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gunny1979

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Everything posted by gunny1979

  1. I've tested numerous times this evening on Altis not an issue. Reaper good to hear what map are you using?
  2. Thanks for confirming Oktyabr good to hear you have no issues also.
  3. In these videos the war torn and peaceful sides of Takistan with the new CAF Aggressors civilian middle east faction, and the almost ready for release civilian module for ALiVE. These videos all captured from a couple of play sessions with the ALiVE modules as shown in the intro of the Peaceful video. Displaying some of the atmosphere and progress of the ALiVE mod since development began 1 year ago!
  4. Already tested, you will just get a version mismatch error but all will work without any issues :D
  5. Watch this space for a WIP Video of CIV's in Takistan using the ALiVE Civ Module ;)
  6. Hi EvilMooseofDoom. You can configure custom key #20 in the configure->Controls Menu, then restart ArmA this will then be the key you can use to access the Menu.
  7. As mentioned numerous times in here, Combat Support will not have any other features added to it for some time, as We need to concentrate our efforts elsewhere such as other modules and most importantly persistence, we do not just want to be held up adding features to existing modules where others juts fall at the wayside.
  8. The Arty\Mortar Module is a basic script that only uses doArtilleryFire using the position of the map click and nothing else. Except using the Type of Ammo selected and the number of rounds.
  9. Im afraid not this is a BIS issue.
  10. gunny1979

    Arma3 - AGGRESSORS

    We haven't released the Civ Module yet!
  11. gunny1979

    Arma3 - AGGRESSORS

    Great work O'Hally, I have updated the ALiVE Wiki here to reflect the new factions. I am also pleased to advise that the Civi's work great while testing the new ALiVE Civ Module ;)
  12. Nice work Phronk, as you may have seen posts in the ALiVE Thread, ambient civ's including suicide bombers are coming!
  13. I'll help with this, even though its not an MCC issue. Did you renumber the class items so that they were sequential and no gaps, you cant just delete? Also set the correct number of items that now exist? class Groups { items=10; You cant just delete items form the sqm without resetting the item numbers and total of items.
  14. Apparently he has a friend who could help with that ;)
  15. Please log feature requests here for review, otherwise it will not be considered. https://dev.withsix.com/projects/alive/issues/new Thanks Gunny
  16. Not noticed this, nor has anyone else raised it as yet, I will take a look thanks for raising it. ---------- Post added at 21:59 ---------- Previous post was at 21:55 ---------- Indeed Pugs, I also cannot wait to try ALiVE on Sangin! As a collective Dev Team, we made an early decision that we are not going to enter the competition. ---------- Post added at 22:00 ---------- Previous post was at 21:59 ---------- It's on a list of nice things to have, but all feature request for Combat Support are in hold, while we concentrate on getting more goodies out like persistence, convoys, ambience etc.
  17. Please log a ticket and upload your mission without any mods.
  18. http://alivemod.com/wiki/index.php?title=Supported_Factions
  19. Not an ALiVE issue, as stated by Bejmo this is user error.
  20. The current ALiVE Version works with Iron Front
  21. Thanks Meathook! You are correct :( It seems I forgot to push the fixed code relating to this, to our Dev Repo! MASSIVE FAIL!! Im now off to beat the Testers
  22. Please log a request here As for the demo missions, I take you have actually downloaded the mod of which comes with a demo mission, and have visited our website that has other demo missions?
  23. Ha ha no it's from my surname, but I remember that episode well ;)
  24. Check out the code within ArmA
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