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Chairborne

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Everything posted by Chairborne

  1. The gunpods require some model changes too, they can't be added dynamically like vanilla ones yet. Jet DLC tech will be added in due time.
  2. Weapons is standalone. Units needs Weapons. Vehicles needs Units and Weapons.
  3. I feel the weights are in a good spot right now, without devolving into the autistic madness of trying to balance everything perfectly in a game that clearly is not capable of handling it because of how inventory space works. I see the weight of the actual rocket "magazine" is a bit inconsistent between the AT4 and M72/RPG18 but aside from that i dont think there's anything grossly mistaken, or unbalanced. With ACE you can fit 4-5 launchers in your backpack already, and still have room for spare ammo and an extra launcher on your back, also now that the HEAT splash damage has been revamped they do work as rocket propeled grenades of sort (so does the AT4). Seems like a good deal to me.
  4. Description: This is another port i made from the Sample Models, with minor modifications of my own. I've had this in the works for a long time, mostly because i got busy with other projects and for some technical problems i had a hard time solving. There are some features i meant to implement (dampers, decent MFD, reworked interiors) but that would take even MORE time and i don't feel like keeping this for myself any longer. Some of you will be pissed because of the aircraft loadouts i guess but i think the current loadout is balanced enough, they are fun enough without giving pilots god-like firepower that can obliterate whole AOs on their own. As for the cockpit, as i mentioned earlier i meant to rework it because it's mid-low detail right now but that might take some time and i still have to get the hang of it, also there is the huge limit of PiP that doesn't allow much customization and doesn't have enough detail to be an effective navigation tool (i'll be leaving links to feed tracker tickets if you want to help out). Good news is, i did some minor tweaks i'm really satisfied with, especially collision lights and materials/textures. They still have all the STOVL features from A2 and can take off and land safely on the LHD, i'm pretty sure that is also true for the Nimitz. Feel free to provide feedback and i'll see what i can do to make this better. Have a nice day! Known Problems: -HUD and in-game crosshairs not aligned Credits BIS - Original Arma 2 sample model Chairborne - Port, config, etc... DISCLAIMER For personal use only. Do not edit without permission. I claim no responsibility for any damages this addon may cause, use at your own risk. Released under Arma Public License - read here for more information: http://www.bistudio.com/community/licenses/arma-public-license Changelog V0.1 - 19/09/2014 - Initial Release CLASSLIST ================================================== Cha_AV8B AV-8B Harrier II (CAP) Cha_AV8B2 AV-8B Harrier II (CAS) Cha_AV8B3 AV-8B Harrier II (Multirole) DL: https://www.dropbox.com/s/dm231xv8rs8k7xh/%40Cha_AV8B.rar?dl=0
  5. You already asked this question 3 times already, if you use a custom way to spawn it we really can't help you, besides im pretty sure someone replied to you already weeks ago.
  6. Yes it should be constant.
  7. No, now that you mention it we should probably add that since the other helos have it iirc. Could you make a ticket for that on our feedback tracker please?
  8. Should work on both. The Jet DLC changes will probably start to trickle down in the upcoming weeks as soon as we take a closer look. Aerial refueling is being considered. Try with: [this,1] execvm "\CUP\AirVehicles\CUP_AirVehicles_MH60S\Data\Scripts\MH60S_fold.sqf";
  9. For anyone currently testing our DEV version, we have stopped updates for this week, you can consider it a release candidate of our next patch. If you find anything that deserves attention make sure to log it to our feedback tracker (http://dev.cup-arma3.org/) before this weekend so we'll see what we can do. Also expect some more details about it once this next patch is out.
  10. Chairborne

    Arma 2 AV-8B Harrier II Port

    This mod is discontinued, either use CUP or make do with this (your loss! :P ).
  11. Chairborne

    Farewell guys

    Sad to see you go, take care bud!
  12. Yes. No, we're waiting for the vanilla loadout editor to make its way to stable, no point in working on a custom one now that we're like 45 days away from proper vanilla integration.
  13. Not for the time being.
  14. Next patch is close enough not to warrent hotfixes at this point.
  15. This mod is amazing, 10/10
  16. Nice to see more big ships making their way to arma! Have you considered making it a static object instead? Considering the purpose of this kind of ship it would be easier to manage logistics and such.
  17. RACS will be getting a CH-47F for the next patch:
  18. HMMWV SOV passengers are now all FFV compatible, also an M2 variant has been added:
  19. Thanks for the heads up.
  20. We've done a lot of changes since the last patch, vehicle armor got improved, HEAT ammo got a splash damage buff (and AI loves to use RPGs against regular infantrymen now), and a lot of other minor stuff. If you check the workshop page for the DEV versions you can see the changelog being updated every time it's updated (daily right now, probably gonna be once a week once we get the patch out). Added.
  21. CDF leased some T810 trucks from the Army of the Czech Republic:
  22. Bugs go here: http://dev.cup-arma3.org/
  23. No you can put them in whichever folder you want, doesn't make a difference to the game.
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