-
Content Count
784 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by james2464
-
Rest in peace.
-
How to Customize Terrain Dust, Sound and Ocean
james2464 replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
Updated CfgVehicles: class CfgVehicles { class All; class AllVehicles : All {}; class Land : AllVehicles {}; class LandVehicle : Land {}; class Car : LandVehicle { rightDustEffects[] = { {"KzLightDesert","RDustEffects"},{"KzLightDesert","RDirtEffects"},{"KzLightDesert","RStonesEffects"},{"KzLightDesert","RGrassDryEffects"},{"KzLightDesert","RGrassEffects"}, {"KzLightGrass","RDustEffects"},{"KzLightGrass","RDirtEffects"},{"KzLightGrass","RStonesEffects"},{"KzLightGrass","RGrassDryEffects"},{"KzLightGrass","RGrassEffects"}, {"KzDeepDesert","RDustEffects"},{"KzDeepDesert","RDirtEffects"},{"KzDeepDesert","RStonesEffects"},{"KzDeepDesert","RGrassDryEffects"},{"KzDeepDesert","RGrassEffects"}, {"KzSandDesert","RDustEffects"},{"KzSandDesert","RDirtEffects"},{"KzSandDesert","RStonesEffects"},{"KzSandDesert","RGrassDryEffects"}, {"KzDeepGrass","RDustEffects"},{"KzDeepGrass","RDirtEffects"},{"KzDeepGrass","RStonesEffects"},{"KzDeepGrass","RGrassDryEffects"},{"KzDeepGrass","RGrassEffects"}, {"KzDirtRoad","RDustEffects"},{"KzDirtRoad","RDirtEffects"},{"KzDirtRoad","RStonesEffects"},{"KzDirtRoad","RGrassDryEffects"}, {"KzA7MSR","RDustEffects"},{"KzA7MSR","RDirtEffects"},{"KzA7MSR","RStonesEffects"},{"KzA7MSR","RGrassDryEffects"} }; leftDustEffects[] = { {"KzLightDesert","LDustEffects"},{"KzLightDesert","LDirtEffects"},{"KzLightDesert","LStonesEffects"},{"KzLightDesert","LGrassDryEffects"},{"KzLightDesert","LGrassEffects"}, {"KzLightGrass","LDustEffects"},{"KzLightGrass","LDirtEffects"},{"KzLightGrass","LStonesEffects"},{"KzLightGrass","LGrassDryEffects"},{"KzLightGrass","LGrassEffects"}, {"KzDeepDesert","LDustEffects"},{"KzDeepDesert","LDirtEffects"},{"KzDeepDesert","LStonesEffects"},{"KzDeepDesert","LGrassDryEffects"},{"KzDeepDesert","LGrassEffects"}, {"KzSandDesert","LDustEffects"},{"KzSandDesert","LDirtEffects"},{"KzSandDesert","LStonesEffects"},{"KzSandDesert","LGrassDryEffects"}, {"KzDeepGrass","LDustEffects"},{"KzDeepGrass","LDirtEffects"},{"KzDeepGrass","LStonesEffects"},{"KzDeepGrass","LGrassDryEffects"},{"KzDeepGrass","LGrassEffects"}, {"KzDirtRoad","LDustEffects"},{"KzDirtRoad","LDirtEffects"},{"KzDirtRoad","LStonesEffects"},{"KzDirtRoad","LGrassDryEffects"}, {"KzA7MSR","LDustEffects"},{"KzA7MSR","LDirtEffects"},{"KzA7MSR","LStonesEffects"},{"KzA7MSR","LGrassDryEffects"} }; }; class Tank : LandVehicle { rightDustEffects[] = { {"KzLightDesert","RStonesEffectsBig"},{"KzLightDesert","RDirtEffectsBig"},{"KzLightDesert","RGrassEffectsDryBig"},{"KzLightDesert","RGrassEffectsBig"},{"KzLightDesert","RDustEffects"}, {"KzLightGrass","RStonesEffectsBig"},{"KzLightGrass","RDirtEffectsBig"},{"KzLightGrass","RGrassEffectsDryBig"},{"KzLightGrass","RGrassEffectsBig"},{"KzLightGrass","RDustEffects"}, {"KzDeepDesert","RStonesEffectsBig"},{"KzDeepDesert","RDirtEffectsBig"},{"KzDeepDesert","RGrassEffectsDryBig"},{"KzDeepDesert","RGrassEffectsBig"},{"KzDeepDesert","RDustEffects"}, {"KzSandDesert","RStonesEffectsBig"},{"KzSandDesert","RDirtEffectsBig"},{"KzSandDesert","RGrassEffectsDryBig"},{"KzSandDesert","RDustEffects"}, {"KzDeepGrass","RStonesEffectsBig"},{"KzDeepGrass","RDirtEffectsBig"},{"KzDeepGrass","RGrassEffectsDryBig"},{"KzDeepGrass","RGrassEffectsBig"},{"KzDeepGrass","RDustEffects"}, {"KzDirtRoad","RStonesEffectsBig"},{"KzDirtRoad","RDirtEffectsBig"},{"KzDirtRoad","RGrassEffectsDryBig"},{"KzDirtRoad","RDustEffects"}, {"KzA7MSR","RStonesEffectsBig"},{"KzA7MSR","RDirtEffectsBig"},{"KzA7MSR","RGrassEffectsDryBig"},{"KzA7MSR","RDustEffects"} }; leftDustEffects[] = { {"KzLightDesert","LStonesEffectsBig"},{"KzLightDesert","LDirtEffectsBig"},{"KzLightDesert","LGrassEffectsDryBig"},{"KzLightDesert","LGrassEffectsBig"},{"KzLightDesert","LDustEffects"}, {"KzLightGrass","LStonesEffectsBig"},{"KzLightGrass","LDirtEffectsBig"},{"KzLightGrass","LGrassEffectsDryBig"},{"KzLightGrass","LGrassEffectsBig"},{"KzLightGrass","LDustEffects"}, {"KzDeepDesert","LStonesEffectsBig"},{"KzDeepDesert","LDirtEffectsBig"},{"KzDeepDesert","LGrassEffectsDryBig"},{"KzDeepDesert","LGrassEffectsBig"},{"KzDeepDesert","LDustEffects"}, {"KzSandDesert","LStonesEffectsBig"},{"KzSandDesert","LDirtEffectsBig"},{"KzSandDesert","LGrassEffectsDryBig"},{"KzSandDesert","LDustEffects"}, {"KzDeepGrass","LStonesEffectsBig"},{"KzDeepGrass","LDirtEffectsBig"},{"KzDeepGrass","LGrassEffectsDryBig"},{"KzDeepGrass","LGrassEffectsBig"},{"KzDeepGrass","LDustEffects"}, {"KzDirtRoad","LStonesEffectsBig"},{"KzDirtRoad","LDirtEffectsBig"},{"KzDirtRoad","LGrassEffectsDryBig"},{"KzDirtRoad","LDustEffects"}, {"KzA7MSR","LStonesEffectsBig"},{"KzA7MSR","LDirtEffectsBig"},{"KzA7MSR","LGrassEffectsDryBig"},{"KzA7MSR","LDustEffects"} }; }; class Air : AllVehicles { rightDustEffects[] = { {"KzLightDesert","RDustEffectsAir"},{"KzLightDesert","RSandEffects"},{"KzLightDesert","RGrassEffects"},{"KzLightDesert","RDirtEffects"},{"KzLightDesert","RStonesEffects"},{"KzLightDesert","RGrassDryEffects"}, {"KzLightGrass","RDustEffectsAir"},{"KzLightGrass","RSandEffects"},{"KzLightGrass","RGrassEffects"},{"KzLightGrass","RDirtEffects"},{"KzLightGrass","RStonesEffects"},{"KzLightGrass","RGrassDryEffects"}, {"KzDeepDesert","RDustEffectsAir"},{"KzDeepDesert","RSandEffects"},{"KzDeepDesert","RGrassEffects"},{"KzDeepDesert","RDirtEffects"},{"KzDeepDesert","RStonesEffects"},{"KzDeepDesert","RGrassDryEffects"}, {"KzSandDesert","RDustEffectsAir"},{"KzSandDesert","RSandEffects"},{"KzSandDesert","RDirtEffects"},{"KzSandDesert","RStonesEffects"},{"KzSandDesert","RGrassDryEffects"}, {"KzDeepGrass","RDustEffectsAir"},{"KzDeepGrass","RSandEffects"},{"KzDeepGrass","RGrassEffects"},{"KzDeepGrass","RDirtEffects"},{"KzDeepGrass","RStonesEffects"},{"KzDeepGrass","RGrassDryEffects"}, {"KzDirtRoad","RDustEffectsAir"},{"KzDirtRoad","RSandEffects"},{"KzDirtRoad","RDirtEffects"},{"KzDirtRoad","RStonesEffects"},{"KzDirtRoad","RGrassDryEffects"}, {"KzA7MSR","RDustEffectsAir"},{"KzA7MSR","RSandEffects"},{"KzA7MSR","RGrassEffects"},{"KzA7MSR","RDirtEffects"},{"KzA7MSR","RStonesEffects"},{"KzA7MSR","RGrassDryEffects"} }; leftDustEffects[] = { {"KzLightDesert","LDustEffectsAir"},{"KzLightDesert","LSandEffects"},{"KzLightDesert","LGrassEffects"},{"KzLightDesert","LDirtEffects"},{"KzLightDesert","LStonesEffects"},{"KzLightDesert","LGrassDryEffects"}, {"KzLightGrass","LDustEffectsAir"},{"KzLightGrass","LSandEffects"},{"KzLightGrass","LGrassEffects"},{"KzLightGrass","LDirtEffects"},{"KzLightGrass","LStonesEffects"},{"KzLightGrass","LGrassDryEffects"}, {"KzDeepDesert","LDustEffectsAir"},{"KzDeepDesert","LSandEffects"},{"KzDeepDesert","LGrassEffects"},{"KzDeepDesert","LDirtEffects"},{"KzDeepDesert","LStonesEffects"},{"KzDeepDesert","LGrassDryEffects"}, {"KzSandDesert","LDustEffectsAir"},{"KzSandDesert","LSandEffects"},{"KzSandDesert","LDirtEffects"},{"KzSandDesert","LStonesEffects"},{"KzSandDesert","LGrassDryEffects"}, {"KzDeepGrass","LDustEffectsAir"},{"KzDeepGrass","LSandEffects"},{"KzDeepGrass","LGrassEffects"},{"KzDeepGrass","LDirtEffects"},{"KzDeepGrass","LStonesEffects"},{"KzDeepGrass","LGrassDryEffects"}, {"KzDirtRoad","LDustEffectsAir"},{"KzDirtRoad","LSandEffects"},{"KzDirtRoad","LDirtEffects"},{"KzDirtRoad","LStonesEffects"},{"KzDirtRoad","LGrassDryEffects"}, {"KzA7MSR","LDustEffectsAir"},{"KzA7MSR","LSandEffects"},{"KzA7MSR","LGrassEffects"},{"KzA7MSR","LDirtEffects"},{"KzA7MSR","LStonesEffects"},{"KzA7MSR","LGrassDryEffects"} }; }; class Man : Land { rightDustEffects[] = {{"KzLightGrass","RDustEffectsMan"},{"KzLightDesert","RDustEffectsMan"},{"KzDeepDesert","RDustEffectsMan"},{"KzSandDesert","RDustEffectsMan"},{"KzDirtRoad","RDustEffectsMan"},{"KzA7MSR","RDustEffectsMan"}}; leftDustEffects[] = {{"KzLightGrass","LDustEffectsMan"},{"KzLightDesert","LDustEffectsMan"},{"KzDeepDesert","LDustEffectsMan"},{"KzSandDesert","LDustEffectsMan"},{"KzDirtRoad","LDustEffectsMan"},{"KzA7MSR","LDustEffectsMan"}}; }; }; /* KzLightDesert KzLightGrass KzDeepDesert KzSandDesert KzDeepGrass KzDirtRoad KzA7MSR Car : RDustEffects RDirtEffects RStonesEffects RGrassDryEffects RGrassEffects Tank: RStonesEffectsBig RDirtEffectsBig RGrassEffectsDryBig RGrassEffectsBig RDustEffects Air : RGrassDryEffects RDustEffectsAir RDirtEffects RStonesEffects RGrassEffects RSandEffects */ -
ACE3 - A collaborative merger between AGM, CSE, and ACE
james2464 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to more information, spoilers, github etc :D -
ACE3 - A collaborative merger between AGM, CSE, and ACE
james2464 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hell yeah! -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kunduz v1.0 will be released this Saturday the 4th of April. :D http://imgur.com/a/7pxOL -
Authentic Gameplay Modification
james2464 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha so true -
PAK-FA (T-50) AddOn: Work in Progress
james2464 replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work! -
Orshanets terrain 12.8x12.8km (Ukraine)
james2464 replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful! Nice work. -
Looking forward to the release! Nice videos.
-
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I will. :) Yes it works as intended. http://i.imgur.com/ZebwpM4.png :D -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small teaser for the upcoming v1.0 release. :D http://i.imgur.com/dqNeaC9.jpg http://i.imgur.com/caD0wmO.jpg http://i.imgur.com/9m4k0wU.jpg http://i.imgur.com/ceXcUX4.jpg -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Danke, this is fixed. :) -
Epic! Keep it up!
-
Two BIS Dev posts in a row! It's like a double rainbow! :O haha Keep up the great work guys!
-
Awesome!
-
Iraqi-Syrian Conflict
james2464 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work! -
This is Kunduz, try a part of Altis with shallow water like the swamp area.
-
This is present on the Dev Branch, if someone can test Stable then maybe a new bug.
-
Done, vote here: http://feedback.arma3.com/view.php?id=23227 Can you reproduce this Robert?
-
Is this intended? http://i.imgur.com/bel1yC9.png http://i.imgur.com/urNehrf.png Texture Z-Fighting on 3rd person but not 1st person. Shall I make a ticket/search?
-
Keep up the great work! :D
-
A new ISIS mod, picking up the ball
james2464 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
War is upon us all! Haha, looking really good! Keep up the great work! -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Next update will be 100% :) Thanks, Robster a co-author of Clafghan and FATA modelled it. -
Poolpunks Object Packs - Work in Progress Thread
james2464 replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice! -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small teaser for the next update: http://i.imgur.com/owekh3D.jpg http://i.imgur.com/OoXsBia.jpg :D