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Everything posted by Llano
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Man, i love when you mention the bad preformance in ArmA 3, and people defend the game and say that the game is in Beta, and the release date is in like 2-3 days. It's like they think Bohemia will do something magic and release a update on 10 gb...
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Hi! I have just started to build a ArmA 3 Launcher, which will make it easier for users to start ArmA 3 with chosable parameters. Download http://www.mediafire.com/download.php?63c1ant8a0ghlvz Description An Arma 3 game launcher with different startup parameters. Installation: Run the "ArmA 3 Launcher.exe". Usage Keep the .exe file in the folder, so it's easier to structure it. To be able to use mods, the modfolders have to be named with "@" at the beginning Example: "@dayz" Notes Feel free to report any buggs to me. You can PM me, or send me a mail at devfoxie@gmail.com Changelog Version 1.0 -Initial release Version 1.1 - Fixed some minor buggs. - Possible to change path - Some buttons now work properly - Changed the style a bit Version 1.2 - Reworked GUI - You can now start with mods - Optimized code - Fixed some buggs with profilenames Thank you.
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I prefer pvp. I find it boring to play vs AI, because they are both stupid, and over-powered.
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Virtual Ammobox System (VAS)
Llano replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
When i'm about to load VAS, it only says "VAS hasn't finnished loading yet". This happens on every server. I can never access weapon menu.. -
Hello! For those who haven't seen this game, i recommend you to do. It looks pretty awsome! It's a MMO Shooter from Ubisoft which will be played in a persistent world, New York. Sadly, they have not planned to release it to PC, but if we can get enough people to sign it, then maybe they will release it to PC too :) https://www.change.org/petitions/ubisoft-release-tom-clancy-s-the-division-for-pc
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Tophe's Arma Dedicated Server Tool (TADST)
Llano replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi! Would it be possible to see the source code? -
Everytime i join a TreeTimes server, i spawn on a little island. Anyone has the same problem?
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Rust: Escaping, Surviving and Becoming the Hunter
Llano replied to powerpuffters's topic in OFFTOPIC - Games & Gaming
The game is played in the webbrowser, right? -
What's up with all the people using snipers instead of regular rifles.
Llano replied to Fragmagnet's topic in ARMA 3 - MULTIPLAYER
I recommend playing on servers that has disabled the range-viewer when scrolling. -
Written in Java? Anyway, good job! :)
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Hello! Time for a new problem.. again :) init.sqf onPlayerConnected "[_id, _name] execVM ""PlayerCheck.sqf"""; PlayerCheck.sqf _name = _this select 1; _uid = _this select 0; _clientId = -1; _cycles = 0; while{_clientId == -1}do { { if (getPlayerUID _x == _uid) exitWith { _clientId = owner _x; hint ("Arma2Net.Unmanaged" callExtension format ["SQLstats [pGUID, '%1']", _clientID]); hint format["id: %1", _clientID]; }; } forEach playableUnits; _cycles = _cycles + 1; sleep .02; }; When i run the mission, i'm getting error at line 10 in PlayerCheck.sqf if (getPlayerUID _x == _uid) exitWith .. "Generic error in expression". and i have no idea why. Anyone that can hlelp me to see what's wrong?
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"Generic error mesage" at if-statment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! Works perfectly now :) -
"Generic error mesage" at if-statment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry, didn't really understand that. I am passing wrong value? -
"Generic error mesage" at if-statment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But, has that something to do with the error that i get on line 10? Anyway, i'll try that out. thank you. EDIT: Still getting the same error. -
Thank you! I believe it works, though i'm getting another error now :) But i'll se if i can fix that
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Oh, ok thanks. Something like this? hint format["Arma2Net.Unmanaged" callExtension "SQLstats [pGUID, '%1']", _clientID];
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Have a fast question: How do i do a "callExtension" with variables? hint ("Arma2Net.Unmanaged" callExtension "SQLstats [pGUID, '_clientID']"); where _clientID is the variable. This obivously doesn't work. EDIT: Should i use format or something?
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Hi! I'm trying to call functions in one of my .dll files i have created from a mission. From what i have read from the documentation, this is what i have done: I created a .dll file in c#, called "CallCommand.dll". Inside, i wrote a very simple code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CallCommand { public class Class1 { public static string hello() { return "Hello"; } } } I saved it in a folder called "@extension". Then i create a mission with these lines in the "init.sqf": _string = "CallCommand" callExtension "hello"; hint format["String: %1", _string]; Saved the mission, launched ArmA 3 with the "@extension" as a mod. Starting the mission... Nothing happens. All i get is a hintbox with "String: ". So, i'm obviously doing something wrong, forgetting something etc. I new to this extension thing so you know :) EDIT: oh man, titel is spelled wrong. Obviously i meant "CallExtension".
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Thank you so much. I'll check that out! ---------- Post added at 14:13 ---------- Previous post was at 13:20 ---------- Can just say that it works now :) Thank you so much or helping me!
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Yeah i saw that. But how do i write that in c#? Something like this? public static void RVExtension(char *output, int outputSize, const char *function); (Btw getting error on "const char *function". Also, do i have to use "__stdcall" in c#?) I have problem to understand how that works. It says on that page: The engine calls this automatically? Sory for my newbie questions :) Too bad they have no C# example.
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Yes i have, though i can't really figure out how to make this work :S
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Yes you are right. Would it be hard integrating it into missions? I mean, once you have done it, nothing more has to be done i guess? Is anyone intressting of this?
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Yep, including me :P
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Yeah, 2,3 km zeroing was pretty awsome :)