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Jastreb

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Everything posted by Jastreb

  1. Inherit from base class of an APC and that should do it. https://github.com/acemod/ACE3/blob/master/addons/interaction/CfgVehicles.hpp#L392
  2. I have seen that happening with HC, if AI was moved to HC and island was not running on it. AI was script spawned on the island? I will see if I can repro tonight, when the sun goes down. No seriously....HOT :butbut:
  3. It is freaking hot in entire Europe, so that is holding of development a bit, plus developers are busy with other projects and RL, so a minor delay, and patience is required. Once they get to it, it will be up and working in no time. Update: Issues with ASR_AI3 mod have been fixed, thanks to @Robalo. As of ASR_AI3 version 0.9.26 conflict with Insurgency 3 initialisation has been resolved.
  4. Awesome. :) Promises...ok I take your word :bounce3: OMG you still got that Gazelle, I so jelly now...and Pinzgauer....
  5. Jastreb

    ASR AI 3

    I dont know but that one looks weird. Why? :confused:
  6. Congrats on the release. May I ask if Balkania will ever see the light of the day? Perhaps in A4? ;)
  7. Ah that is why I got 403 when trying to initialize the repo and check addons. Well, removing blacklist fixed it, but you should still add user agent. I know that blocking bots is not bulletproof, but it can at least save some bandwidth and reduce error log size. I will not block empty user agents anymore, but will apply rules for specific bots if I find it necessary. The bigger the htaccess the slower the site. Everything has a price I guess. Thanks for cooperation.
  8. I think I have that in the rules in .htaccess to block empty user agents. Will check. Edit: I dont know which rule that is, I tried disabling any that refers to blank user agents and it still failes to work. If I disable .htaccess it works. can you help me nail which rule it is? RewriteCond %{HTTP_USER_AGENT} ^$ RewriteRule ^(.*)$ - [F] Disabled all of those I found and still nothing. It is disabled completely now (.htaccess) and you may try it will work now. But I dont want to leave it this way. #restored back - site cant operate without it properly Edit: And actually your user agent with the arma3sync is not blank Date: Jul 15 12:22:46 HTTP Code: 200 HTTP Version: HTTP/1.1 Referer: Size (in bytes): 19739 User Agent: ArmA3Sync I have disabled the hacklist user agent blacklist in main .htaccess and now it works, but this is not a real solution.
  9. http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING PM sent @Major_Shepard
  10. So I should configure it to use ftp instead of http? Nope either way it fails. I cant configure apache it is already configured by the host and I can access the files perfectly if I point to them directly trough the web browser even if .htacces is there. Your app cant. Try autoconfig
  11. Hi. I am trying to setup repository, but I ran into an issue. When I go to Check Addons, after I uploaded them to remote server via ftp I get 403 or access denied error. I nailed it down to my .htaccess in the root which is fine and has many rules for blocking all kinds of pests. If I disable it, A3Sync works. Permissions are fine, paths are fine too. Question is which method do you use in A3Sync which triggers my .htaccess rule to block it? I even tried to overide with new .htaccess in the repo folder ( which is on a subdomain now ) but it simply wont work, probably being intercepted as bad bot or other grabber method. I will not post my .htaccess in public, neither repo url since its a private server. I can send it to you via PM, or other means if needed. Please assist. Thanks. PS: Anonymous access via ftp is not possible, it is not allowed by my provider, so I cant use it as a way of managing repo. PPS: Most of the rules can be found here > http://pastebin.com/u/hackrepair
  12. In regards to that, we removed one of the features ( lets call it that way ) A2 Insurgency had. FYI AI always knew where you were in A2 version, no matter where you are, hidden or not. We thought that was ugly and removed it, but if we dont find any other mechanisms for AI to better concentrate on players, and most of all better defend caches, we will use this again. And it will be super hard if you set AI precision too high. We shall see.
  13. Jastreb

    Arma footage used in journalism. Again.

    ^ Not everyone plays games and know what Arma is right? Still that MATV doesn't looks to be from that mod, front side looks too square, but it could be shadows or light effects. Nvm.
  14. @ Pitn Thanks for suggestions, Ruthberg wrote that and I will let him handle it. We must combine the math and come up with optimal solution for both gameplay and performance, but it must work the same for 10 players and 30. It is very hard to achieve, but as I said, let Ruthberg handle it. I know you were trying to port it too, and if you are interested you can join us on ACE3 public slack, by requesting access here. @MadJosch Yes I thought so. And that is init with debug being on ( parameters ) probably, and if you turn it off it will get to 7-8 seconds init. Thanks for checking.
  15. Jastreb

    Arma footage used in journalism. Again.

    No it looks like a perfect match to original MATV to be from the game. None of the designs from the games or mods comes close to original, and if you take a close look at that picture it can't be from the game.
  16. - MHQ deployment is buggy I can confirm that, problem is terrain check plus locality of the vehicle in some occasions - Intel drop rates are random if you disable debug, but with debug on in params ( which is by default and cant be changed in SP ) every insurgent killed will drop it, and I cant reproduce that - Player not able to spawn after 5th death is indeed a bug, will note that - Vanilla chatter can be disabled by switching to veteran or elite in game option and running server in veteran mode, but also trough script as SavageCDN pointed out - About the garbage collector cleaning all unused objects, we shall see about that, shouldn't be that hard, and if possible we will implement it - MHQ layout is in the works and new one is designed, however we will not design a fixed base, but you can change classnames of vehicles in fn_setup_classnames.sqf - Colorblindness? Well we havent though of that, but you can change marker colors in fn_generate_grids.sqf by changing the line _marker setMarkerColor "ColorRed"; to any color you want to change the red grids and green grids are to be changed in fn_grid_monitor.sqf if (getMarkerColor Str(_pos) == "ColorRed" && {resistance countSide (_pos nearEntities ["Man", 71]) == 0}) then { Str(_pos) setMarkerColor "ColorGreen"; }; by repaclacing the "ColorRed" with whtever color you used in previous function and replacing the "ColorGreen" value to the one desired. Eventually once these bugs are fixed this will be public on github as I said in introduction and you can customize it the way you want, build fixed bases, place custom vehicles use custom respawn or anything you like. Please do try with and without asr ai3 and tell me your findings, I think this is causing the delays and because of this you may spawn in the water on some islands. And I don't think tpwcas)a3 is needed anymore, I don't now if it even functions? Also do check paramaters before mission start. And as I can see from you rpt file 2015/07/02, 20:49:37 "[insurgency] Finished object initialization in 82.923 seconds" this is a severe delay, and in worse cases I got 32 seconds for this value on dedicated server, but 83 is too much. I have found that ASR AI3 is causing this so please confirm if you can.
  17. Jastreb

    Arma footage used in journalism. Again.

    http://www.jutarnji.hr/multimedia/archive/00591/kotromanovi__591272S1.jpg ^ Dis no humvee, I asked about that one.
  18. Jastreb

    Arma footage used in journalism. Again.

    Which mod is that btw. I don't remember hunter having that in core game, has that arcade csw thingy. Lol reading trough that article I get sense you'll get in mud like Greece with defense budget. Get some faptors too, so you can fly :D
  19. This report was severe so I will reply on this one and for others I will let Ruthberg handle it. Please try without MCC or any advanced AI mods which have garbage collector and alike caching functions, since this may cause our garbage collector to cease functioning or other unexpected behavior. If you play again with MCC please send me your server and client rpt files so i can see where it fails and what is causing the issue. Do try also without MCC as I said and performance should not be the issue. Of course if server performance in general is not in question. You cant host this from your home computer and play on it at the same time especially if your PC is not powerful enough, or you don't have sufficient bandwidth to support amount of players you have. Thanks for feedback. Related issue: - we discovered a severe delay in mission initialization if ASR AI3 mod is used, so I would like to get some feedback on this from you guys. In my tests mission initialization was severely delayed if mentioned mod is used, so check your server rpt after you launch the mission and it starts, and look for these in the logs. 7:18:19 "[insurgency] Finished object initialization in 3.159 seconds" 7:18:19 "[insurgency] Finished grid generation in 0.0100021 seconds" 7:18:23 "[insurgency] Finished headquarter location search in: 3.402 seconds" 7:18:24 "[insurgency] Finished cache generation in 0.306 seconds" It wont be the same for everyone and not the same on all islands but it should not exceed ~15 seconds in most scenarios. If it does please do tell me which island, what were your parameters, which mods you used, what does your server launch line look like and do you have signature verification on ( so clients cant use any mod they want ) and additionally if you are using BE or not. Thanks!
  20. Jastreb

    Arma footage used in journalism. Again.

    Now that's a good tactical planing for a weekend! Respect. I wouldn't usually miss that kind of offer, but its fuken hot and I am on duty. :/
  21. Jastreb

    Arma footage used in journalism. Again.

    ^ Well todays "journalism" is down to three basic things: See an article on competitors or some larger media site and copy it, shorten it a bit, and rephrase using original image might not look convincing, so next thing is to google for some related images, and since Foxhound has done a good job on SEO, doing google search on the topic will top him on google search ;) Now its left to format all that in their frontend CMS, upload the image and sign it as your own </journalism>
  22. Jastreb

    Arma footage used in journalism. Again.

    Hey you never know, it may be funded by G&S for the cause of freedum! That is a good cause to get rich no? o7 I will pay one way or another, now nudge some of the sheriffs and lend me a hand, be a sport. ;) Bottoms up!
  23. Jastreb

    Arma footage used in journalism. Again.

    Sure, after you change my username and I am buying :j: That poo thing doesn't have millions probably so don't waste your moneys on lawyers for nothing. http://aranews.net/about-us/ Edit: damn your not mod no more. To whom shall I bow to do this for me?
  24. Pretty please? I don't want to create a dupe account, its probably not allowed, so help?
  25. Jastreb

    Arma footage used in journalism. Again.

    That looks like Arma2, wonder which mod is that? Or is the guy publishing article into modding? :D Doh! Cant read..its written in the link. http://www.armaholic.com/page.php?id=27777 And the guy used a screenshot from Armaholic http://www.armaholic.com/datas/users/mis-isis-terrorists-v01-2_4.jpg
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