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Nichols

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Everything posted by Nichols

  1. Nichols

    Arma 4 a look to the future

    Give me a procedural world that allows modifications and tremendous numbers of players to be on a server. Lets say numbers in the 100+ range and then honestly the world will be your oyster! Just think of the modded possibilities that we could all have. Not just terrains but entire worlds could come alive. We could have all out war or just low intensity regional conflicts with semi-realistic flight times, etc... Just imagine the possibility of it all. You could do anything from Napleonic wars to futuristic and even ancient wars...again the canvas is bare and we just have to see what they can give us and hopefully they are reading these types of posts.
  2. Yeah we found a few bugs in our testing today...going to drop you a PM with the pictures to see if you can confirm. But I need to test them with just CBA, VME, ACE before I say much more.
  3. @hcpookie will do that for sure. I didn't have this in my unit pack until the other day when I subscribed to the VME Dev mod on the workshop. Update: So I went and unsubscribed from the VME Dev mod on Steam Workshop and the weird texture bug on the -03 went away. All other issues with the RVMAT problems went away as well. Didn't realize that I had run the mission with that subscribed as well. Also when running the VME Dev mod you will be getting 4 different QJY-88 weapons in the editor as well: VME_PLA_QJY88, VME_PLA_QJY88_rveh,VME_PLA_QJY88_vehCMDR, VME_PLA_QJY88_vehLEFT
  4. @bars91 yeah I get that on the Typhoon-K; which is why I put it that I was sure they had already seen that. Just as I am sure they have seen the articles where it questions why companies like IVECO have continued to sell their Lynx armored vehicle to the Russian Defense Ministry.
  5. After spending a bunch of time with this faction mod; which I think is awesome; there are a few items lacking in the vehicle department for sure. The Russian military has the "Karatel" and "Typhoon" and similarly based MRAP type vehicles that are currently being used...or at least they are showing them at their military parades. I just wish you guys had more of these vehicles in there. I am sure you guys have already seen that but I just thought It would round out the mod nicely.
  6. @hcpookie Just found these as well Has a back square where the light should be on the front of the vehicle http://steamcommunity.com/sharedfiles/filedetails/?id=1180940734 These last two have black blocks around the stars and the numbers on the hulls of the vehicles. http://steamcommunity.com/sharedfiles/filedetails/?id=1180941738 http://steamcommunity.com/sharedfiles/filedetails/?id=1180943016
  7. Yeah the only time I saw the missing pictures was in ORBAT creator while updating in ALiVE to create the group.
  8. Nice....I thought it was just part of the features of the mod...I didn't think it was a real problem.
  9. @dedmen I am in the same community with @JerkinMerkin and we have gone through this with a fine tooth comb but haven't been able to get to the bottom of the issue. I think it might be version related now that I look at it. However my plugins are Version 1.-1.0.245 and I am functioning correctly. We are using the Beta build off Steam Workshop for our server so we can test things and this is the biggest issue we are having right now.
  10. @dedmen Seriously thanks for the simplified description. It helped me quite a bit as well. Its amazing what can happen when someone takes a moment to actually say what it means instead of just speaking coder language and getting mad at the people who don't understand.
  11. Good to hear that @hcpookie we didn't think it would be an issue but are glad that they gave it an OK.
  12. Nichols

    Arma3 Videos

    Highlight of this past weekend operation by Task Force Red.
  13. Nichols

    Animation dump

    Those are pretty cool looking animations. Thanks for sharing.
  14. Nichols

    EGO

    Nice work there @froggyluv going to be keeping an eye on this one. Quick question though is does this work on enemy AI also or is it something that you need to assign? If so any idea how it might work with VCOM AI or other AI controller scripts? It might allow the AI to run away instead of sticking around and fighting; which to me would add to the immersion of being in a fight. Just think if you are a AI towel head terrorist and you see a bunch of super beared up bad ass killer chairborne rangers come swooping in via a helo and there are 12+ of them and 3-4 of you...are you going to want to stick around or are you going to find a way to GTFO as fast as possible without dying so you can go find more towel heads to come back and kill them?
  15. Yes @ski2060 when we get it completed we will load it onto Steam for you guys to mess with. We aren't going to touch the tanks though for the reasons that Pook mentioned just a couple of posts back.
  16. Nichols

    Arma3 Videos

    Task Force Red Weekend Operations Highlights Feel free to drop by our server once you get the mods loaded and join us for some various operations throughout the week. This is a highlight of what we did this past Saturday.
  17. Sounds a lot like what I did in the ALiVE ORBAT Creator to make a BLUFOR 15th PLA group for my China vs Russia mission. If you don't mind sharing I would like to see how you did yours for the groups as I was struggling a little bit and really want to see how you built them. Also I am going through and building OPFOR groups composed of the PLA Army, PLA Rocket Forces, PLAN Marines, and PLAAF as well.
  18. @ofp_comissar one of the guys in our community is working on an ACE compatibility patch to help with ballistics. Unfortunately the RHS thing is just going to have to be that; it would be nice if someone made an RHS/VME compatibility patch but that one is way out of my league for sure. I have found that the 2035 Russian's match up well against VME. Not overpowered but also not underpowered either. That mod just lacks a depth of armor and other items against the VME mod.
  19. @hcpookie you are the mudsucking man with those fixes. Nice work and glad we can help. Also you had sent me the vehicle classnames via PM and for that I appreciate it quite a bit. It made my release of 15th PLA a little easier.
  20. I have updated the 15th PLA mod to take into account the newest update from the VME mod. Please forgive me if there are some errors as one of my kids decided that Gary's Mod was more important than my faction mod... I will be updating the Classname headers and descriptions soon and will be posting up another video for you guys to see what all is in the faction for your usage. Video to come along soon. --------------------------------------------------------------------------------------------------------------- Updated to Version 2.0 --------------------------------------------------------------------------------------------------------------- Classnames linked in Spoiler: http://steamcommunity.com/sharedfiles/filedetails/?id=867968975
  21. Dropped my faction mod tonight for this one....thanks VME creators for doing a bangup job on the update.
  22. New version of the faction mod up on Steam Workshop for download.
  23. Here is a screenshot of the error with the PLZ-05; I am working on a reconfig of the units to fit an ALiVE scenario and am only running CBA, ALiVE and VME. http://steamcommunity.com/sharedfiles/filedetails/?id=1163866215
  24. Will see what I can come up with here in a few minutes. I haven't seen that LIB_Truck_base show up but I did have an odd error with the SP weapon appear. Also here are a few screenshots of some graphics issues I found the other day: http://steamcommunity.com/sharedfiles/filedetails/?id=1160681453 http://steamcommunity.com/sharedfiles/filedetails/?id=1160681629 http://steamcommunity.com/sharedfiles/filedetails/?id=1160681518 (I was running on the highest graphics settings on my rig which has a GTX1070 in it)
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