Jump to content

ziant

Member
  • Content Count

    109
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by ziant

  1. going to test this out tonight and hopefully this is used for our Weekly Event this Satnite, ;)
  2. need help here. some of my community have been experiencing these kind of error notifications. any idea why? and how to solve this? we use: @ACE; @HLC_CORE; @HLC_AK pack; @HLC_FAL; HLC_SAW but keeps seeing error on M60E4 and AUG
  3. ziant

    [COOP] Dynamic Combat Generator

    asked a similar question. SENSEII suggested using @ASR_AI :)
  4. Hehe.. I'll play a bit more and give you more feedback if possible. :)
  5. Hey. sorry for late reply. Tried Combat Assault for ~30 minutes. here are what i think: + mission is server/performance friendly + enemies count aren't overwhelming + when one player spotted a fast mover, a notification pop up. - sometimes a battle finishes too fast. :p - sometimes when clearing a sector, enemies QRF/reinforcement spawn too close to players.
  6. ziant

    [COOP] Dynamic Combat Generator

    Tried v3.0.9 as you suggested. everything works well now. Thanks for solving the problem. :D
  7. ziant

    Lightsaber System

    nice stuff. :D
  8. ziant

    [COOP] Dynamic Combat Generator

    file requested sent to your inbox. hope it helps you and us. hehe :P *received your PM, will try your method and update you later.
  9. ziant

    [COOP] Dynamic Combat Generator

    does -nologs (startup parameter) disable rpt file creation? because I can't find any RPT file (there are only RPT files before I played any DCG) on the filepath you mentioned. in DCG v3.0.8, all missions are generated within one minute after mission start though. but in DCG v3.0.9 only locate officer were generated. Civilian missions doesn't start.
  10. ziant

    [COOP] Dynamic Combat Generator

    Senseii said Arsenal has been moved to ACE interaction.
  11. ziant

    [COOP] Dynamic Combat Generator

    1. meaning arsenal is accessed via ACE Interaction menu? 2. civilian tasks aren't spawning too. how to get the rpt file? (you've got to teach me how-to get the rpt file because I'm absolutely no idea what is that.) hehe.. :rolleyes:
  12. ziant

    [COOP] Dynamic Combat Generator

    tried the v3.0.9 on local host both altis and takistan map. 1. Arsenal not working. 2. Tasks/Objectives doesn't generate. (only locate officer) any idea where I got it wrong or how to fix it? hehe..
  13. ziant

    [COOP] Dynamic Combat Generator

    should have read that before I posted the question on ace thread. :p thanks for the explanation.
  14. edit* question answered in another thread. :p
  15. ziant

    [COOP] Dynamic Combat Generator

    one question regarding to © Stabilize Civilian mission. in which medical state is the civilian in when the mission start? severely injured? unconscious? healthy? because whenever I get to the civilian, he appears to be uninjured (no wounds and not in pain) but unconscious (lying on the ground but not moving. no heart rate and no blood pressure) BUT if I try to interact (take prisoner or even wake him up with medical), he always die. *edit this never occurs in earlier version of the mission.
  16. ziant

    Embassy Defense

    looks good. gonna try it later tonight.
  17. ziant

    [COOP] Dynamic Combat Generator

    any ETA for next update? new missions perhaps. :P
  18. Great update. can't wait to install it on our community server. Thanks a lot. :D
  19. ziant

    RHS Escalation (AFRF and USAF)

    great update. can't wait to try it out. :D Thanks a bunch...
  20. Get well soon toadie. Good job on your weapon mods.
  21. ziant

    [COOP] Dynamic Combat Generator

    yeah.. my community doesn't experience any problem with DCG + ACE3 either. The integration is actually well done. ACE advanced/basic medical and ballistic system improves the realism greatly.
  22. well said.. LoL I guess some rifle isn't meant to be used with any attachment.
  23. Trying this. Hoping to install this in our server. 😀
×