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chickenchief

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Everything posted by chickenchief

  1. Still awaiting the full update from PW6. Right now it does not work with only maps 1.1.0.
  2. chickenchief

    [Terrain] Chernarus Winter A3

    The issue with PW6 is still present. When the 1.11 update came out it completely removed everything inside the mod folder.
  3. I am going to ask again, since i did not get an answer last time. Is there a way to make unconscious units invulnerable like you could in AGM, and if not are you guys going to bring that to the table later?
  4. I don't know if this is something i am overlooking, but i am missing something that was a part of AGM. I am missing the how you can set unconscious units to never die. I know that there is an option in the medical module that prevents instadeath, but if you are unlucky and get hit by anything while you are going into a downed state then you still die. If there is a way to do this, and i am just not seeing it than could someone please enlighten me. If not, then i urge the ACE3 devs to implement this feature. I reckon there are many groups out there that played with instadeath/invulnerability while downed on in AGM.
  5. chickenchief

    Resolution issue

    Hiya. I have a very silly issue that appeared when i started playing ARMA 3 on my laptop. My native resolution is 1920 X 1080, but since i am playing on my laptop i wanted to play on something a bit lower to get a better frame rate. However, when i change my resolution to anything lower than my native the game runs in what looks like "bordered fullscreen". The game screen itself is the resolution i set, but it is surrounded by big black borders and will not stretch across my monitor. So my question is simply: how do i get the lower resolutions to stretch out across the monitor in fullscreen mode? Is there any way to get around this? ---------- Post added at 18:32 ---------- Previous post was at 17:24 ---------- Issue was fixed somehow. This thread is no longer needed.
  6. Are enemies supposed to take more than two full magazines to die? Our group has played a lot with it, and we think the amount of shots it takes to kill a normal infantry unit is incredibly silly. When we pump 30 rounds at point blank to kill something it really destroys the experience.
  7. I hope that there will be sound modifications like there were in ACE2.
  8. What is Bash Brothers? Bash Brothers is an entirely open ARMA 3 group that welcomes players of any skill and experience range. For several years our group was made as a meeting point for a group of international friends, but it has now started expanding into beeing a full fledged ARMA group. We pride ourselves on being completely open for anyone, without any forms or set roles to fill, but still operate with realism, authenticity and immersion. We can be a bunch of jokers or deadly serious at the set task when the time is right. How are your sessions scheduled? We try to fit as many time zones as possible, since we have members from Europe, US, and the UK. Our main sessions are Tuesdays, Saturdays, Sundays at 9 pm GMT+1. This makes it possible for many different time zones to join us. When a session is scheduled you will see it under the event listing on our steam group. It is important to be aware about these events, and decide if you have time to join or not. When the session has started we get together, select a couple of missions and go at it. General requirements. Even though we are an open group, we still have some general requirements you should adhere to before deciding to join. These are: Be over the age of 18. Our playerbase has an age range of 21-39. We like to keep a mature audience. You must download PlayWithSix and subscribe to our mod collection. You can find more info about this on our steam group page. Be a team player, and strive to give it your best during sessions. You MUST own a microphone and be able to communicate with English. You MUST download and install teamspeak. We run task force arrowhead on our server. Are you interested in taking part in our humble community? Then check out our steam group here: http://steamcommunity.com/groups/bash-brothers All of our group related information, news, events, mods, servers etc will be posted here. You can also visit our official website here: http://bashbrothers.duckdns.org/ Interested in seeing some videos? We have a channel here for mission/operation related videos. https://www.youtube.com/channel/UCcwKZnMkCLnxrfuM4BANxmA/feed We hope to see you soon.
  9. chickenchief

    Bash Brothers looking for able operators.

    Recruitment video. Hiya people. Our group has just created a recruitment video from the sessions over this past half a year. I wanted to share this video here on our recruitment page for you all to check out. I hope you like it! Remember to check us out in the main post, and see if our group fit your needs.
  10. chickenchief

    What faction would you want next?

    I have a suspicion that the next expansion is going to be set in the pacific, so i am thinking something along the lines of Japan, Australia or China.
  11. After the update something weird happened to our server, and i have a couple of questions. I would love it if i could hear some devs opinions on them. Everything was running fine on our persistent mission before the update. The problem is that after the update happened the AI no longer patrols and instead they stand still after they spawn even when bullets starts flying, the CQB does not spawn any units in buildings, roadblocks are not spawned properly (or at all), but civilians work just fine. I have some possible causes, but i was wondering which one you think is most plausible. The server version is currently 0.9.5.1502221 while the clients run 0.9.6.1509031, because our hosting service won't let us update manually and instead we got to wait for them to update the mod for us. Would this have something do to with my problems? The other possible cause is that i made some changes to the mission after we initially launched it, but i did not make any changes to the modules nor the pbo files name. I just added some markers and some vehicle repair scripts. Would this mess things up like this? I know for a fact that persistence work, because our advanced markers are still there, and towns we have cleared out are still empty. Thanks again. Additional info: This might not be important, but i am running this fix on both the server and on clients. http://forums.bistudio.com/showthread.php?189382-RHS-Insurgents-ALiVE-compatibility-addon
  12. chickenchief

    Leights OPFOR Pack

    I would quite like it if you could scrap some of the AK variants you are using, and fully use the weaponry that is included in RHS. I see no point in putting in some of these low detail models, when you already have RHS as a requirement.
  13. Load in with just RHS and check under independent. You will have an insurgency faction using RHS resources.
  14. The main problem is that military vehicles are only being spawned in at roadblocks, and its the same vehicle at every single one. Even when switching the preferred force to armored or mechanized, it still does not spawn patrolling vehicles.
  15. Just popping by with another question regarding ALiVE and the RHS insurgents. Is there a way to force the units to use more vehicles? After setting everything i up i realize that military vehicles (BTRs mostly) only spawn on roadblocks. There is not a single vehicle patrolling the roads and such. Anybody got a suggestion, or some input on why? This is even when setting the force to armored or mechanized. I have only seen one APC occupy a city, and that was an AAF apc that is not even included in the faction.
  16. Is the Insurgent units from RHS supported by alive? I try to use the rhs_g to override the factions, but it's not doing much. Any pointers?
  17. chickenchief

    RHS Escalation (AFRF and USAF)

    Are there any plans for including special forces units, or equipment, in the modification?
  18. Squad name: Bash Brothers Timezone/location : GMT+1 Gamemode preference: 80% Coop/20% Adversial Contact email: Contact admins through website/steam group page. Website address: http://bashbrothers.duckdns.org/ Short description: An open ARMA 3 group, that values realism, immersion and fun. Our group are looking for people who wants to be a part of a close knit, friendly and fun community. Language: English.
  19. chickenchief

    Bash Brothers looking for able operators.

    Dingos in the ditch A squad of FIA insurgents are tasked with destroying a comms tower, and raiding the Kamino firing range. The squad who has been given this great task is the Dingo squad. In this video we will be following the small fireteam of Dingo 2, who has been tasked with keeping the coastline clear for the rest of the squad. The rest of the squad consists of Dingo 1, a much larger fireteam moving in the treeline, and command elements further away from the line.
  20. chickenchief

    Bash Brothers looking for able operators.

    Which way to the front? This is a great little mission made by our one and only Saber. We are a squad sent into a war zone to attack, and defend a nearby gas station. Things take a turn for the interesting, and our squad is caught up in a long and intense firefight. A must watch!
  21. chickenchief

    Bash Brothers looking for able operators.

    Video updates We are still going strong, and looking for more people who want to join our open ARMA group. I have decided to use this thread to post gameplay videos from our sessions, so people can see how we play and if what they see is anything interesting. Some of these videos may be full length, or just short clips. The first missions i want to show all of is made inhouse by our lovable scripting genius "Monsoon". Operation blow your load Despite the silly name, this is a very well made mission that is both tense and action filled. The setup is simple: a squad has to navigate through Stratis at night without any NVGs, destroy air station mike and then extract. On the way there are plenty of OPFOR and flare traps to make the trip interesting. In this video the team has just finished their objective and is awaiting extract. After holding up in a small house the team get a little in over their heads. Operation Party Hardy Party hardy is a two part romp throughout the area of Kavala. Our squad is looking for officer Hardy who has gotten into a spot of trouble, and managed to get captured by AAF. This mission contains multiple insertions and changes of daytime, and of course plenty of bad guys to go around. A great scenario, with many fun and challenging engagements. *Are you interested in taking part in our humble community? Then check out our steam group! Here you will find all the relevant information you need. http://steamcommunity.com/groups/bash-brothers * You can also sign up for our forum here: http://bashbrothers.duckdns.org/ Here we discuss anything ARMA and group related.
  22. chickenchief

    Middle East Conflict mod

    I removed any other mods i were running, but the error is still there.
  23. chickenchief

    Middle East Conflict mod

    Well it is quite odd, since i never had an older version of this mod installed. This is a fresh install. I did some more testing around, and i get the vehicle NULL error with most of the OPFOR infantry with some exceptions like HAMAS.
  24. chickenchief

    Middle East Conflict mod

    The units i am having trouble with are the ME irregulars, African army and some Hezbolla units. I downloaded the mod off armaholic, and i can see that there is a 10mb difference between the file sizes between your dropbox version and the holic version. Is there some sort of difference or a mistake?
  25. chickenchief

    Middle East Conflict mod

    I am getting some "bad vehicle NULL" errors on the infantry units themselves with the new version.
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