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osterizer8

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About osterizer8

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  1. osterizer8

    [SP] HETMAN: War Stories

    Interesting, I wonder if it's options 1 or 3 relating to the FFV "turrets" not having magazines or something. I'll have to experiment. Thanks for the help!
  2. osterizer8

    [SP] HETMAN: War Stories

    Rydygier- I'm currently using a group of factions I made in the Alive Orbat Creator for HWS. I've noticed for some reason that motorized groups mounted in soft-skinned, unarmed vehicles with FFV capability tend to immediately be classed as "understrength" or something by the commander and given rest waypoints at the beginning of the mission. So for example, a motorized team mounted in an Offroad will be immediately sent to the rear to sit around for the entire battle. The odd thing is that the vanilla FIA has motorized groups in Offroads and they work fine. Additionally, groups consisting of just the vehicles with crew seem to work fine, the addition of mounted infantry beyond just the vehicle crew seems to be the problem. I'm wondering if the problem is the way the Orbat Creator codes the factions versus the way the vanilla factions are coded, causing HAL potentially to think the unit is understrength when a bunch of the unit that's supposed to be infantry ends up sitting in "turrets" (since that's what the engine sees FFV seats as). Do you have any insight on why this could be happening?
  3. Your mods haven't left my load order since the days of TPWCAS back in Arma 2. They make the AI and world seem much more lifelike to the point that I never play Arma without them. Thanks for (more than!) 10 years of great mods! It's systems like TPW MODS that will keep me playing Arma 3 probably well into even the lifetime of Arma 4.
  4. I'm not sure if this is a fixable issue, but sometimes when I'm driving in a vehicle with TPW PARK enabled, a parked vehicle will try to spawn inside me and send my car flying (and instantly kill me!) Would lowering the simulation radius to 0 at least keep them from launching me?
  5. osterizer8

    Elephant Island 2035

    Elephant Island was one of the first addons I ever downloaded for Arma 2, so this brings back good memories. It's always been a favorite of mine, so it'll be a real treat to see it in Arma 3!
  6. osterizer8

    Pook ARTY Pack

    No, I was just commenting on my lack of experience with it causing me to make dumb assumptions lol
  7. osterizer8

    Pook ARTY Pack

    Well, you can tell how many models I've exported lol, I stand corrected!
  8. osterizer8

    Pook ARTY Pack

    If it has the same functionality as in the WIC mod, it's probably completely unsuited for Arma. There's no suspension or animation of the wheels outside of turning at a set speed, for instance. There's certainly no articulation on the trailer. It'd need a ton of work to get it up and running most likely
  9. osterizer8

    Pook ARTY Pack

    Did that come from the WIC Modern Warfare mod? It looks almost identical.
  10. Thanks for the quick fix! My $0 check should arrive any day now... 😉
  11. Using the Steam version of the mod, for some reason TPW MODS no longer shows up in the Addon Options dropdown, so it's not possible to change the options in-game at the moment. I'm not sure if it's related but I'm also getting a popup when launching that says, "Addon "tpw_muffler" requires addon "jsrs_soundmod_complete_edition."
  12. Ah, that's probably it then. I mostly play HWS, though I had thought the air units would be excluded from HAL's control.
  13. Recently I've been encountering a bug where aircraft spawned by the AIR module will sometimes engage ground units they see along their flight path. They don't deviate from their flight path, so it mostly just applies to attack helicopters with turrets. I haven't seen anything be engaged with bombs or guided missiles, just turreted cannons and, in one particularly unlucky case, a passing Xian unloaded its rockets at me.
  14. Yes it will! I didn't even know that command existed, so that'll definitely make it easier than trawling the community wiki for spare classnames lol Thanks for the help and for the awesome mods, they're a dream to run dynamic missions with!
  15. I am an idiot. CARS was disabled. I tried again and got an actual list, which looks very much the same as yours:
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