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gunny1979

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Everything posted by gunny1979

  1. No issues reported, what modules have you placed? Arjay will be doing a Tutorial Video over the weekend.
  2. Damn how could I forget the Orgies ;)
  3. Helle Anto, its probably best for you to join our Skype channel, there are lots of people in there that can help, share things etc. PM me your Skype Username and I will add you in a bit.
  4. I wouldn't use both together. Our Civ Module has Civ's driving cars as well, along with Hostile Civ's, Civ's doing tasks i.e housework, sleeping, meeting up, suicide bombing, ambient lights\music\sounds, also and our Civ Module is using the Virtual Profile method as well so helps on performance. But I'll leave that decision up to you! Just give it a go and choose which you prefer.
  5. gunny1979

    Static id on map?

    I hate to advise you but due to an issue we found with the new method, BIS has pulled this from today's release. http://feedback.arma3.com/view.php?id=17856
  6. - - - CLAS - - - - - - FLASH - - - - - - 201130ZMAR14 - - - - - -MESSAGE BEGINS - - - 20th MAR 2014 ALiVE Commumity Intel reports suggest incoming update of ALiVE, exact time is currently unknown. All units are expected to be in a state of readiness to receive the update. - - - END OF MESSAGE - - -
  7. The Website just points to the devheaven link
  8. Ha Ha Ha Roger gotcha lol, I'm more awake now! :D
  9. Good suggestions there by bhaz, I am however confused about the TFAR LRR comment, I'm sure the reason the Heli was shot down wasn't because you used the TFAR LRR as the item.
  10. gunny1979

    [COOP 16] AAF vs Rebels 1.0 (ALiVE)

    The support module is part if ALiVE, so if the module is left as the defaults, then you can grab a laserdesignator, use the interaction key, this will bring up the support tablet, where you can tell the heli where to land/pick you up. Great mission Sub!
  11. Just simply change the item in the main module from LaserDesignator to whatever item you want. It's customisable as stated on the wiki.
  12. Something in the latest patch did something weird to the AGRESSOR's, O'Hally is on it.
  13. This is not our code, so nothing to do ALiVE, a quick google of it leads me to FATA.
  14. Dev-Heaven has changed thats why mate its now http://dev.withsix.com/projects/alive
  15. We are aware, we get notified of the release. I was intrigued of RedArmy'e comments about ALiVE is not working so wanted to get more information, but he has just said he gets the version message. ALiVE is working, and yes you will again unfortunately get the Version Message popping up, but all works fine. We will release a small patch to stop the messages again a little later on.
  16. Who says that don't scream or shout anything? :rolleyes: ;)
  17. So your saying you have tested ALiVE with the latest update and it doesn't work? What doesn't work exactly, what errors or issues are you getting?
  18. Some cinematic fun with the suicide bombers function of the civilian modules. ;)
  19. Today's small release was just to stop the versioning messages. The CQB additions will possibly be in the next major release.
  20. Hi Romeo, yes our in house box maker wasn't available to knock up a new one. So instead of delaying we just went with it! Of course you can post missions wherever you want, if you send it to us we can host it up on our site too.
  21. gunny1979

    Arma3 - AGGRESSORS

    Oh they shoot back! This is 1.5 but pre update.
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