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SavageCDN

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Everything posted by SavageCDN

  1. Bah!!! The googles do nothing!! :rage:
  2. SavageCDN

    ACE for OA 1.13

    ^ what he said - the acre_clientside_config.hpp file must be in the directory: ArmaInstallDirectory\Userconfig\acre\
  3. SavageCDN

    ACE for OA 1.13

    Older but have some info: http://freeace.wikkii.com/wiki/Class_Lists_for_ACE2 http://freeace.wikkii.com/wiki/Class_Lists_for_ACEX
  4. SavageCDN

    Realistic repair script

    Tried this yesterday and like it.. thanks for the update
  5. SavageCDN

    Isla Duala for Arma 3 (WIP)

    Most excellent news
  6. SavageCDN

    ACE for OA 1.13

    If you click on the field where it says the game version you will be able to change it to ACE2, Arma 3, etc. Select version and hit change button. http://browser.six-projects.net/cfg_vehicles/classlist?utf8=%E2%9C%93&version=66&commit=Change&options%5Bgroup_by%5D=faction&options%5Bsort_by%5D=name&options%5Bfaction%5D=&options%5Bvehicleclass%5D=Men http://browser.six-projects.net/cfg_weapons/classlist?utf8=%E2%9C%93&version=66&commit=Change&options%5Bgroup_by%5D=weap_type&options%5Bcustom_type%5D=&options%5Bfaction%5D= It can be quirky and slow to load at times :p
  7. The first time we tried over 40 players in TS and ACRE we had this issue and had to raise the value (can't check ATM but was def over 15)... so yeah this is a very important setting for high player counts (which I'm sure they are aware of but good to point it out anyway).
  8. SavageCDN

    [ MP- PvP ] TICKET WARS by BL1P

    Yeah this looks well done.. I like how you've done separate ACRE frequencies for each faction. That and the suggested settings include beer and weed :)
  9. I have no experience with Vilayer servers but lots with MSO - however I believe your issue is with how the mods are installed. You need to make sure that the .bikey files for each mod are installed on your server under \ArmaGameDir\Keys. http://forums.bistudio.com/showthread.php?85417-Where-to-put-the-server-*-bikey-files-for-addons If your only addon is Clafghan then find the .bikey file for it (if you use Six-updater check the folder there should be a keys folder there), and uploaded it to your servers \ArmaGameDir\Keys folder
  10. SavageCDN

    ACE for OA 1.13

    When you check the person it should say if they are in pain or not - no pain, no morphine. If the player is not bleeding and in pain give them morphine (one) then epi. If they still don't wake give another epi but avoid giving more than one morphine. I've had to use 2 or 3 epi on occasion to revive someone. As Harzach posted bandage, morphine, epi, first aid is really all you need. Stabilize just buys you some time if you have no medical gear. IMO tourniquet is more annoying than useful.
  11. I think the no spawning was probably due to the zone name errors but hard to say. PM me your 'rolled back' version and I'll take a look. Regarding the trigger.. perhaps it's a timeout you need to use instead of countdown? I thought that it would have to have the trigger condition true for the entire length of the count in order for it to fire..... You might also be able to set it up with more than one trigger.
  12. SavageCDN

    How do I run Battleye on my servers?

    Try connecting your PC directly (bypass router) or if your router has a DMZ option try that.. then you'll know if that is what is causing the BE client problems. Also remove and re-install BE if you haven't already.
  13. Hi Burdy - any progress on your mission? I took a quick look this afternoon but couldn't find the issue with DAC zones with the same name... I tried going through the mission.sqm file as it was almost impossible in the editor due to the # of triggers :p
  14. SavageCDN

    ACE Wasteland need help with spawn issue

    If you test on your dedicated server where do you respawn? Do you have a respawn_west marker in the mission (assuming you are playing as BLUFOR)? //Send player to debug to stop fake spawn locations. player setPos [-20000 - (random 10000), 5000 + random 15000, 0]; I'm guessing this is what sets your height after respawn and whatever runs after it true spawn client_respawnDialog; is not moving the player to the actual respawn point or broken in some other way.. do you actually get some kind of respawn dialog come up on the screen?
  15. SavageCDN

    VanhA's Caribou coop pack

    Thanks for keeping these updated.. great missions
  16. SavageCDN

    How do I run Battleye on my servers?

    For your server first make sure you have BattlEye=1; in your server.cfg file. Lots of info here on how to install and troubleshoot: http://community.bistudio.com/wiki/BattlEye For BE problems on your client PC I would remove and re-install it (download most recent version from BE website): http://www.battleye.com/download.html
  17. SavageCDN

    How do you require certain mods?

    Certain addons with have a "require this addon" module as well such as CBA - open your mission, add the Require CBA module to the mission, save... however I think CBA is the only one in your list that applies For mods that don't have an 'item' you can add to the mission you'll need to do as kju or giorgyGR have mentioned.
  18. ^ this only works if the server does not get reset or crash - any restart of the server .exe it goes back to "creating" status with no mission loaded
  19. Thanks Zorro having GL4 updated and working in A3 would be a dream... especially if combined (once again) with DAC. I'm attempting to contact DAC author as we speak to sort out permissions but like SNKMAN he has not been active for some time.
  20. SavageCDN

    ACE Wasteland need help with spawn issue

    Random questions as I'm not familiar with Wasteland... and I'm not near my gaming computer to check it out :p - are you using a revive script other than what's included in ACE? - are you testing on a dedicated or hosted server? - where are you spawning in? at the respawn_west marker or somewhere else like [0,0] on the map?
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