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inlesco

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Everything posted by inlesco

  1. In other words, BIS should fix description.ext to not CTD every time you miss the syntax. :D
  2. Is it possible to spawn bullet impacts on the ground (just an effect + its angle)? Or to spawn bullets flying mid-air to make the threat appear more realistic?
  3. The link to example mission in OP no longer works.
  4. inlesco

    Authentic Gameplay Modification

    Suggestion: for small items (ie, earplugs and such), can you add a small markup to the top left/right corner (depends on your preference) that a particular item in inventory is already in-use? For newcomers, it might be tricky to understand that, to make use of earplugs, you don't have to place them in a special container (ie, like attachments).
  5. inlesco

    3d editor ?

    FHQ Debug (http://friedenhq.org/?page_id=38) or MCC+Zeus=3D_Editor ( ).
  6. You can force selected AI to execute a running forward animation. Are AIs fired upon during charge? Add an EH "Hit" for each of them, if they get hit and "getDamage > 0.9, setDamage 1; switchMove "";". Haven't tested or written any code. Just throwing ideas.
  7. inlesco

    Request - Chose your items script

    Why don't you add all items you can select from into inventory of briefing menu (where you assign loadouts for yourself) and pick the desired stuff from there? Seems convenient, and less work.
  8. inlesco

    Suggestion about AI for future ArmA games

    Any AI video comparison of Arma 3 and Codemaster's OFPs? I'd need proof, to see situations actually reproduced.
  9. inlesco

    Rastakhar region

    Nice terrain! :D Hope X-cam will be released soon, so people can make high-detail ENVs easy.
  10. inlesco

    medical systems

    AGM is the best solution. It adds complexity to an appropriate degree.
  11. Another solution: play around with BIS'-made default camera transitions (for Triggers under 'Effects' category), dePBO code in /addons/ (most likely) dir and use for your purpose.
  12. inlesco

    setIdentity

    Use cursorTarget (https://community.bistudio.com/wiki/cursorTarget) to display name and rank on a hovered unit.
  13. Check out Mr Murray's Editor Guide: http://www.armaholic.com/page.php?id=4847 Explains it all.
  14. Simply use BIS' Virtual Arsenal mode under "LEARN" cat. on the main menu. Select the desired stuff and export it. Most comfortable way of making custom loadouts and appearances, it is.
  15. Read this editor guide: http://www.armaholic.com/page.php?id=4847 All advice is still relevant.
  16. inlesco

    Mission requests and ideas

    Hey Zulu, thanks a lot!
  17. inlesco

    Mission requests and ideas

    Hey everyone, been replaying some of the classics from OFP era. Terron in Malden, to my memory, is one of the best OFP-Arma campaigns ever. Great storyline, fun and intense missions, enough of plot-twists to keep you guessing and interested 'till the ending surprises once again. Anybody has a download link for TIM? Google hasn't yielded any results. :)
  18. inlesco

    What do you want to see in the expansion?

    No more description.ext CTDs when you misplace a ' } '.
  19. inlesco

    Servers lists information

    Lack of content is apparent and discussed hundreds of times. AI pathfinding and navigation will suck until it's rewritten completely at low-level. Take GTA4. Cop and civilian pathfinding is very good, they can follow /track you almost anywhere. GTA5 next-gen is the same since R* used new console tech for more calculations. Solution? BIS must work with Google AI department pioneers! :D
  20. inlesco

    Blood pool removed?

    Think it was a matter of programming resources allocated on gore aspects other than simulation (Arma). I find it disturbing that in Arma soldiers don't even shout in pain when shot (for instance, your character shot to the leg and must lay down immediately). Little details as above make the most intense battles not very immersive. Modded OFP is much better in this area :D
  21. inlesco

    [SP] In Our Time (Campaign) v1.05

    Finished the campaign. Boy, it was a good ride! Nice voice acting and roles! Some of the decisions made by characters remained questionable, but whatever, it's gotten more tense approaching the end. Despite small issues with A3 AI not advancing faster waypoint to waypoint and other unfixable [by mission makers] issues, I'd recommend this for everyone. ;)
  22. Add the same conditions to different BH different waypoints and delay their execution (1st: 2s, 2nd: 4s, etc.).
  23. Good to hear! Looking forward to more! Btw, titletext ["","PLAIN DOWN"] annoys me because the font could be made so much better and crisp white. You feel the same? :D BIS should replace it, but not with: [ [ ["CLOSING IN,","align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["ALTIS","align = 'center' shadow = '1' size = '0.7'","#aaaaaa"], ["","<br/>"], ["OUR FINAL OBJECTIVE...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2; or something bloated like that.
  24. By nature, Arma will never be complete ;)
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