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proingy747

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Everything posted by proingy747

  1. I've looked around and have not been able to find a classname for a parachute. Would anyone mind telling me what to put in the soldiers init line to get a parachute on the character? Thanks in advance.
  2. proingy747

    Krokom, Sweden

    Absolutely stunning work. Reminds me a lot of the Witcher 3.
  3. Not sure if this has been asked before, but what do you guys reckon of expanding on the ROK stuff? I'd imagine its a far ways off if at all :)
  4. proingy747

    Lightweight PLA mod?

    There is this mod which isn't that big but it comes with weapons and I'm not sure if it actually available as a manual download. http://steamcommunity.com/sharedfiles/filedetails/?id=655153321&searchtext=PLA
  5. proingy747

    Iron Front as mod in Arma 3

    I'm having some issues, I'll link them in the order they occur.
  6. I noticed that some of the models are holding helmets in places other than their heads. Is there any plan to expand on that idea? Not a clue if it would be possible, but perhaps the helmet would move to the head once equipped? Dunno, seems a little out of place considering the inventory system in Arma 3.
  7. proingy747

    UK Life Modification

    I can just see the amazing progress already.
  8. Just use the raptor mod at night time. Close enough.
  9. proingy747

    Zero Dark Zero

    Ah, sorry about that, I was confused. I was under the impression the mission files were actually just showcases of the content. I do agree with your idea there, it would be nice if you cold throw together some editor compatible missions together so we can deconstruct them and work out how the system operates.
  10. proingy747

    Zero Dark Zero

    Sadly the missions won't work for me. I haven't tried anything in the editor yet, but I will try. I dropped the missions into the mission folder, I have the mod and CBA enabled and the missions simply won't work. I click play on the missions and absolutely nothing happens other than the background moves as if time had passed. If you have any idea what would be causing this, it would be greatly appreciated.
  11. I was reading along and saw that the release date is only a couple of days away, you should of seen my excitement, then my disappointment as I remember the only computer I own that can run Arma 3 is broken.
  12. I was masking a rather silly mission where you play as random units. (Including one of mc'ruperts storm troopers.) More to the point, Is it possible to scale this storm trooper up to two times it's normal size via Init script or Trigger?
  13. proingy747

    Parachute classname

    Thank you for helping me out.
  14. The description reminds me a lot of Appocalypse Now.
  15. proingy747

    [SP/A2CO] Raccoon V1.2

    -snip-
  16. proingy747

    Will Arma 3 replace Arma 2?

    That was my point.
  17. -http://en.wikipedia.org/wiki/Special_Emergency_Response_Team_(Queensland) More to the subject. I'm getting interested in swat units, I think they just look awesome. As an Australian I would be generally interested in having SERT units. (Explained above) I have a few Australian units and such, I am making a mission where you defend Australia from a Russian invasion(Likely to change) So I was working on this mission one night and went, HEY! This needs some of our own tactical groups. Reasons why! 1) They're Australian... 2) They look awesome. 3) They could most likely fit into other mods. Etc, Etc. Media:
  18. proingy747

    Tarin Kot, Oruzgan

    Very niiiice!
  19. I'm addicted to these fellas. Already made several missions. I'll touch up the missions and might even upload them.
  20. proingy747

    Rhodesy's Projects

    Since your from QLD i'd reckon you'd be interested in making some SERT units. (Special Emergency Response Team). For those of you that don't know what that is. It's Australia's idea of a SWAT team.
  21. I don't care... If it's an Australian forces mod, I'm there. Ps. I had it i the first 20 minutes.
  22. Seems interesting ---------- Post added at 17:58 ---------- Previous post was at 17:57 ---------- it is the baaaneblaaade!
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