armakwalski
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Everything posted by armakwalski
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Using Unit Option when using CREATEVEHICLE
armakwalski posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have been searching around about using createVehicle. I have use it and its is successful, but then sometimes i want to have this object to not have ammo for example so i have something like this >> obj4 = createVehicle ["LandRover_ACR",getMarkerPos "marker4",[], 100, "NONE"] ; the landrover is randomly placed at the marker4, something which i like, but i like to have 70% damage and low on ammo for example. how do I do it? other example is, maybe you want to put a script >> x= [this,70,50,30,2,false,1,3] execVM "scripts\IED\InitIED.sqf"; an IED script on the random object placement of a marker I put on editor. Is there a way? or I can do it with something else? -
Virtual Ammobox System (VAS)
armakwalski replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
a request if you don't mine. can we have a menu that is as big as the default? its really tiny, and i really like looking at the picture rather then having to read small letters. -
[Weapon] Kriss Super Vector v0.1
armakwalski replied to azams's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sweeeeet. going to try it, after the fix :) -
Jump MF - basic mod to unlock vaulting animation
armakwalski replied to das attorney's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh GOD! please someone slap the person that made the mod. hahahaha lol. -
New Helicopter flight model by HTR dev
armakwalski replied to FredAirland's topic in ARMA 3 - BETA DISCUSSION
I voted "Very much interested" :yay: -
I recieve an info that arma 3 have TOH flight physic. is that true for the final product? I ask because i could stay flying like this a long time. I don't know what real heli could do, all i taste was the beta TOH where you could add to ArmA as a mod.
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would there be a server key in the future release?
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just what i'm looking for. I guess I'm just so used to using upsmon script, or I'm just too lazy :cool:
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[CO] Flashpoint: - Instant Action - Dynamic Coop Missions - Release Thread
armakwalski replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
ACE version Please :) and/or option for ACRE would be sweet -
Using Unit Option when using CREATEVEHICLE
armakwalski replied to armakwalski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Mattar_Tharkari, the [getPosATL this] didn't work, but I like the Grouping to marker. that work really well. thank you again for the tutorial book for editing. BIS should renew that tutorial to arma 2, or atleast for the upcomming arma 3. that would be really help us new to editing :) -
Using Unit Option when using CREATEVEHICLE
armakwalski replied to armakwalski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much. got it working like this :) if (isServer) then { obj4 = createVehicle ["LandRover_ACR",getMarkerPos "Pos1",[], 20, "NONE"] ; obj4 setVehicleInit "this setDamage 0.7;this setVehicleAmmo 0.5"; x = [obj4,100,100,50,1,true,2,3] execVM "scripts\IED\InitIED.sqf"; processInitCommands; }; was wondering cause maybe this would be easier. i put this code in Initialization box editor: this setVehiclePosition [[], ["Pos1","Pos2","Pos3"], 0] I have put marker for pos1,etc. the object (landrover) did not move to those marker. basicly i just want to put an object at random place in an area, but i like doing it with editor, not writing in init.sqf. am i doing wrong some where? -
Using Unit Option when using CREATEVEHICLE
armakwalski replied to armakwalski's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the thing is, i cannot put it in the vehicle init via editor. because "obj4 = createVehicle ["LandRover_ACR",getMarkerPos "marker4",[], 100, "NONE"] ;" is written in the init.sqf file of the mission. so I'm confused where you would put the "this setDamage 0.7;" or other stuff. -
[co18] Operation Hit&Run
armakwalski replied to Moerderhoschi's topic in ARMA 2 & OA - USER MISSIONS
had fun with my friends. :bounce3: some ss from the mission. -
yup mee too. no server in browser.
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TPWC AI suppression system
armakwalski replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
there are option that only for dedicated server only. what happen if I leave it on for dedicated? will it work or it does something else? -
TPWC AI suppression system
armakwalski replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can this be server side only mod or is it has to be both, the server and clients ? -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
armakwalski replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
I got bored right away with the traning mission. yea, like other have said, shorten it, or have option to skip it. something like skipping the training, but you still meet all the character. btw, Very Great Job!! -
I've just download and played I44 mod for arma. It was a Blast. included in the mod was a C&H mission that I played, it was real fun. Is there a mission for CO that abaut the same, having AI and /or player to play with. a link would be nice, a link to make my own C&H for nay map would be awsome as well.
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I've just download and played I44 mod for arma. It was a Blast. included in the mod was a C&H mission that I played, it was real fun. Is there a mission for CO that abaut the same, having AI and /or player to play with. a link would be nice, a link to make my own C&H for nay map would be awsome as well.
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Tophe's Arma Dedicated Server Tool (TADST)
armakwalski replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
there seems to be a new option in patch 1.60. and new default setting. and a other stuff couple stuff http://community.bistudio.com/wiki/basic.cfg -
Arma 2 Addon request thread
armakwalski replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I like to request a on/off switch for dead zone mouse. when moving it's nice to just have 0 deadzone, but when we are waiting/aiming its really nice to have dead zone. it's great to have an on/off switch rather then go into menu to change. -
please, please, please, please, please, please, and please have it like when you announce ArmA 3. those riddles and puzzle where the community search and find things related was really cool. it would be different then all the other competitor and best of all we all take part of it.
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Arma 2 Addon request thread
armakwalski replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
is there a mod that makes camera view that mimic close to this. it looks real. it said to be eim mod for crysis. real cool looking -
Multi-Session Operations v3.4 is released!
armakwalski replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
i'm a bit new to this. so this need a persistent server for the join in after disconnect where location, weapon, etc to be the same when you left off? is there a way for not to have a persisten server? because it using araung 25% of computer resources. -
Steam Op.arrowhead and Physical ArmA2 compatible?
armakwalski replied to CapitanStratos's topic in ARMA 2 & OA - GENERAL
why buy from steam ? 50% discount NOW @ Sprocket. it end 23rd august.