luizsilveira
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After the latest update (1.64) i can't enable my controller in settings
luizsilveira replied to ARCHaim's topic in ARMA 3 - TROUBLESHOOTING
Yeah, I have the same problem. Can't enable or disable any of the controllers (I have 4 in use). The ones that were enabled before I can't disable, the ones that were disabled I cannot enable any more. -
The map markers only being visible in the specific channel you're currently in is absolutely retarded. The previous system worked perfectly fine. Now if (for example) someone marks something in side chat I can't see it while talking to people in vehicle channel. What? It's a mess.
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Deleted a scenario by mistake - any way to undo?
luizsilveira replied to luizsilveira's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, I have backup of everything (well, mostly :D ). So much so that I had all the other .pbo files, in multiple locations even. That was a big saver too, else it'd have been all lost. But no doubt, the mission I had been currently working on I had no backup yet. I should start making a copy of the mission folder at the end of each session/day. -
Deleted a scenario by mistake - any way to undo?
luizsilveira replied to luizsilveira's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys. Yeah, no recycle bin, no. It was gone. But thankfully the file recovery software saved a lot of work. This morning I've made a second run with one called Puran File Recovery (v1.2.1). It's not nearly as powerful as Recuva, but it did restore all the folder structure. Unfortunately about 10 to 20% of the files recovered by Puran are corrupt though (versus 100% recovery rate for Recuva). So after having both recoveries my work will be basically to check file by file for integrity, and if it's broken I'm copying from the Recuva folder and replacing the Puran one. So far so good. Thanks for all the help, I'm posting this as reference. Edit: Oh wow, nothing can be this easy can it. I just realized that ALL subfolders from ALL my missions in the documents folder are gone. Just gone. No idea which of the programs is the culprit. The mission.sqm is still there, all other files and folders from inside each mission's folder are gone. Thankfully I have .pbo files of all other missions so at this point I'll probably just wipe the whole folder out and start from scratch (de-pboing the old ones). -
Deleted a scenario by mistake - any way to undo?
luizsilveira replied to luizsilveira's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, that's a good tip. It wasn't on an SSD so that might be a good thing. I ran a program called "Recuva" and seems to have recovered most if not all files. Big relief. The main down side is that no (sub)folders were recovered, so it's a mess. And I ended up with some 15 different "settings.sqf" files that should eventually all go into different folders again. It'll take a while to sort out, but certainly not nearly as much of a pita as coding everything again. -
Deleted a scenario by mistake - any way to undo?
luizsilveira posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I'm quite desperate. Several days and countless hours working on a mission with a lot of stuff, many custom scripts, the works. I got onto the editor and for some reason pressed delete. I was deleting something I guess, don't know what. It asked if I wanted to delete the scenario (what?) and immediately went on "ok" (not sure if I pressed enter because i was in the middle of typing, or if I was just tired and auto-clicked on ok). The whole thing, instantly gone. All of it. The mission folder is still there, completely empty. All the scripts, everything. There's no trace. I tried pressing ctrl-z, no avail. I checked the recycle bin, nope, nothing there. I've googled and looked and searched and couldn't find a poor soul with the same fate as mine and some light to cast onto the shadows. Any hope? Is there anything I can do? Why on earth is this "option"/"feature" even there? :blink: Edit: So yeah, if you open the editor and click on "open" to open a scenario you get presented with a list. Why does pressing the delete key at this moment pops up a message to "delete the scenario" (presumably the last one loaded) when this option is not even on screen? And then it wipes all the scripts, everything, without even a copy/backup or sending it to the recycle bin? How crazy is this? :o -
RHS Escalation (AFRF and USAF)
luizsilveira replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Super, that was it. Thank you very much. I had tried going up to 0 - 5 and had seen no change. Now I went all the way from 0 - 15 and it's all black from all distances so thumbs up.- 16577 replies
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RHS Escalation (AFRF and USAF)
luizsilveira replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, and first of all thanks for all the great work with RHS. I've been trying to get myself some black HMMWVs. Just totally black is fine. I've followed the tips found somewhere in this tread for re-texturing, and I've tried many many combinations of things like: this setVariable ["RHS_Decal_Enabled", false, true]; this setObjectTexture [0,"#(rgb,8,8,3)color(0,0,0,1)"]; this setObjectTexture [1,"#(rgb,8,8,3)color(0,0,0,1)"]; this setObjectTexture [0,"#(rgb,256,256,1)color(0,0,0,1)"]; No avail. The front/hood of the HMMWV turns black but the rest retains original texture. Also it's only black from very close; if I walk away 50m or so the original texture pops right back (looks like an LOD thing). Any good soul to point out what I am doing wrong or how to circumvent this? Thanks!- 16577 replies
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But the thing is that the lead vehicle should go into "slow" and not into "stop" when the distance to the trailing vehicle becomes too big.
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ARMA 3 base terrain textures WORSE than the original Operation Flashpoint
luizsilveira replied to SandboxPlaya's topic in ARMA 3 - BETA DISCUSSION
Years and years go by yet problems are the same. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
luizsilveira replied to Placebo's topic in ARMA 3 - GENERAL
Ah, many thanks. Honestly I don't run Arma 2 much better than that. But your GPU is much, much better than mine. I don't actually look forward for it running anything on high (I run Arma 2 on medium/low already), I'd be happy if it'd run *at all* even with all on lowest and that resolution (no way I'll every play with my 1980 native). -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
luizsilveira replied to Placebo's topic in ARMA 3 - GENERAL
My specs: CORE 2 DUO 3.00GHZ, 4 GB RAM, 250 GB SATA HARD DRIVE, NVIDIA GT 520 1GB GRAPHICS It's still running on XP. I'm thinking about upgrading it to Win7 to test the Alpha Lite but maybe it's not even worth it to bother... -
Unfortunately that's what "sells". Coolio "sci fi", "special operator" tacticool stuff. Ordinary light, regular or irregular, infantry doesn't sell games just as much. Hopefully mods will fix this while BI will still get their monies from kids willing to play deathmatch 24/7 on a server away from me.
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Is it worth buying full version?
luizsilveira replied to ArmaIInoobATM's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I thought you were not allowed to use mods in the free version? There are a ton of mods out there, and quite a few I'd rate as a "must have/play" if you like Arma at all. -
Brazilian Armed Forces (small coop missions/campaign) - updated to v1, parts 1 and 2
luizsilveira replied to luizsilveira's topic in ARMA 2 & OA - USER MISSIONS
I've updated both parts 1 and 2 to v2. One major change is they both now have 2 slightly different versions each: - "no-ai" for larger coop communities/player bases. Playable AI disabled; no respawn; GDT spectator; slots of dead player became available for others to join in progress (JIP). - "ai": for smaller coop communities. Playable AI enabled (albeit you can choose in-game to disable it); group respawn (if there is AI alive in your group, players will take control of that unit and resume the mission); slots became unavailable upon unit's death (whether player or AI). Other major changes/fixes: - Slots don't disappear anymore (thus the addition of "no playable ai" versions); - Spectator mode now works perfectly, with the addition of GDT (most noticeable on the non ai version); - JIP teleport now works perfectly; - CO09 BRA 2 has been revamped for CO13; - One of the tasks was not always completable on BRA 1 and has been fixed; - Several other minor tweaks and changes. - Sandi framework added in preparation for my next mission (which will be CoTvT); Many thanks!