hogthar
Member-
Content Count
269 -
Joined
-
Last visited
-
Medals
Everything posted by hogthar
-
M4 variants with acog, aimpoint, eotech, Ir laser, lamp, front grip, grenade launcher and silencer. All type have camo version too. You can find in editor class/ammo/dm m4 weaponbox. ClassList: Short names: IR: IR laser LP: Lamp FG: Front grip GL: Grenade launcher SIL: Silender CCO: Aimpoint EO: Eotech RCO: Acog Camo: Camo paint // M4 Holo IR class DM_M4_EO_IR class DM_M4_EO_IR_SIL class DM_M4_EO_IR_FG class DM_M4_EO_IR_SIL_FG class DM_M4_EO_IR_GL class DM_M4_EO_IR_SIL_GL // M4A1 Holo LP class DM_M4_EO_LP class DM_M4_EO_LP_SIL class DM_M4_EO_LP_FG class DM_M4_EO_LP_SIL_FG class DM_M4_EO_LP_GL class DM_M4_EO_LP_SIL_GL // M4 CCO IR class DM_M4_CCO_IR class DM_M4_CCO_IR_SIL class DM_M4_CCO_IR_FG class DM_M4_CCO_IR_SIL_FG class DM_M4_CCO_IR_GL class DM_M4_CCO_IR_SIL_GL // M4 CCO LP class DM_M4_CCO_LP class DM_M4_CCO_LP_SIL class DM_M4_CCO_LP_FG class DM_M4_CCO_LP_SIL_FG class DM_M4_CCO_LP_GL class DM_M4_CCO_LP_SIL_GL // M4 Acog IR class DM_M4_RCO_IR class DM_M4_RCO_IR_SIL class DM_M4_RCO_IR_FG class DM_M4_RCO_IR_SIL_FG class DM_M4_RCO_IR_GL class DM_M4_RCO_IR_SIL_GL // M4 RCO LP class DM_M4_RCO_LP class DM_M4_RCO_LP_SIL class DM_M4_RCO_LP_FG class DM_M4_RCO_LP_SIL_FG class DM_M4_RCO_LP_GL class DM_M4_RCO_LP_SIL_GL //Camo M4 Holo IR class DM_CAMO_M4_EO_IR class DM_CAMO_M4_EO_IR_SIL class DM_CAMO_M4_EO_IR_FG class DM_CAMO_M4_EO_IR_SIL_FG class DM_CAMO_M4_EO_IR_GL class DM_CAMO_M4_EO_IR_SIL_GL //Camo M4A1 Holo LP class DM_CAMO_M4_EO_LP class DM_CAMO_M4_EO_LP_SIL class DM_CAMO_M4_EO_LP_FG class DM_CAMO_M4_EO_LP_SIL_FG class DM_CAMO_M4_EO_LP_GL class DM_CAMO_M4_EO_LP_SIL_GL //Camo M4 CCO IR class DM_CAMO_M4_CCO_IR class DM_CAMO_M4_CCO_IR_SIL class DM_CAMO_M4_CCO_IR_FG class DM_CAMO_M4_CCO_IR_SIL_FG class DM_CAMO_M4_CCO_IR_GL class DM_CAMO_M4_CCO_IR_SIL_GL //Camo M4 CCO LP class DM_CAMO_M4_CCO_LP class DM_CAMO_M4_CCO_LP_SIL class DM_CAMO_M4_CCO_LP_FG class DM_CAMO_M4_CCO_LP_SIL_FG class DM_CAMO_M4_CCO_LP_GL class DM_CAMO_M4_CCO_LP_SIL_GL //Camo M4 Acog IR class DM_CAMO_M4_RCO_IR class DM_CAMO_M4_RCO_IR_SIL class DM_CAMO_M4_RCO_IR_FG class DM_CAMO_M4_RCO_IR_SIL_FG class DM_CAMO_M4_RCO_IR_GL class DM_CAMO_M4_RCO_IR_SIL_GL //Camo M4 RCO LP class DM_CAMO_M4_RCO_LP class DM_CAMO_M4_RCO_LP_SIL class DM_CAMO_M4_RCO_LP_FG class DM_CAMO_M4_RCO_LP_SIL_FG class DM_CAMO_M4_RCO_LP_GL class DM_CAMO_M4_RCO_LP_SIL_GL http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-10-53-02_4.jpg (319 kB) http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-20-09-49_4.jpg (559 kB) http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-22-16-54_4.jpg (353 kB) http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-26-02-14_4.jpg (348 kB) Download page: http://www.armaholic.com/page.php?id=16248 ---------- Post added at 15:36 ---------- Previous post was at 15:30 ---------- Update: I am updating my m4 variants mod. Fixed some bugs example acog reticule is correct now. Also I retextured the M4, its black and little dirty with scratches (camo version isn't changed). I renamed the pack because this mod isn't an M4 pack modification anymore, I have some present for you and I will also create a replacement pack. http://www.armaholic.com/datas/users/design_mastery_weapons_1_4.jpg (332 kB) http://www.armaholic.com/datas/users/design_mastery_weapons_2_4.jpg (175 kB) http://www.armaholic.com/datas/users/design_mastery_weapons_3_4.jpg (199 kB) http://www.armaholic.com/datas/users/design_mastery_weapons_4_4.jpg (216 kB) http://www.armaholic.com/datas/users/design_mastery_weapons_5_4.jpg (179 kB)
-
Hello, I tried to binarize a new version of my mod, but the addon builder has thrown an error that is: "Build failed. Result code=2 Binarize task failed." If i build without binarizing, the build is working. If i run the game with this unbinarized version it is working fine without error. Also i tried to binarize without models, its works then, but when i tried to binarize even one model, it throws an error. I already opened the model and save it again, but it didn't help. So anybody know what is the code=2, and how to fix this error?
- 2 replies
-
- arma 3 builder failed
- arma 3 model binarize error
- (and 1 more)
-
M4, M4A1, M16A4 with 10 diferent camo types. ====================== CLASSNAMES : ====================== ////WEAPONS - DM_M4 - DM_CAMO_M4 - DM_CAMO02_M4 - DM_CAMO03_M4 - DM_CAMO_MC_M4 - DM_CAMO_MCD_M4 - DM_CAMO_ATACS_M4 - DM_CAMO_ATACSWL_M4 - DM_CAMO_AOR01_M4 - DM_CAMO_AOR02_M4 - DM_CAMO_BP_M4 - DM_M4A1 - DM_CAMO_M4A1 - DM_CAMO02_M4A1 - DM_CAMO03_M4A1 - DM_CAMO_MC_M4A1 - DM_CAMO_MCD_M4A1 - DM_CAMO_ATACS_M4A1 - DM_CAMO_ATACSWL_M4A1 - DM_CAMO_AOR01_M4A1 - DM_CAMO_AOR02_M4A1 - DM_CAMO_BP_M4A1 - DM_M16A4 - DM_CAMO_M16A4 - DM_CAMO02_M16A4 - DM_CAMO03_M16A4 - DM_CAMO_MC_M16A4 - DM_CAMO_MCD_M16A4 - DM_CAMO_ATACS_M16A4 - DM_CAMO_ATACSWL_M16A4 - DM_CAMO_AOR01_M16A4 - DM_CAMO_AOR02_M16A4 - DM_CAMO_BP_M16A4 ////SUPPRESSOR - DM_sil556 - DM_CAMO_sil556 - DM_CAMO02_sil556 - DM_CAMO03_sil556 - DM_CAMO_MC_sil556 - DM_CAMO_MCD_sil556 - DM_CAMO_ATACS_sil556 - DM_CAMO_ATACSWL_sil556 - DM_CAMO_AOR01_sil556 - DM_CAMO_AOR02_sil556 - DM_CAMO_BP_sil556 ////OPTICS - DM_eot553 - DM_CAMO_eot553 - DM_CAMO02_eot553 - DM_CAMO03_eot553 - DM_CAMO_MC_eot553 - DM_CAMO_MCD_eot553 - DM_CAMO_ATACS_eot553 - DM_CAMO_ATACSWL_eot553 - DM_CAMO_AOR01_eot553 - DM_CAMO_AOR02_eot553 - DM_CAMO_BP_eot553
-
I hope it too. I working on multiply project at this time for my community but when i have time i working on this, sadly i'm not progressing too fast but it will be completed once.
-
Data Terminal Arsenal (DTA)
hogthar replied to DieselJC's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Dunno if there were already a solution for this Arsenal issue, but here is a quick fix for those who still getting the error message. In the \scripts\client\init_client.sqf file's 16. line contain this code: ["Preload"] call BIS_fnc_arsenal; Comment this line out (or just delete it completly) with putting // and this error will disapear. The first time you load arsenal (with action menu or whatever) it will load a little bit longer, but that's happen for the first time only, thats all. However I do not know why this issue exist in the first place, could be something with the new feature (introduced in 1.64) of sorting items, or could be something not yet had been initialised in the mission, but I did not spent much more time examining the issue. If you got something more info on this subject, please share it, it could help out someone one day. -
There are no gloves model in A2 samples, but There are in the A2 shared data. The bis share all the arma 2 unbinarized model content after arma 3 release. But this is not what i want to tell. I think better to show you: I made this for arma 2, i use the default A2 hand just add a new texture and i adjuct the uv map for that. It is not a hard work, but looks better. It is possibly in arma 3 as well.
-
His is use arma 3 hand before gloves, yes, but i think he is use gloves model from arma 2 or arma 1 shared data. Like i said no offense, i just wanna help. I mean you can easily create gloves from arma 3 samples i know because i did it before.
-
I love your pack. I hope you will not offense, but gloves model is from arma 1, really low poly. You can use the arma 3 hand from Arma 3 Samples(Arma 3 Samples/Addons/Test_Character_01/A3_character_template.p3d or A3_character_example.p3d) Of couse it need to adjust UV map for your texture, and remove "hl" from the selections(if you not remove then the game will retexture it to skin texture.) Sorry if you already now this stuff i just wanna help.
-
Weapon Eventhandler Framework
hogthar replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I unrap your config (sorry about that). But i have to resolve the problem. I don't know you intrested or not, but i can send it on pm or here? -
Weapon Eventhandler Framework
hogthar replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes: CBA 3.0.0 HLC AWC 1.25, HLC Core 1.05. And weapon eventhandler framework 1.1 -
smallarms NIArms Release Thread
hogthar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks -
smallarms NIArms Release Thread
hogthar replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have an issue with your awc & weapon eventhandler framework: I don't know what mod cause the problem. I used these mods: core 1.05 & AWC 1.25 CBA v3.0.0 weapon eventhandler framework 1.1 Do you know what is the problem? -
Weapon Eventhandler Framework
hogthar replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have an issue: I used these mods: CBA v3.0.0 HLC core & HLC AWC (niarms) Do you know what is the problem? -
So finnaly i had time to finish to camo version for M4 family. Sadly in the next few weeks I'll have no time to work on this pack, you know it's summer time. But here's some picture about camoed M4:
- 333 replies
-
- 10
-
i'll try. Also i will support the RHS mod with opcional config pbo's, and if you like my weapon sound i will make opcional sound addon to replace rhs m4 and m16 to mine.
-
M16, sorry for the regulations. HK 416 isn't come this release.
-
I finished the M4A1 ris: Next project the M16 ris
-
In this week i rework the M4 ris. Old: new:
-
I finish the Scar-L thermal image: https://www.youtube.com/watch?v=ez2I7R1IJFM&feature=youtu.be Sorry for i waste time for this, but i see some ultimate meltdown and i couldn't resist :D
-
This mod already support MRT Accessories Functions :D Honestly i don't understand why didn't use moders this mod for magnifer. Acog... :) yeah i almost forget, if i don't forget and I will have enough time then acog come to this release.
-
I plan to make hk416/417 but this is just a future plan, after release this version, my next is the hk family. I have some optics plan. In this version come to reworked and retextured aimpoint comp m2 and m4, eotech 553, and i wanna retexture some default optics like cco and holosight. Future plan is an funcional 3D magnifier for aimpoints and holosights.
-
I am working on thermal image today, i try to made smooth and nice(i watch some weapon meltdown video with thermal image) So here it is: It is experimental, are you like it?
-
Yes i use that for M4, M4A1, M16A3 and M16A4. I show you: https://www.youtube.com/watch?v=74RXc1qHikw&feature=youtu.be
-
So in this weekend I tweaked the config, i fix some texture and muzzleflash problem and I changed the m4 reload animaton(what hk416 use). Nothing what can i show, but i would like you to know i'm progressing.
-
I am rushing myself, i like to play with these as well, but i can't while i working on it :D