BAXXter
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Everything posted by BAXXter
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ArmA 2 Game Launcher
BAXXter replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
I love you man.Thanks! -
ArmA 2 Game Launcher
BAXXter replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
I have just one problem with this launcher. When I start it up. I get it on the task bar yet if I click it nothing shows up. Just the icon representing the launcher is happening on the task bar. Nothing else. I tried bring to front and stuff on Windows Task Manager to no avail. Anyone have any ideas? -
Awww will you just look at that cute little fella! :bounce3:I actually loled when i saw that alien dude. Looking forward to this bro. Godspeed! ---------- Post added at 05:32 PM ---------- Previous post was at 05:26 PM ---------- God that movie probably had the most ill fashioned movies ever. The alien's ships looks like things from the gutter. The aliens will probably invade just to prove us their good taste in fashion. :P
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Ft. Benning - Malone Rifle Ranges
BAXXter replied to jens198's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks fabulous. Thanks man! -
Mission isn't marked as complete when finished
BAXXter posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I love my ARMA. I love a nice swift victory for a mission and the least i could ask for is to get it marked as complete on the missions menu. You know, that box next to the mission's name on the menu. But it doesn't get marked as complete. The box isn't marked. You just get a cold empty box next to the mission's title on the user interface. Strangely the bohemia interactive missions can be marked on their boxes as complete when they are. Just not the missions made by the community. Any chance a solution to this issue please? -
ArmA 2 Game Launcher
BAXXter replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Any chance you can sort the order of mods in the boot parameters? ---------- Post added at 08:29 PM ---------- Previous post was at 08:23 PM ---------- That's a great pospect. -
Campaign Names Duplicates on Game Menu
BAXXter replied to BAXXter's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah i do use spiritedmachine's arma launcher. But i only got the duplicates when i inserted TrueMods in it. I got rid of it and even reinstalled. There were still duplicates. -
Pretty weird stuff. Basically, every campaign name I have in the campaign menu will have another copy below. When you access both of them it will still lead to the same save file. I do not have a 2 of each user campaigns in my Arma 2 directory. What happened? Anyone know how to get rid of it?
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SP Mission: "A Different Kind of War II" by UbiquitousUK
BAXXter replied to UbiquitousUK's topic in ARMA 2 & OA - USER MISSIONS
Great mission! I wish i could customize my loadout at the briefing though... Any chance you're going to make A different Kind of War III? -
[CAMP/OA] Soldiers of Valor: Task Force 94
BAXXter replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
Are the songs/tracks you used in the whole campaign accessible in the mission editor? ---------- Post added at 03:27 PM ---------- Previous post was at 03:26 PM ---------- A massive +1. I am in full agreement. -
COWarMod Release
BAXXter replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry for not being specific. I can't give you the details of my system and etc right now but i will later. For the secondary explosion I'm not sure you know what i mean. I want a explosion to happen when a tank is destroyed. Not just turn into blackness and the crew pops out. I do not have that disable file in my War mod addons folder. Also I'm just wondering how many of the PROPER addons are compatible? Did you have any problems when adding some of the PROPER addons to your COWarMod during development as i know there are some that worked and is in the mod. -
Sounds absolutely brilliant! Looking forward to it.
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URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
BAXXter replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The textures especially for the trees are fanatastic. Great job! -
Could you perhaps give an estimate on when it could be released? Any chance this year?
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Operation Flashpoint: Cold War Crisis Soundtracks
BAXXter replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are a legend mate! Always loved the original OFP soundtrack especially when playing battle. Felt like it was the perfect music to be made for modern combat and user missions. Personally i was disappointed the Arma 2 doesn't have teh same vibe as the OFP's soundtrack but of course thank god there's you Drew! -
Ahhh right thanks. So does that mean i could just make a folder in the addons folder in the JSRS mod and put whatever sound's pbo I don't want in it to make it not work? I wish there was some sort of config file where i can just enter a little text to disable or enable a particular sound.
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Sorry I'm a FNG and it's kind of hard to look through hundreds of pages to find my answer. I hear some sound mods are modular. As far as i know, this means i can customize what custom sounds work for the weapons, vehicles, etc. Is there such a customization option for this mod?
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daveygarys Rangers
BAXXter replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks great and I'm downloading. Kudos to serving your country bro! -
Very impressive Mech addon by waterhiro
BAXXter replied to Altimeter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hilarious little bugger! Awesome fun to use. Could you just perhaps not make the poor robot bleed when it gets shot? It is a robot after all. -
Bush's Geotypical Microterrains (with source files).
BAXXter replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I love Hawaii! Too bad I''m going to put some war on it! XD -
COWarMod Release
BAXXter replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds good man i will be waiting. Thanks alot!---------- Post added at 09:03 PM ---------- Previous post was at 08:56 PM ---------- I have a feeling that something like this have already been posted but i can't find it yet. I just have a problem with aiming down my sights. It pops out to the weapon's hip by itself! This also happens in tanks which is annoying when you go out of your aim sights when you got a good target ready for your sabot round. Also is there any particular thing in the mod that don't make tanks explode when they get their final hit or does that just don't happen by default. I wouldn't mind the tank blowing up when I shoot the last round on it but it just turns black. :( I just reckon the explosion at the end makes it a satisfying kill. The T55 actually do explode but onyl sometimes and not many other armored vehicles do at all. -
What you could do is just extract the AI stuff out of COwarmod and put it in a separate modfolder. This lets you still experience the juice of COWarmod except without the AI.
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Bush's Geotypical Microterrains (with source files).
BAXXter replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Loved your Antarctica man. Awesome job. I made a fabulous tank battle on it with a10s and Tunguska buzzing around and it was a terrific terrain to do it on. -
Thanks for making all this tweaks. Cheers mate!
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Cold War Rearmed² Discussion
BAXXter replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh sorry. Just realized my JSRS sound mod might be interfering. Though i didn't expect it be to be able to change the sound on the CWR m16.- 1308 replies
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- cold war rearmed
- cwr2
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