

pero2589
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Arma 3 Mod Preset Launcher
pero2589 replied to raynor_d's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Raynor, are you planning to update the launcher with the option to use new Arma3battleye.exe instead of the regular executable (when not running through Steam)? Thanks for the answer. -
RHS Escalation (AFRF and USAF)
pero2589 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have the game hotfix applied and RHS updated to the latest version? Are you running any additional attchment mods? I am asking you that because it works as it should, its same with vanilla and RHS weapons, you do slightly "dive" (but not as much as on your screenshot), reason is that bipod is properly deployed on the ground. (used RHS, ASDG JR, FHQ attachments and MRT functions).- 16574 replies
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How to empty out an arsenal so that only specific items are available?
pero2589 replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can try and remove all the weapons from the player when he spawns. -
How to Create Dedicated Server with the mission CTF 16 END GAME KABALA.pbo
pero2589 replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have to add the mission to your mission cycle in your server.cfg. Like this: class Missions { class EndGame { template = "MP_Marksmen_01.Altis"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; More info here: https://community.bistudio.com/wiki/server.cfg -
X-Cam 1.0 for Arma 3 released
pero2589 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the release, well done! -
Beside that blank, @norwegian_units has a " behind it.
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Weapon resting will be done automaticaly by the engine, notice his crosshair becoming really small when weapon is rested (no bipod deployed).
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Watch the stream closely, it`s well explained. Weapons resthing will be possible on any surface without a bipod. It`s not the same as deploying the bipod (watch the recoil and sway difference between them), resting still has some sway and recoil, while depoying the bipod will have almost none. One more note: Devs should make a seperate MG bipod with longer legs, especially with the SPMG and NAVID, if being prone, current bipods wont even touch the ground (weapon will be "resting" on the mag).
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Could this be added to PwS as well and made dependent with the new M4 pack? Thank you!
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If you will want to receive an answer, please post your modline (which mods are you running) and what were you playing (any server mods).
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Authentic Gameplay Modification
pero2589 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It`s Multiplayer oriented mod, plus it`s modular. So just remove the pbo file you dont want to use. Which ones, check official website. -
1.38 RPT spam: "Overflow" and "Matrix is not valid as physx transform!"
pero2589 replied to Tankbuster's topic in ARMA 3 - TROUBLESHOOTING
More people reporting this here: http://feedback.arma3.com/view.php?id=22383&nbn=4 and here: http://forums.bistudio.com/showthread.php?187965-Dedi-Server-Crash-Overflow-amp-PhysX -
Weird, both RPTs say its version 1.36, I`ll check later if my 1.38 still reports as 1.36 in the RPT
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Have you tried updating to 1.38 yet? If not, try that, sounds like you are still having that PhysX crash that is supposedly fixed with 1.38, although there are no special reports in your RPT.
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Dedi Server Crash - Overflow & PhysX
pero2589 replied to Gudsawn's topic in ARMA 3 - SERVERS & ADMINISTRATION
For more attention, posting the entry from Feedback tracker (made by someone else): http://feedback.arma3.com/view.php?id=22383&nbn=4