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pachira

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Everything posted by pachira

  1. pachira

    ASR AI Skills

    So for some reason, whenever I deactivate ASR AI my game has messed up looking soldiers http://cloud-2.steampowered.com/ugc/918991495551111984/BD026393E43E2597C7285B447F7D0D113DAC605B/ And I get this error "No entry 'bin\config.bin/CfgVehicles/Man.scope'." Could someone give me a hand? I don't see how deactivating ASR AI does that for me, but it does.
  2. Thanks for the USMC files, just finished the desert usmc. I wanna do the ChDKZ next, can you send me the Chechen examples? Also, I removed all the vehicles for the desert USMC since it is just infantry addon, but kept the dismount guys, is that okay? I'll upload the desert usmc chaps once I finish the Chedaki.
  3. I think it would be cool if you guys added a function where you can have multiple loadouts for one unit, and the game would randomly choose which loadout to use. For example, a US Marine that has the loadouts of "M16A4" and "M4" and the game would randomly pick which of those he will have in the mission.
  4. Nah I knew that, I just need answers to these questions Not sure if you meant tabs as in the tab key or tabs as in those bracket things notepad ++ does. Oh also, can you email me your marines files? I found some desert marines based on the default arma 2 ones and I want to see if I can get them in Planned Assault.
  5. Not sure if you got my email, didn't get a response (or I accidentally deleted it)
  6. I could probably do it myself, no worries.
  7. pachira

    JTD Fire And Smoke

    Filesmelt is a good download website.
  8. You seem to have missed my question.
  9. A) I see, I could take a crack at adding the CDF, Chedaki, and NAPA. I have no idea how I would do that however. I really would like to see them in your generator (I love Chernarus and the Harvest Red scenario :P) and thus I might as well give it a shot if you tell me how I'd do it. Would it be possible for me to make Russian forces be on blufor too? I'd like to do that as well. I remember reading something about adding blufor squadleaders with 0 chance of appearing to the squad would make them blufor. B) Alright, I will try that. I probably would be better off using less helis too, since there are only three manually set LZs available. Thanks for all your responses.
  10. Thanks mate, didn't know there was a search thread button. Forums usually only have search forum buttons
  11. This is a very nice tool, I have a few requests/suggestions though. Could you possibly add CDF, Chedaki, and NAPA (perhaps have NAPA split into two versions, blufor or opfor)? I'd love to make some Harvest Red based missions. Also, I am having some problems with a scenario I made. I have a few UH-1Ys moving to fast rope and I am a soldier inside on of them. Every Venom but mine complete their landing successfully. The one my character is in always spazzes out, and flies away from the objective and stays stationary. Can you give me a hand? Here is the mission files: http://filesmelt.com/dl/Feruz_Abad_Assault.takistan_.rar Here is a video detailing my issue: Could it be that PlannedAssault uses an outdated version of fast roping? I noticed stuff in the change log for it that mentions "- fixed bug in AI choppers moving away from insertion point using a script" and the PlannedAssault readme mentions an older version of fast roping addon. Also it would be cool if you had Russian Federation available on blufor.
  12. This was probably answered thousands of times, but this is a 98 page thread and it would be hard to hunt the answer down. Is it possible to unbind the hand signals from the numpad? I use the numpad for other controls.
  13. All you had to do was unpack jsrs_m4a1.pbo and take the fire sounds and replace the ones in rh_m4.pbo, but I guess I'll just upload it anyways. Hope I don't get in trouble for it http://filesmelt.com/dl/rh_m4.rar
  14. Requesting a mod that makes the UN CDF in OA have the same heads as the ones in A2. Seems kinda odd that there are black chernarussians and such now.
  15. Would there a happen to be a way to remove the loadout changes to the US Army guys? I already have my own replacement mod that makes them use M4s (as in the burst ones, from RH pack)
  16. You could always do it with BAF lite.
  17. pachira

    CWR2 coop pack

    I wanna be eastern europeans though :p
  18. pachira

    CWR2 coop pack

    This maps are quite good, I have lots of fun playing it with my friends. One of the things I love is how detailed the briefings are. I have a few requests however. 1) Please make more missions where you play as Soviet or Resistance. Playing as US all the time gets a bit stale :p 2) Some missions where you are paradropping or more missions with helicopter insertions would be cool. Thanks for these missions, I hope you'll take my requests into account.
  19. Aren't there american soldiers with M72 LAWs? Also, there are two M1s right?
  20. Perhaps you could add a single T-72 to the town? That might balance it out, it could potentially take out one of the Abrams which would make it a bit more balanced.
  21. Bugger, it is a shame that Red Hammer won't be in. Soviets get no love :p
  22. I read on the bistudio wiki that you guys will do the resistance campaign, will you guys still be making it? Will you do Red Hammer too? Also, will you guys remake those two missions that has soviet bmps and stuff doing a beach assault on a US military base? One of the two had you being Soviet soldier transported by BMP and the other had you being a US officer or something. Can't remember the name of those missions or even if they were official.
  23. What I did was unpack the pbo and replace the sounds in it with the ones from my sound mod (in this case JSRS). You could also probably edit the config.cpp in rh_m4_cfg.pbo so the sounds point to your sound mod.
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