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Everything posted by [evo] dan
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[COOP] [EVO] Convoy Attack
[evo] dan replied to [evo] dan's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
will have a look at the time of day thing, it worked before for me and my clanmate, will do a test in a bit. edit: Just tested it, but what I did was I set the time wrong, so its about 12 hours off! Will go correct that and update the post. Updated the post with new link. edit 2: Also do you want me to add you link to the OP? or do you want to start your own thread? -
[COOP] [EVO] Convoy Attack
[evo] dan replied to [evo] dan's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
Rather funny you should say that, my clanmate made one with hinds as well. I don't have hinds at the moment so your free to change the mission to add hinds in, and then release it since I don't think he will be releasing his version of my mission :D Also it was built on 1.03, but it does work on 1.05 fine. Me and my clanmate (and some random) were playing it yesturday and occassionally play it at other times. -
Flight dynamics (important issues)
[evo] dan replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Yes I feel that in the latest patch, the heli's feel a little too easy to fly on Expert mode. I also wish BIS would make the flying back to a more realistic setting (I have been flying light and med) I would like to see the FM stay on the realistic side, even if its only on expert (because expert is supposed to be uber realistic), and leave it easy on beginner mode for those who wish to play with K&M. I also like not having all the buttons of DCS or LOMAC as they did take a LONG time to learn. BIS should pick a side they want, otherwise they are going to end up like the last game that took the middle ground (which was Dragon Rising) with very few liking the game at all. -
15+ fps is enough actually to play smoothly on. although you will probably want at least 20.
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ToH patch 1.05 questions
[evo] dan replied to Sylle's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
Fair enough. -
ToH patch 1.05 questions
[evo] dan replied to Sylle's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
I'm suprised at this, would have thought you would hae perhaps have given us a light pack or someway to play online together. (like in OA) -
Ragdolls = In .... Realistic wounds ???
[evo] dan replied to guiltyspark's topic in ARMA 3 - GENERAL
+1 to this -
^ this, I think it would be a good idea so when you press to rest your weapon, it will actually put your weapon on top of the wall so you can shoot over it.
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ARMA 2 Microphone Issues (Steam version) (Tried everything google gave me...)
[evo] dan replied to sowiedu's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you set it up properly in your sound settings (on your computer) with the mic as the default device because I had the same problem due to the fact that I had changed the setting on my computer. -
Its roughly the same place just with a lower terrain mask. The airfield is there but it isn't marked (you can only really find it by zooming in on that area and looking at the mask). The other buildings are there too.
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Isn't Shapur already on the south asia map in the bottom corner pretty much? (shapur-el-something)
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Game Group ‘has two weeks to turn around its fortunes’
[evo] dan replied to mrcash2009's topic in OFFTOPIC
might explain why my new pc games were much cheaper then it said on the box, it said £20 but I only payed £12.98. -
Lanky 2012's Addons
[evo] dan replied to Lanky2012's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
Very nice heli model -
Arma 3: Confirmed features | info & discussion
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
well if they add both the islands to the one map, then they should give us some big warships so we can travel between the 2 (or at least build in stuff that allows us to). -
Lanky 2012's Addons
[evo] dan replied to Lanky2012's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
Good luck with this project, it would be nice to see some new heli's in TOH. -
Flight dynamics (important issues)
[evo] dan replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Also, this is the link to the TOH cit - https://dev-heaven.net/projects/toh-cit/ -
Flight dynamics (important issues)
[evo] dan replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Sometimes it hard to give feedback, especially as a lot of us are not real pilots so we have nothing to compare it too. -
Fixed Wing - Multiple Turrets - Testing - Bug
[evo] dan replied to [aps]gnat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I voted on this as it would be good to have. (Ai controlled AC130?) -
Flight dynamics (important issues)
[evo] dan replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
+1 to that -
Contact this guy: Send Placebo ( placebo@bistudio.com ) a mail with your key and ask him to varify if it is a legit key. He might ask proof of purchase as well which is easy to show since this is a digital version. Don't know about the sites legitimatcy, can't read Spanish and don't know anything about Spanish game shops.
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Physical store called? Also, send you product key to Placebo to have it verified as to whether you were scamed or not.
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Arma 3: Community wishes & ideas- NO DISCUSSION
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
To go with adding the TOH flightmodels RotorLib, add in FixedWingLib so planes can also be just as awesome to fly! (more info on it here) http://www.rtdynamics.com/v2/wp/2008/fixedwinglib/ -
TKOH Patch 1.04 - Release Candidate
[evo] dan replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
I also would like to know this (for slingloading purposes mainly) -
Doesn't really stop them though, it just means that they will just drop bombs randomly (like many do) which could actually increase FF, only finding someway of stopping them from getting into the plane first would solve it. However, I would like to see a more manual targeting system, such as the one that goes on the HUD of the aircraft, or a targeting pod.
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where did you buy it from? you may have been scammed if it isn't from a trusted source.