Jump to content

erupter

Member
  • Content Count

    90
  • Joined

  • Last visited

  • Medals

Everything posted by erupter

  1. So what does 2013 bring for the BDR Team? Santa came in with his hands full! A new site, with lots of functionalities, badass graphics and ever more coolness! A new forum with matching graphics accents and Tapatalk enabled so you can follow you Team's gossips everywhere you are ;) Lots of new courses are being activated, ACRE and ACE are paramount so new members must have a clear understanding of how to play. And... well how could I forget? Arma Tactical Combat! One of the most famous European (not that we don't like other guys, it's just that playing with 8h+ TZ diff is not that comfy) campaign, with 80 players each time in two factions of 40 each. From infantry, through tanks, to helis: whatever you like, you can find it in the ATC 5 campaign! WWW.ARMA-TACTICAL-COMBAT.COM (Hosted by BDR TEAM)
  2. click the banner to go directly to the site! Presentation Hello folks! I'm here to present you a well known Italian Arma2 Community: the Brigata Dispiegamento Rapido. The Italian name would be something like "Rapid Deployment Brigade". We obiously speak mainly Italian, but most of us are comfortable with english too. The team is focused on hard tight coop mission: these days we are playing a campaign staged by one of our members (Flipper) centered around a SPECOPS team infiltrated deep into REDFOR territory to get rid of their menace. These missions are quite hard and need real concentration as Flipper, with his Airsoft experience, loves realism a lot... realism as in: huge possibility of dying! Schedule Regarding our schedule, we play almost every day depending on presence, missions start at 21:30 CEST (CEST is UTC+2 during Daylight Saving Time, and UTC+1 rest of the year). A few solid points throughout the week: Monday is dedicated to training if there is any to be carried out, or pre-campaign training Wednesday is campaign day There are a bunch of videos on youtube, but I have to admit we have to foster that a bit, pump out some new and updated content. Dos and don'ts So who's going to look for us? I'll put the cards down open: not the uber realism type, the one that puts on his camo suit to play at the computer. If you want to appeal anyone by his rank, do the salute at flag-raising or lowering, or anything like that... you're not for us. If you want the limelight, if you want your stats to reflect your awesomeness at the end of the mission... you're not for us. If you want to command, if you want to order, if you think you're that good... you're not for us (probably, there can be a small 1% that's actually right in that). If you love getting results when you heavily commit, then you're right for us! If you love feeling the tense moments before bullets start flying, then you're right for us! If you love hanging out with teammates in the forests of Chernarus, then you're right for us! If you want to feel part of a team, learning how a FireTeam covers, protects, assaults, then you're right for us! Rules Here is the full listing of our rules Roles availability The clan is mostly an infantry squadron. Rotorcraft pilots are often used to ensure safe transport to active squads, but then pilots often also join the squads after their duty is accomplished. This is because in our vision it's really difficult to stage a leveled playing field that allows both aircrews and groundcrews to enjoy their time. So our focus is on infantry roles, spanning simple riflemen, medics (their never enough right?), demolition specialists, ATs, marksmen and snipers (seldomly used in their specifi role). This is different when we take part in multi-clan events like ATC and RT: here pilots are pilots, infantry are infantry and tanks are tanks so no exchanging or switching places. Servers and addons We have a dedicated machine hosting a number of OA servers, 2 are usually public servers. The TeamSpeak server is hosted elsewhere by a professional service (we have 80+ people during intl events and no problems). If you want to join us here is a link to our TS -> click here pwd: scudo We also need you to download a precompiled package of addons (about 6GB of material), it's easily done with AddonSync and repository link available on the site. TEAMvsTEAM Interested in challenging us? There is a section on the public forum just for that, you're welcome! COME JOIN US!
  3. Hi Sven, where is your server located? I tried SU but could not find anything.
  4. I thought focusing on just one kind of vehicles would allow for an easier implementation. I thought providing just 3 variants would allow for a more realistic representation. Boy was I wrong. 1st of all the instrumentation: it's unusable. VORs, DMEs are nonexistent, the artificial horizon is so small, but the worst is the compass in the light heli, I can't read anything unless zooming. And all of this gets even worse when you turn and the cockpit is shadowed: no illumination at all, so you just see black. And I'm not talking night flight! I'm talking daylight flying when you turn and the helicopter body shadows the cockpit. Then my main grief: no sideslip indicator. How is one supposed to coordinate turning, sideslips, aerobatic manouvers? A plane (that goes more or less straight) has a sideslip indicator, and an helicopter simulator doesn't? I don't know but this really hursts as I don't know what my helicopter is doing. 2nd dynamics I still can't understand why you deliberately chosed not to simulate retracting landing gears on the heavy: it is not only a graphical gimmik, it affects dynamics too. All the more because the mi24 has retracting landing gears, as do most of Arma2 vehicles. The medium heli is unflyable for me: it jumps everywhere, it's itchy as a nervous cat. Is this by design? I can do whatever I want with the light, and with the heavy too (providing allowance for its enormous intertia), with the medium I don't risk anything. A slightly harder pull on the collective, and most often than not you're piroetting in the sky. I have doubts on the heavy mountainous stance too, but having never piloted an NH90 I can't really say. Although available videos would make me lean on a less stable flying machine. Then we have the infamous advancing/retracting blade thing: I've never seen a (real) heli flying tilted. And I see a lot coming and going above my head, but they are usually flying leveled unless turning. But in this simulator I have to be tilted to fly straight. I think TakeOn should have been a kind of testbed for new technologies for Arma3 rather than a standalone (and even pricey) product. At least as it is now. So I think that in the future you should focus on doing what you advertise. Maybe advertise less, but do better what there is. You make 3 choppers? Ok, small number but acceptable IF... you do them in the outmost quality. The light is ok, the medium stands its point, the heavy is just stitched together: dark instrumentation panels, empty instruments... The instrumentation suffers from the points I already explained: can't sell a simulator if it lacks on instrumentation guys. Even the infamous (for rotorwings) MSFS did a better job with the instrumentation! It really gives me the impressions of a sold attempt: it was not a finished product, not even in the product specifications, but you sold it anyway. This makes me sad :(
  5. erupter

    Really disheartened.

    I never tried to paragon TKOH with the likes of falcon4, Jane's longbow or any dcs products. I'm asking the instrumentation to follow the flight model, otherwise why not making it an apache2000 clone? I'm asking that if you go to the extent of modeling a 3D cockpit, you go as far as actually filling it with even fake instruments (as most games do and did) instead if leaving empty spots. I'm asking that if you SELL a product with a model depicting an helicopter with retractable landing gears, those gears are made actually retractable. Even Orbiter simulator does retractable gears, and its free. I don't understand your attitude people: to me it looks like I payed a sum of money which is far higher than the actual value of the product. You have a nice time shoving the responsibility of the decision on the customer (me), but the reality is that such a high priced product entitles to high expectations. You wouldn't pay a modern smartphone something like 500€ and yet get away with a single core and low res display with 4 gb, would you? Anyway I see there is no point in criticizing if the user base is the most ardent defensor: if you guys think the product is so good... well good for you. For me it's not. Sent from my Galaxy Nexus using Tapatalk 2
  6. erupter

    Really disheartened.

    Sven I feel you'd make a nice addition to BIS marketing dep :D Here, have a look at GameStore UK's description of Microsoft Flight Simulator X So not even MSFSX was ever marketed as a Simulator in the professional meaning, still it has perfectly working sideslip indicators, instrumentation lighting and landing gears. And it dates back to 2006. Well even FS98 had better instrumentation and landing gear... I'm not new to BIS, but this endeavour has really lowered my esteem of them: if feels unfinished, barely put together. And yet sold for real money (and not even small money!).
  7. Beta's supposed to be that way ;) Sent from my Galaxy Nexus using Tapatalk 2
  8. Doesn't require beta, in my team we use it daily with combined stable. Sent from my Galaxy Nexus using Tapatalk 2
  9. Totally ot: why would you do that? Are there any real mp servers? I'm playing single :p Sent from my Galaxy Nexus using Tapatalk 2
  10. I just thought that a facility to make videos (like an official gcam) would be very nice. Then I thought of the incredible abilities of the engine... Sure it's far fetched but think about something along the line of what valve is doing with its source engine: it's working on a hybrid 3dstudio/aftereffects in which you can edit everything, from lip sync, to pose, to lighting (sorry I don't have the link handy). All to produce a machinema video. I think you could make lots of people happy and maybe think about some new business model with such a feature in place. It's no small feat anyway... But anyway even a decently working in game video director mode would be nice. Sent from my Galaxy Nexus using Tapatalk 2
  11. In our team we had to edit the server's spam preferences to get rid of that. Sent from my Galaxy Nexus using Tapatalk 2
  12. Repeated fast press of control keys (ctrl, shift, alt) may trigger Windows accessibility features: filtering of those keys. Previously I always used auto voice, but recently I started playing UO and they enforce ptt:I discovered that even if it seems cumbersome, using right mouse for ts ptt is perfectly fine. Acre is still on caps lock. Sent from my Galaxy Nexus using Tapatalk 2
  13. In ts/options/payback you have mono to surround right? I have an Asus d2x,5.1 headset and I heard perfectly well people marching behind me. Sent from my Galaxy Nexus using Tapatalk 2
  14. You have the steam version which doesn't play nice with external launchers. What I do is this: install latest beta, copy the whole Arma2 folder content to another folder, use sixupdater on the new folder, set it to use the beta executable. This way I have the usual steam setup to pay with my clan, and the sixupdater synced one to pay Unitedoperations. Anyway my clan play with acre too,I just put all the mods in steam: right click arma2, properties, additional commands (or something like that). It allows you to specify command line parameters. I put my mood line there then start the game by right clicking in steam on arma2 and selecting lunch combined operations. Sent from my Galaxy Nexus using Tapatalk 2
  15. erupter

    separate sound systems.

    If you want to do that with single player, no solution: it would require the game to support that. If you want to do that with multiplayer, easy: get a second sound card, set the default windows system sounds on one of the audio cards, teamspeak on the other. I currently play with such a setup in order to be able to mute system/game sounds while still getting radio chatter. But if you intend to hear the radio through headphones while game sounds through speakers I advice you against it: it requires a pretty high volume on the speaker to compensate the headphones,I tried. Sent from my LG-P990 using Tapatalk 2
  16. Impressive as usual Stuntman, you really have a nose for where to be to record the nice action ;) What's the OST by the way? Not even Shazam was able to determine it.
  17. As I said I wasn't there, so I don't know what happened. That's reassuring though :) And that's also good to apprear real idiots :D Edit: ok they tell me they did this, but there was an error message appearing continously and to get rid of it it was necessary to make the user an admin. I'm trying to get the correct error message. Edit2: ok so the infamous message is the one regarding spam, as seen in Action currently not possible due to spam protection. Please wait a few seconds and try again. (click to get to the original report) In the same thread a bit down from that report, this is said Its not anything under our control. You need to speak to your TS3 hosting company about their TS3 spam settings. This is either something TS3 hosting companies are turning on just now or it was broken or disabled by default on previous server software. I am not sure of the server setting though to be honest. Could anyone please elaborate on what's the matter and what are the settings involved? Since we are using a widely adopted TS host, I doubt we are the only ones experiencing this.
  18. Last night my team decided to give ACRE another try after one year of pause due to... some character incomprehensions ;) Well here are the reports: "in my opinion the mod has gotten worse than last year, I remember a mod that didn't work for all, but really enjoyable and well done when it worked. This evening we got it to work but not even the toy walkie-talkie have such a bad audio quality. - problems with teamspeak: it's inconceivable that all the players MUST be TS administrators to allow the mod to work, this forces to make even guests admins!" I wasn't there, so I don't have direct experience, and my main objective is not to criticize rather to seek solutions. Could it be we didn't get something right?
  19. Sure I'm loading it! I have my mod string and have added the HUD to it. OT Regarding launchers my steam version has never wanted to work with any of them.(i even reinstalled everythingrecently os included, still the same) it's like some path is missing so the only way is by right clicking on the game in steam and select "launch combined operations" otherwise the game would crash to desktop with some file not found error. This way the steam client executes a script that loads the correct path and the game works (this does not depend on the mod string). Swiped on my Optimus2X with Tapas
  20. I got myself a shiny 7970. However I try to turn on antialiasing, something on the screen gets badly rendered. No antialias = everything ok. I tried from the game and from the catalyst control center. No way. Any hints? Is it a known bug?
  21. Ok I checked and you were right:I had the path wrong. So I then corrected like you suggested but I'm still not getting the HUD. Swiped on my Optimus2X with Tapas
  22. If arma2 were to be able to saturate the fill rate of AMD's 7970 (I don't think that's possible),a bigger amount of ram wouldn't do anything about it. Swiped on my Optimus2X with Tapas
  23. I'm almost sure the problem is the AA not the AF,AF only happens to limit AA's problems.see my previous post about dithering. Swiped on my Optimus2X with Tapas
  24. I made a new discovery: there are still problems with AA. The problem now is that AA effectively dithers textures. I don't know if it's really so, only that the final effect is of lightly dotted textures. I mean you can see almost transparent dots where you expect transparency of the texture.this in fact happens the most on trees and grass. No AA means no dithering. AF has no effect on this. I results in using FSAA high with medium sharpening. I also noticed that the vsync may have problems too:I had it on from the game options and was having severe input lag. Disabled it and now the lag is gone (and I'm at almost 90fps!). I want to add that I'm positively sure that it's a game code problem: the system has been freshly installed, components are newly bought and modern games (battlefield 3) and benchmarks (unigine) don't have any problem whatsoever. Swiped on my Optimus2X with Tapas
  25. Another guy I know of is having problems with antialiasing on his 7970M, only way to get decent results is disabling it. But in his case I suspect the custom drivers he is forced to use given the custom nature of his laptop (clevo 170em). Swiped on my Optimus2X with Tapas
×