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nomisum

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Posts posted by nomisum


  1. Congrats on the release. Happy to see a Celle successor. Map is really a beauty and will provide many hours of joy for sure.

     

    What I like most is the custom objects countering the limited grass render distance. Really worth the effort. Thanks again for all the hard work you put into it.


  2. I wonder how one can script for 10.000 hours and not abandon the game for good if everything is soooo bad.

     

    Yes, there are quirks. Yes SQF can be weird and crazy. But you cant magically fix this mountain of technical debt even if you wanted to. Thats why they are moving to a new engine which might become a bit more consistent ("might" because we are talking BIS here :smile_o: ). For A3 I wouldn't expect significant fixes anymore.

     

    But good rant.

    • Like 3

  3. 34 minutes ago, JasonTheRed said:

    Anyone here know how I can find the scriptable states for the M1085 CPBS? I'd like to spawn this vehicle with the CBPS deployed via a script. In the editor I can do it but I'm working on some dynamic mission tasks but cannot find the functions/animations etc in the cfg or functions viewer. AND rhsmods.org docs seem very incomplete. 

     

    Any help would be great! 

     

    Deploy one via 3DEN, save and search the SQM for the classname. Under attributes you will find the calls.

    • Like 1

  4. On 1.2.2018 at 10:40 AM, 2re Turbo said:

    Come on guys. Get behind me on this one.

    It should be top priority for Bohemia to implement this simple thing ASAP. 

    I also recommend we get the option to automatically enable ear plugs in or around vehicles. 

       

      

     

    You can fix this issue easily with scripting. I see no point doing such a thing engine wise, just because one scenario profits from it. I have many use cases where I want engines to stay on after player eject.


  5. 8 hours ago, CameronMcDonald said:

    Great stuff. :icon14:

     

    Any chance that the vegetation pack could be made without dependencies? A standalone pack would surely help other terrain makers - just see what BergHoff's packs did (and are still doing).

     

    This. Hope to see other community maps use proper vegetation instead of A2 ports.

    • Like 5
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