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Everything posted by Heinrich Kramer
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@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it's not that bad, since i am usually far away from the explosion, or dead :D -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i tested it for now only with this one enabled, i can tell you more when i integrated it in our clanpreset, but that is due tomorrow since the upload to our clanserver is really slow. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for me, only the explosions look a bit blocky for the first second or so, then it loads the particles correctly and everything is fine. -
How to "Join in Progress" in ArmA3..???
Heinrich Kramer replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you need to have respawn set to "base" or "instant" the Slot AI may be disabled, the game spawns a new character as soon as he intializes. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
somehow nobody replied to you, so i will. the download is in 3 parts, all 3 parts are needed in the same directory to open the .rar file (it is 1 file, just splitted) when you have all 3 parts downloaded, put them all in one folder and open the part1.rar, it should work then. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Donnnnnnnnnnnnntttttttttt Careeeeeeeeeeeeeeeeeeeeeeee :D -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i wanted to go to sleep 4 hours ago... then i was driving around takistan and Chernarus... i make you responsible when i get up late tomorrow and still don't regret it :P in case of misunderstandings: awesome mod, much thanks, so wow. :D -
just a dumb question: do you plan on signing the mod? that would be great :)
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tweaked lighting cfgs for AiA (give feedback)
Heinrich Kramer replied to fabio_chavez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you make a version where the AIA is not needed? Alduric is coming close to finish with is @A3CM, and it would be cool to have the possibility to use your mod with his ports. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
here is the link to the tutorial including a blender skeleton with the right bones (and names). http://www.armaholic.com/page.php?id=23432 -
Why do you think the Developers do not incorporate mods?
Heinrich Kramer replied to Morrow's topic in ARMA 3 - GENERAL
Also BI would be spammed with "lolz i rippd dem gunz from gaem XYZ, give me $$$" mails. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
yay awesome! fun fact, i looked so often in this thread that it is the first thing that pops up when i enter "BI" into my browser :D -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
arma 2 does the same, when you mistype a classname in a gearscript. -
Difference of BinPBO File vs. ingame generated PBO file
Heinrich Kramer replied to florianmuellerch's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
i don't really know, if the general BinPBO settings apply directly to the "run" interface, perhaps you could open it, make sure that the "binarize" field is unchecked and run it again... -
Difference of BinPBO File vs. ingame generated PBO file
Heinrich Kramer replied to florianmuellerch's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
do you binarize it with BinPBO? as far as i know, binarized missions don't work. -
What is going to happen when Arma 2's content is released? [Problems and solutions]
Heinrich Kramer replied to progamer's topic in ARMA 3 - GENERAL
perhaps, it is 6 AM and i lost track... but in generally this isn't a bad idea, i think. i just don't think we need to have a new "modding group" and more some open source, everybody can submit and a small team is in charge for collecting thing. idk, perhaps i am just too tired. -
What is going to happen when Arma 2's content is released? [Problems and solutions]
Heinrich Kramer replied to progamer's topic in ARMA 3 - GENERAL
perhaps one could make a bundle or something, like, asking the people that ported content directly without altering it too much to get together and release some sort of bundle to unify the usage? -
the houses and ruins are the mp problem ...
Heinrich Kramer replied to jgbtl292's topic in ARMA 3 - GENERAL
couldn't we just get rid of that uncredibly ugly "house sinks in the ground" effect alltogether? i mean, it just looks bad, couldn't we just get i bit bigger and denser smokeeffect (must not even be more particles for the smoke, perhaps just bigger ones in the center and smaller ones on the outside to cover the bigger ones, and, if we feel totally crazy some 3D-object patricles (i think the swarms of flys in arma 2 are made like that) like some bricks and stuff, perhaps only visible on patricle quality high or above or so. and perhaps the destruction effect should just be an animation state, like that, the entity should still be mentionable in scripts. i know, that this is much to ask, but i think even if it gets realized in half a year or so would be good enough. just my thoughts. also, i am not a "professional" in that, so, perhaps i just talk garbage... if so, i am sorry. -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you could still depbo the mission, put the module into it and pack it again, i am sure the mission creators won't have a problem with that. -
[Early Preview] 3D Editor
Heinrich Kramer replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi i just tested it, starts good, no crashes. crashed once when i tried to place a ruin, but i guess that just was a bad config for the object. but i get this: http://h74i.img-up.net/arma32013-8717.jpg errormessage on startup of the mission. also, how do i import the csv in the game without copying every classname and every coordinate by hand into an sqf? is there already a tool for it? great work, though, i love it already and can't wait to see the next stage. -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the third happened to me, when i had another mod loaded that used the same keys. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
i just tried it, it works fine with the new oxygen :) just in case anyone asks. -
MPEventHandler for JIP will this script work
Heinrich Kramer replied to terrence's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how about a trigger with the condition "local player" and then change the script to: player addMPEventHandler ["MPKilled", {_this call ADDXP_Function}]; the trigger will fire local to every client on connect (be it on mission start or JIP). -
Task Force Arrowhead Radio
Heinrich Kramer replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how loud is your TS soundpack? i couldn't hear anything either, because i had it to -40db (and therefor off) -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
seems like the good old "the box is full and now you can't equip backpacks" bug solved it by putting it on the ground first and then equip it. edit: i sent you a friend request on steam :)