Isoterik
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New BattlEye features for server admins
Isoterik replied to $able's topic in ARMA 2 & OA - Servers & Administration
is there some kind of exception filter limit per line? like i had the experience that at a certain length the exception filter just refused to work. e.g. !"Keyword_1" to !"Keyword_10" works, and everything after like !"Keyword_11" isnt recognized -
thanks for that tip, but unfortunately our root server crashed and i couldnt check if it was there. but i will remember it for the next time :)
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hi there, does anyone know, where the onHackedData = "ban (_this select 0)"; Bans are saved? due it caught one of our players. and his guid is not in the bans.txt nor his ip or anything else to track him down.
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its realy easy to reproduce it :) like 2 guys start in kavala with each in his own helicopter. let player A fly to the airfield below Gravia when he arrived there, he has to dismount his helicopter and then let player B fly to him. then you get the desync from player A's helicopter for player B when he arrives there. the thing is, when you do that with multiple players at once. some might see the helicopter position correct while others dont.
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Server not showing when switching fron Gamespy to Steam
Isoterik replied to Hud Dorph's topic in ARMA 3 - SERVERS & ADMINISTRATION
simple solution that worked for our servers: the "steamPort = YOURPORT;" must be the same as the serverport. like e.g. steamPort = 2342 and the server port=2342 in your startup bat or how ever you start your server. also to mention, we still have the reportingip in the config file for gamespy. so it shows up under gamespy and steam. even tho no mission is running and the server is in the setup/creation mode, it is shown on the steam tab. may that solved the problem for you guys also. -
so how can this been enabeld? do we have to write something and add it to the server, or in the config?
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ARMA 2: OA beta build 95417 (1.62 MP build)
Isoterik replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
since that beta patch i have massiv graphic glitches. never got them before. *edit* seems dayz related http://dayzmod.com/forum/index.php?/topic/49740-graphical-bugs/page__st__20#entry476890 -
New BattlEye features for server admins
Isoterik replied to $able's topic in ARMA 2 & OA - Servers & Administration
so its then 5 "private [\"_dummy\"]; _dummy = [_this,\"players\"] execVM \"\ca\ui\scripts\dedicatedServerInterface.sqf\";" correct and with addWeaponCargo ["Javelin" its then "addWeaponCargo [\"Javelin\"" -
thanks for that link, its very helpfull and step by step.
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New BattlEye features for server admins
Isoterik replied to $able's topic in ARMA 2 & OA - Servers & Administration
that sounds awesome, but i have a question about it, especially the commands to enter in the script.txt. first of all, i have no knowledge about those commands, some like the vehicle i can imagen for what they are, also the godmode. what do i have to write in the script.txt when i want that this isnt possible anymore/get dedected: 1: players who create themselfe any sort of weapon/item 2: dropping a "weapon box" with a chosen weapon in it 3: making other players and vehicles visible on the map even it is off by the server settings. 4: porting to position X on the map 5: fast travel with enormous speed 6: spawn anysort of vehicle 7: repair anysort of vehicle 8: heal/restore their health without using and item for that kind of action (if this is possible) 9: godmode 10: infinty ammo 11: invisible 12: airstrike attacks /kill everyone who is playing on the server 13: make disabled hud like playernames, crosshair, distance visible, 3rd-person enable even when its off by the server settings yes i know that are some points, but like i have written. i have no idea how to handle that script commands. it would be realy nice if you could help me out with it. i am very thankfull for any help i can get. *edit* got what i wanted. http://www.dayzmod.com/forum/showthread.php?tid=31975&pid=277977#pid277977