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Everything posted by inlesco
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Make AI move forward while under fire
inlesco replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good one, Das Attorney! -
In other words, BIS should fix description.ext to not CTD every time you miss the syntax. :D
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Make AI move forward while under fire
inlesco replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to spawn bullet impacts on the ground (just an effect + its angle)? Or to spawn bullets flying mid-air to make the threat appear more realistic? -
New conversation system how-to
inlesco replied to Jezuro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The link to example mission in OP no longer works. -
Authentic Gameplay Modification
inlesco replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Suggestion: for small items (ie, earplugs and such), can you add a small markup to the top left/right corner (depends on your preference) that a particular item in inventory is already in-use? For newcomers, it might be tricky to understand that, to make use of earplugs, you don't have to place them in a special container (ie, like attachments). -
FHQ Debug (http://friedenhq.org/?page_id=38) or MCC+Zeus=3D_Editor ( ).
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Make AI move forward while under fire
inlesco replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can force selected AI to execute a running forward animation. Are AIs fired upon during charge? Add an EH "Hit" for each of them, if they get hit and "getDamage > 0.9, setDamage 1; switchMove "";". Haven't tested or written any code. Just throwing ideas. -
Request - Chose your items script
inlesco replied to epicgoldenwarrior's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why don't you add all items you can select from into inventory of briefing menu (where you assign loadouts for yourself) and pick the desired stuff from there? Seems convenient, and less work. -
Any AI video comparison of Arma 3 and Codemaster's OFPs? I'd need proof, to see situations actually reproduced.
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Nice terrain! :D Hope X-cam will be released soon, so people can make high-detail ENVs easy.
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AGM is the best solution. It adds complexity to an appropriate degree.
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360° Camera Rotation (Cam Scripting)
inlesco replied to killshot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Another solution: play around with BIS'-made default camera transitions (for Triggers under 'Effects' category), dePBO code in /addons/ (most likely) dir and use for your purpose. -
Use cursorTarget (https://community.bistudio.com/wiki/cursorTarget) to display name and rank on a hovered unit.
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Mission / Intro / Outro Win / Outro Lose
inlesco replied to thefinanator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out Mr Murray's Editor Guide: http://www.armaholic.com/page.php?id=4847 Explains it all. -
My script for giving the player a good loadout.
inlesco replied to jakeplissken's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simply use BIS' Virtual Arsenal mode under "LEARN" cat. on the main menu. Select the desired stuff and export it. Most comfortable way of making custom loadouts and appearances, it is. -
BlackHawks takeoffs in sequence
inlesco replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Read this editor guide: http://www.armaholic.com/page.php?id=4847 All advice is still relevant. -
Hey Zulu, thanks a lot!
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Hey everyone, been replaying some of the classics from OFP era. Terron in Malden, to my memory, is one of the best OFP-Arma campaigns ever. Great storyline, fun and intense missions, enough of plot-twists to keep you guessing and interested 'till the ending surprises once again. Anybody has a download link for TIM? Google hasn't yielded any results. :)
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What do you want to see in the expansion?
inlesco replied to Westonsammy's topic in ARMA 3 - GENERAL
No more description.ext CTDs when you misplace a ' } '. -
Lack of content is apparent and discussed hundreds of times. AI pathfinding and navigation will suck until it's rewritten completely at low-level. Take GTA4. Cop and civilian pathfinding is very good, they can follow /track you almost anywhere. GTA5 next-gen is the same since R* used new console tech for more calculations. Solution? BIS must work with Google AI department pioneers! :D
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Think it was a matter of programming resources allocated on gore aspects other than simulation (Arma). I find it disturbing that in Arma soldiers don't even shout in pain when shot (for instance, your character shot to the leg and must lay down immediately). Little details as above make the most intense battles not very immersive. Modded OFP is much better in this area :D
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Finished the campaign. Boy, it was a good ride! Nice voice acting and roles! Some of the decisions made by characters remained questionable, but whatever, it's gotten more tense approaching the end. Despite small issues with A3 AI not advancing faster waypoint to waypoint and other unfixable [by mission makers] issues, I'd recommend this for everyone. ;)
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BlackHawks takeoffs in sequence
inlesco replied to jonesy_d's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Add the same conditions to different BH different waypoints and delay their execution (1st: 2s, 2nd: 4s, etc.). -
[SP/Campaign] Dying Ember (resistance campaign)
inlesco replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Good to hear! Looking forward to more! Btw, titletext ["","PLAIN DOWN"] annoys me because the font could be made so much better and crisp white. You feel the same? :D BIS should replace it, but not with: [ [ ["CLOSING IN,","align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["ALTIS","align = 'center' shadow = '1' size = '0.7'","#aaaaaa"], ["","<br/>"], ["OUR FINAL OBJECTIVE...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2; or something bloated like that.- 117 replies
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how does arma 3 feel to you ? (as of update 1.36)
inlesco replied to cptprice's topic in ARMA 3 - GENERAL
By nature, Arma will never be complete ;)