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Everything posted by robbert
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you really think that? i personally think i needs even more recoil it still feels very weak
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I was playing around with the aiming deadzone when i noticed something. what i noticed is that when you have deadzone on controlling recoil/follow up shots are alot easier, this is because when you don't have the deadzone on everytime you shoot your camera moves/shakes which makes follow up shots alot harder. Examples: So i was wondering would it be possible to have this without having the deadzone on?
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
robbert replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In arma 2 there are no wearable parachutes everyone just magically has one -
flaps up/down gear up/down etc. are now bound by default
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[WIP] Customized M4/M16 super pack
robbert replied to Tom3dJay's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
shit these look amazing -
New M4 / M16 Pack Soon
robbert replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
These look fantastic :) -
Nvidia CP: 16x Anisotropic --See a improvement?
robbert replied to ratszo's topic in ARMA 3 - GENERAL
Could you post some comparison screenshots? I currently can't look for my self and won't be able to any time soon :P -
Those are designated marksman rifles, not sniper rifles
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Retail version available for preorder at Gamestop IT
robbert replied to Michele's topic in ARMA 3 - GENERAL
"tons of vehicles and armies that will clash in a playing area of 900 square kilometers" this got me thinking. sahrani + Chernarus + utes + Takistan + Zargabad + proving grounds + shapur + stratis + altis = +-900 km² maybe an official merge of all games? (all in arma/TOH: rearmed style) -
It's under weapons and it's called "Optics Mode" http://i.imgur.com/oRdGEBl.jpg (105 kB)