richardp
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ARMA2/OA/CO/Demo/Free/TOH on WINE/Linux!
richardp replied to Kindling's topic in ARMA 2 & OA - GENERAL
Its a shame we wont be able to play ArmA3 with Wine, since BIS for whatever reason hates OpenGL since ArmA1. -
The server list when populating itself will lock up for ~10 seconds and get REALLY REALLY choppy when filtering etc, is this a bug or something on my end or just ArmA being arma, I've only started noticing it since 1.62
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Its not. If that was the case they would be mass producing Su-35BM's. F-22 is not very maneuverable, its US patriots who flood these threads with useless, dumb and uninformed misinformation.
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How did arma 3 banned in Iran turn into some stupid Balkan state bitch fest?
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How to spawn a vehicle with full soft cargo?
richardp posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to spawn a IL-76 with men already onboard, is there a simple solution for this? or would I have to setup a million moveincargo lines. -
Winter version or strike.
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Project Reality: Arma 2
richardp replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regular checking and script restriction/public variable restriction/create vehicle restriction/etc >snip< Okay, fine I won't talk about the snipped subject anymore. -
Project Reality: Arma 2
richardp replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That isnt what I said though. It seems you're also very uninformed about regularCheck, sig checking and of coarse, server side scripting. Besides, RGG is already full of hackers. There was a guy spawning UAV's on the official server earlier this week. So, not much you can do if admins won't bother informing themselves of how to administer a server. -
Project Reality: Arma 2
richardp replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Crime =/= mods for a game. What you just said is the equivilant of "You wouldn't download a car!". -
Project Reality: Arma 2
richardp replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I had a fun game on some unofficial server the other day, they were running ACE and JSRS etc. I think it was some clan event server but it was more fun by a factor of 2000 then standard PR. I think they should allow mods because imo its alot better and people will break whatever protection you have inmind anyway. -
In what format does ArmA 2 call to database, please?
richardp replied to Zarx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The assumptions in this thread, even by a moderator. Disgusting. -
Flying in circles
richardp replied to Solider_man's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its because BI has very shit AI in their game. Not much you can do. -
It would help if BI started working for the community and updated the wiki, its in rather poor shape compared to other companies such as VDC. One of these days when the good ArmA modders move on nobody will replace them because it simply isn't fun looking through out of date OFP tutorials and resources. I'd only classify modding tools for ArmA(the only reason people buy and play the game) as loosely supported. Something tells me ArmA3 will be the Vista when it comes to modding for the ArmA series.
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I love these big maps for the reason that you can actually simulate large scale assault, even if there aren't any small towns to fight over mechanized infantry and tank assault is fun.
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Ah thanks! This will be fun.