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Everything posted by Heinrich Kramer
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Is is possible to make an object NOT cast a shadow on itself
Heinrich Kramer replied to zachgibson22's topic in ARMA 3 - MODELLING - (O2)
nevermind i just linked you to your own guide. where you explained all that... -
Is is possible to make an object NOT cast a shadow on itself
Heinrich Kramer replied to zachgibson22's topic in ARMA 3 - MODELLING - (O2)
The Shadows in game are usually cast by a separate lod, the Shadow lod. first, disable all the shadowcasting on all lods by adding a named property named LodNoShadow with the value 1 now create a shadowlod where you remodel your weapon, but use as less polygons as possible, and make sure they are all Tris (triangulate them) and simply don't model the Halos, therefor, they won't cast any shadows. and make sure, that the shadowlod is a bit smaller than the weapon, so it doesn't cast accidentally any shadow on it. -
Since the Lifter is already a Module, why not make the fastroping a module too? that way people can choose wich one mission makers want to use, and the few megabytes extra in filesize should not be a problem.
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it's le garcon, since garcon is male and as NeMeSiS stated, it doesn't have a vowel or an H as first letter they are mostly (but not all) the same, but french has one case less than german. best example would be the car La voiture in french, in that case female. Das Auto in German, wich makes it neuter, a case french doesn't have, wich is the main reason why most french people have difficulties with german cases, even though they don't have problems with the vocabulary. My cousin called it "Die Auto" for 5 years, in example. then some words are inverted le soleil = Die Sonne (the sun). Male in french, female in german La Lune = Der Mond (the moon). Female in french, male in german. Etc.
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ASM - Arma Samples Mod
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WIP means work in progress. the mod is done when it's done and will be released on it's release date. Spamming the threads to ask when the mod will come out is a rule violation :) -
no, theyre not. they proceed until they find the end of the terrain height, so, negative elevations are only possible under water Correction: it seems like they are ignored for gamelogics
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Transition from swim to walk
Heinrich Kramer replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could it work if you set the structure 20 cm deeper into the ground? -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
put all three parts in one folder only open and extract part1 the other 2 will be extracted automatically. -
ASM - Arma Samples Mod
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Judging the quality of the A3MP i am not too concerned about that. -
you need to zoom in with the plus or minus buttons on your numpad. also.. Satzzeichen sind keine Rudeltiere ("quotation marks don't travel in packs")
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Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
i am a bit confused as of what exactly you are doing. The Layers in Blender are not like Oxygen-Lods, they are just another empty layer to put objects in it. to create a second lod you need to copy your object/s with shift+d and then move the copy to the second layer (or leave it in the first one, wich i do not recomment at all). there you can then edit the distancelod settings an on export the two objects will then be in 2 different lods. by just moving the object without making a copy of it, you just move the one object from layer 1 to layer 2, leaving layer one empty. activating a layer in editmode displays the activated layer as well as the layer where the object in edit mode is stored, perhaps that was the confusing part, make sure you are in object mode to move objects on different layers or simply to navigate through them. -
Linked Pic with a too big resolution to embed Looks pretty similar to me... perhaps not exactly, but still..
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Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Great news, thank you :) -
@Oktabyr: the mod also contains objects for the ropes, so an addon version is required be it with or without editor module
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How to use scripts?
Heinrich Kramer replied to T.Hanford's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"init.sqf", not "init.cfg" :) -
You made a great mod, thank you for that and for your time. Have a good time whatever is coming next MfG SYSTEM
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'IF' statement is a bloody nightmare! why doesn't it WORK!?
Heinrich Kramer replied to Millenium7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if statements can be nested if (a) then {b} else {if © then {d} else { if (f) then {g} };};};};}; etc -
ReSkin and missions
Heinrich Kramer replied to flymaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setObjectTexture [0, "tester5.jpg"]; this setObjectTexture [1,"tester2.jpg"] etc. -
N'Ziwasogo A3 terrain (Released)
Heinrich Kramer replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Really like it looks beautyful in a thunderstorm, too -
[Early Preview] 3D Editor
Heinrich Kramer replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@Helijunkie: that dude is just some troll trying to demotivate you, don't let him startle you i really like your work so far, so keep it up, i am really looking forward to it. German comment: Solche Vögel muss man leider ertragen können. /German comment -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i saw it happen in the btc revive and even in vanilla too, therefor i assumed it to be an arma 3 bug. -
addEventHandler but only for Players
Heinrich Kramer replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
yup a typo change "SerVariable" to "SetVariable" -
one of them changes the names from bohemias fantasynames to the original names of the vehicles
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i liked the arma 2 variant, where they sped up when the driver was shot. hat some incredibly funny coop moments when this happened :D
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XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is an arma 3 bug wich has nothing to do with the XMedSys.