea? Not a clue if it would be possible, but perhaps the helmet would move to the head once equipped? Dunno, seems a little out of place considering the inventory system in Arma 3. -
I can just see the amazing progress already.
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United States Colonial Marines
proingy747 replied to b00ce's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just use the raptor mod at night time. Close enough. -
Ah, sorry about that, I was confused. I was under the impression the mission files were actually just showcases of the content. I do agree with your idea there, it would be nice if you cold throw together some editor compatible missions together so we can deconstruct them and work out how the system operates.
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Sadly the missions won't work for me. I haven't tried anything in the editor yet, but I will try. I dropped the missions into the mission folder, I have the mod and CBA enabled and the missions simply won't work. I click play on the missions and absolutely nothing happens other than the background moves as if time had passed. If you have any idea what would be causing this, it would be greatly appreciated.
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
proingy747 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was reading along and saw that the release date is only a couple of days away, you should of seen my excitement, then my disappointment as I remember the only computer I own that can run Arma 3 is broken. -
Upping the scale of a unit, Is it possible?
proingy747 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was masking a rather silly mission where you play as random units. (Including one of mc'ruperts storm troopers.) More to the point, Is it possible to scale this storm trooper up to two times it's normal size via Init script or Trigger? -
Parachute classname
proingy747 replied to proingy747's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for helping me out. -
Sympathy for the Devil campaign and Addons
proingy747 replied to sethofchaos's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The description reminds me a lot of Appocalypse Now. -
MAFCExt ... the Return of studio MAF !
proingy747 replied to w4lkn's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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That was my point.
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Arma 2 Addon request thread
proingy747 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-http://en.wikipedia.org/wiki/Special_Emergency_Response_Team_(Queensland) More to the subject. I'm getting interested in swat units, I think they just look awesome. As an Australian I would be generally interested in having SERT units. (Explained above) I have a few Australian units and such, I am making a mission where you defend Australia from a Russian invasion(Likely to change) So I was working on this mission one night and went, HEY! This needs some of our own tactical groups. Reasons why! 1) They're Australian... 2) They look awesome. 3) They could most likely fit into other mods. Etc, Etc. Media: -
Rhodesy's Projects
proingy747 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good point. -
Tarin Kot, Oruzgan
proingy747 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very niiiice! -
Australian SOTG - Commandos
proingy747 replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm addicted to these fellas. Already made several missions. I'll touch up the missions and might even upload them. -
Rhodesy's Projects
proingy747 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Since your from QLD i'd reckon you'd be interested in making some SERT units. (Special Emergency Response Team). For those of you that don't know what that is. It's Australia's idea of a SWAT team. -
Australian SOTG - Commandos
proingy747 replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't care... If it's an Australian forces mod, I'm there. Ps. I had it i the first 20 minutes. -
List of "Armed Assault 1" addons that work in "ArmA II" as well
proingy747 replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Seems interesting ---------- Post added at 17:58 ---------- Previous post was at 17:57 ---------- it is the baaaneblaaade!