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gc8

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Everything posted by gc8

  1. Hi I'm trying to port my mission from arma 2 to arma 3 but the images with alpha value are not showing the same way they did on arma 2. What I get is completely transparent image when only parts of it should be transparent. I don't know what was changed that is causing this but if anyone knows good tutorial or something how to properly make images with alpha that would be great. here's the image the alpha is working properly even here in forums but when the image is exported with texture viewer the in game image (.paa) is almost invisible. does anyone know whats wrong? thanks
  2. that's what I'm doing. but I also need to test that everything works on dedicated server.
  3. hi when running dedicated server is it possible to with some command reload the current mission? so that changes made scripting would take affect. dedicated is so slow to test with constant restarting the mission :\ thanks
  4. is anyone else able to modify and save mission files while dedicated server is running? I would like to know what text editor and OS you have. thanks
  5. Hi all I decided to release my new mission I have been working on now although it's not ready yet. But you can win the game so it's playable it just lacks some of the planned features. It's TvT mission where the main goal is to capture or destroy enemy device. I have been planning to introduce some RPG elements too like different skills. Hacking computers is currently the only skill there is. Well I hope you enjoy. And please do give feedback if you like. Story: Something about the features Pick one of the many roles as soldier (Sniper,Crewman,Helipilot,Engineer (Hacker), etc) Every role has different abilities (the roles are currently mostly undone) Redeployable core device which allows your establish base. The device is protected with password found in your map notes. Buy different vehicles. No cost but timer when you can buy again. Both sides will have a base Base has opening doors. Build outposts (works as respawning points) Gather experience points needed to rise in rank. The higher the rank the better vehicles and weapons you can buy. Quick respawn times! (need to make longer) Little something about the roles The roles you can select have different capabilities here's list of planned roles. Basic soldier. Can build outposts Machine gunner - Only one trained with heavy MGs Marksman - Only one who can use sniper rifle Diver - Diving specialist Explosive specialist - has the explosives, good for making an hole to enemy base walls Medic - Heals people Heli pilot - only one who can operate helos Tank crew - only one who can operate tanks Engineer - Can hack computers and fix vehicles. Best at infiltrating enemy base Recon - Has good stamina Paratrooper - Can make a parachute landing Rogue - still thinking what he can do How to play Find a suitable place (as flat as possible) for your new base and deploy the device in order to create the base. (use action menu at the HEMTT truck to deploy the device). You will need to type in the password which can be found from your notes (press M). The base's direction will be according to the truck. Pick a new role you wan't to play in. (Tank crew,heli pilot, engineer (hacker) etc. Each role has it's special abilities. Go to officer in the base with man icon top of him to change the role. Get your self a vehicle from the officer who has car icon top of his head, or helicopter from officer under heli icon. Note it depends on your role which vehicles you can buy and operate. Find the enemy base and attack it. Try to destroy the enemy's core device or infiltrate inside the base with hacking skills (hack the base door open). The device is very hard to destroy but alternative is to get in the base and steal the device. For this you need to hack the device password from the device and you also need a truck. You win by destroying the enemy's device or taking it to your base. If you wish to move the core device get an HEMTT truck and park it near the device and select from device action the "transport". Then use new options will appear on the device to deploy the device and build a new base. Known issues Base door do not open smoothly, but they do open and close. Some inner base walls have cracks Download: version 0.82 Google
  6. gc8

    Base Fights [MP]

    New version (0.82) What's new: Base now has possibility to change gear Improved outposts (works as respawn points) Enemy can destroy the outpost by removing the flag. Bug fixes
  7. Yes only if there was a way to determine which textures are already in game but i guess there isn't. maybe some one more familiar with configs knows a way. you could use script to spawn all those units with all the textures but then you need spot the new textures by hand.
  8. yep they sure are. I was trying to find the arsenal code to see how BIS actually did it but without avail.
  9. has anyone else got problems with the BIS_fnc_removeVirtualBackpackCargo command, I'm using simple script to first fill the arsenal and then remove just one item. here's the code: ["AmmoboxInit",[ammobox,true]] call BIS_fnc_arsenal; [ammobox,["B_Parachute"],true] call BIS_fnc_removeVirtualBackpackCargo; // not working But it doesn't work, the parachute is still in the arsenal. I also rechecked that I did not misspell the parachute's name. anyone know what's wrong? thx
  10. This code should give you all the hiddenSelections in game. just put it in the console and click "local exec". The object names and their hiddenSelections are copied to clipboard and you can paste them to text editor with ctrl-v. tex = "count (getarray (_x >> 'hiddenSelections')) > 0 " configClasses (configFile >> "CfgVehicles"); t = []; { t pushback [configname _x,getarray(_x >> 'hiddenSelections')]; } foreach tex; copytoclipboard (str t); I would have pasted the result here but it was too long text. It should look something like this: [["Helper_Base_F",["camo"]],["Sign_Arrow_F",["camo"]],["Sign_Arrow_Green_F",["camo"]],["Sign_Arrow_Blue_F",["camo"]],["Sign_Arrow_Pink_F",["camo"]],["Sign_Arrow_Yellow_F",["camo"]],["Sign_Arrow_Cyan_F",["camo"]],["Sign_Arrow_Large_F",["camo"]],["Sign_Arrow_Large_Green_F",["camo"]],["Sign_Arrow_Large_Blue_F",["camo"]],["Sign_Arrow_Large_Pink_F",["camo"]],["Sign_Arrow_Large_Yellow_F",["camo"]],["Sign_Arrow_Large_Cyan_F",["camo"]],["Sign_Arrow_Direction_F",["camo"]],["Sign_Arrow_Direction_Green_F",["camo"]],["Sign_Arrow_Direction_Blue_F",["camo"]],["Sign_Arrow_Direction_Pink_F",["camo"]],["Sign_Arrow_Direction_Yellow_F",["camo"]]
  11. I could use that approach but then I'd had to add every weapon in my self.
  12. Looks like there is some bug in the arsenal because I'm running only single init line and when I open arsenal it gives this error : all i have is this in init.sqf: ["AmmoboxInit",[ammobox,true]] call BIS_fnc_arsenal; the arsenal it self seems to be working though and it has all the weapons (and i still haven't got the BIS_fnc_removeVirtualBackpackCargo working. using wiki as reference)
  13. Yes I understand this. But I was thinking that after the ammobox is full you could use BIS_fnc_removeVirtualBackpackCargo to remove single items. I guess it just doesn't work like that. anyway thanks for the answer
  14. i think ping min should be at zero. and ping max at 250 then you would get servers with pings from 0-250
  15. gc8

    Base Fights [MP]

    Ok I released new version (0.81) which should work better in multiplayer than the previous one did. I also added XP system that allows you to rise in rank to gain better vehicles. also added outpost building for basic soldier role. It's currently just a flagpole and respawning point and also very experimental plus added some stuff like vehicle buy time limit and other things I forgot now.
  16. I did try running notepad++ as admin but it did not help. So your saying that you have dedicated server running from the folder and you can modify the files and save without problems?
  17. which MPmissions do you mean, the one under username (documents) or the one in arma installation directory? EDIT: Ok i was able to load the mission from arma inst directory but now only problem remains is that my text editor doesn't allow to save the files while dedicated server is running. I'm using notepad++ as text editor.
  18. how can I run server with mission in folder and not pbo? I'm using TADST which only lists pbos from the MPMissions folder
  19. I like the game mode, I was just testing it alone and the intel retrieve missions were done very well. I was surprised however on how easy it is to secure the intel when there is only 4-5 soldiers guarding the object. I was also surprised that the objects blew up them self after data was downloaded, I was expecting you would have to use satchel charges which would been good thing for coop. so I'm just little disappointed about that but otherwise the mission was/is fun to play.
  20. I would like to know that too. but in the meanwhile use the ingame dev console to test, that way you don't have to restart the mission to see the result.
  21. Yea and they forgot the whole truck for the east. have to use the west truck for both sides then.
  22. I can see empty transport truck HEMTT on the West side but East doesn't seem to have empty truck. did I miss it? could it be possible to remove the device from this?
  23. this is what I'm basically doing. using the truck to transport the device. But i need version of the truck where there is no device so i can use attachTo to attach the device when needed.
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