Jump to content

silentkiller*

Member
  • Content Count

    66
  • Joined

  • Last visited

  • Medals

Everything posted by silentkiller*

  1. silentkiller*

    JSHK Contamination Area Mod

    I wonder if you can find useful pieces from this other mod: https://github.com/assaultboy/ChemicalWarfare that seems to be discontinued? Like the integration with the medical ACE, more gears, the gas IEDs / shell mortars, the ability to put masks with the ACE interaction to the allies... I dunno
  2. silentkiller*

    HAFM NAVY (Ships) - v2.0

    The CIWS is a script itself that scan the surrounding area and launch a counter-missle or make the cannon shoot at it, as there's no other way than scripting to delete missles and other shell-like objects, and as such is likely not controlled by an AI, by a quick look it should be handled by the CIWS_Search.sqf script in the scripts folder of the HAFM_Navy_core that is then passed via a CBA call on HAFM_fnc_CIWS_Attack, so provided that the firing ship add a variable to the object, it shouldn't be hard to just remove the object if it's allied-fired, i would try to play with the "Ship CIWS" variable to see if it can be set to manual before launching so I can get the cinematic effect of a full-fledged coastal missle bombing meanwhile
  3. silentkiller*

    HAFM NAVY (Ships) - v2.0

    And that's exactly why a variable to discern allied fire from enemy fire is required IMHO
  4. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Yes that's right but again, it's not like anyone in a combat vessle will see a missle departure from an allied ship and will say "missle! missle! engage with CIWS!", that's why CIWSes have an auto, semi-auto and manual mode
  5. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Mmh how big is this cone? Perhalps we can attach a variable to the missle that says if it's from blu or not and if that's blue do not fire at it?
  6. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Do we have any update or workaround for this issue?
  7. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Yes exactly, one AI ship launch the other friendly ship AI intercept the launched missle and destroys it
  8. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Amazing work so far, I'd like to point out a minor issue: If you place more AI ships in a given area, and you use the script to launch a missle from one of them, one of the other ships will engage the departing missle with its CIWS
  9. Hello, I'd like to report that after a ban from -FM-#9165 for 30 days (i am not looking into why I consider it not fair and IMHO that should have never been given in the first place, I am however sorry to have brought up a difficult topic which may have heated up people, me included, that prevented me to express my thoughts more clearly and to accept that it was time to stop the discussion altogether as we were heading nowhere, and for that i am extremely sorry), after almost 2 months iit was not removed. The bot wrote: "ValkyrjaBOT18/04/2020 Hello! I regret to inform you, that you have been banned for 30 days on the ARMA server for the following reason: failure to follow moderator's instructions despite multiple warnings! End of Discussion, means End of Discussion!" The period is far over and yet (maybe the bot had a problem?) it was not removed, so I'm looking for further insights/help Thanks
  10. silentkiller*

    Project Mars One

    ArmA 3: Project Mars One WIP ArmA 3: Project Mars One is a new Island, Map and Mod (IMM) in developing by [FBI]Ninja970&Y and FlorianGeyer. Plot/Story: Year 2030: Humanity was near to end the resource avaiable on the planet and started to extract resources on Mars, an engeneer, an architect and a biology with futuristic visions was charge to take care about a new project, Mars will be colonized by Human race within 2060. Year 2035: After 5 years of projects and study, the first spaceship with 72 men and women and other 60 workers was sent to Mars for start a new colony. They brought with them the latest tecnology avaiable for constructions, irrigations, resource finding and conversion and started to grow up a new colony in the desolated planet, much of the resource gained by that men was sent to Earth for allow Humanity to continue their existence in an almost-normal enviroment. Year 2060: A new alert came from Mars, the resources was near to end up in less than 20 years from now and the new elected Mars Government decided to stop the resource shipments to earth for protect Mars People (now around 400) from the dead, that decision was made because the new enviroment in Mars took around 20 times the resource required to keep alive a man on Earth, so a lack of resources meant a fast dead of them. In response of that took of position, United State of America decided to interfere with Army for, as official press said, "Protect the balance between powers and the right of live owned by every American Citizen". Europe decided to declare war against USA because, was said, "they did not respect the Human Right of everybody to live" and "want to take all the resources from themself". Year 2062: A lot of resource was wasted until this years in developing of military-carry battleships and weapons, the rest of resources avaiable was near to zero, China and Japanese Federation was founded in this year and closed all commercial ways to foreign countries, the Government of the United States declared open war with them and sended some of the remained Military Power in an invasion campaign. Year 2065: The troups of invasion was closed to conquer Tokyo when, in response, the Cina Government launch all ICBM (Nuclear, Chemical and Biologic missles) to enemy strategic objectives: New York, Madrid, Rome, Moskow, Paris and so much others. While military spaceships was taking off for the long travel to Mars, other countries response with their own ICBM. Military men was able to see a big piece of humans, including most of the own families, falling to dead in a nuclear war. In response of that, a piece of the Mars population decided to fight against all governments who want to keep resource for own people and made a new Army with themself for fight. Year 2070: Today, Armys of both sides are just landed and you know exactly what is your work, you don't? Island feature: Biggest map ever created for an ArmA engine: 10.000 square KM. Real terrain: All terrain is make using laser topographic detection, around 1cm of precision. Real Mars, sky and enviroment: Real sky, real terrain texture. Sci-Fi objects and places: Invented city, oasis, ruins, deserts and much more. Map feature: Resource simulation: Take point for gain resources: Oil, Wood, Metals and more are necessary for you. Economical simulation: Buy weapons, objects, ammo, cars, aircrafts and much more: like in real life; Black Market included. Fight against weather: Now temperature, humidity, sandstorm and other enviroment affect you, your soldiers, your vehicles and your faction. Addons feature: New vehicles, new weapons, new objects. List of weapons that we wish to include: Developing Status: Contributors/Helpers/Supporters: Railgun: Images Screenshots/Images: Links: ==RECRUITING== We are looking for modders, map makers and scripters for make and keep this IMM as beautiful and funny as possible, if you are interesting in this project feel free to contact us! Logs/News/Editing:
  11. Hello fred, When i try to launch the ArmaMonitor .EXE i get an error about OS type compatibility (x86, x64). What are the dependencies that i must install for it?
  12. silentkiller*

    JavaScript for ARMA

    Sorry for this "recovery", i have a little problem/question: since "XMLHttpRequest" object is not included here, how to load a file (i need to load a file from an URL) using JS? Thank You.
  13. silentkiller*

    Altis Life RPG

    Hello tonic, Can you make a repository (like GIT) for hold on it the mission? It will be useful for us, to know what you modify from a version to another, and we could also "help" posting on it our custom scripts/translations/enhancement etc. Thank you.
  14. silentkiller*

    Altis Life RPG

    Hi all, We're going to implement new features for Altis Life, some on TODO are better lights, SWAT enhancing, rebels rebalancing, major functions such as economical system management, law management etc. If you wish, you can use our scripts in Altis Life main brench. Best Regards.
  15. silentkiller*

    Arma2MySQL

    Here the database is called "MySQL 5.5", can i suppose it's right to think it's MySQL?
  16. silentkiller*

    Arma2MySQL

    I setted up a database (Oracle 5.5.32), loaded schema, created user etc. (assured auth was unchecked during installation wizard). So i setted up the Databases file for Arma2NET. I get this error(s?) in logs: What i did wrong? How to fix it?
  17. silentkiller*

    Altis Life RPG

    I have some problems on using this: I setted up a database (Oracle 5.5.32), loaded schema, created user etc. (assured auth was unchecked during installation wizard). So i setted up the Databases file for Arma2NET. Started server with @altis_life and @Arma2NET mods (only) I get this error(s?) in logs: What i did wrong? How to fix it?
  18. silentkiller*

    Project Mars One

    Dear Users and Fans, We are sorry that we delayed the ArmA 3: Project Mars One first Public Alpha (0.1) until now, we was focused on bughuntings and weapons balancing, also stuffs to do in real life didn't helped. BTW We are proud to announce that the version 0.1 will be avaiable on ArmaHolic in a week (we wish to). New version include a better terrain, rocks and minor fixes. See you soon on Mars!
  19. silentkiller*

    Project Mars One

    (UPDATE) Developers Diary now out!
  20. silentkiller*

    Project Mars One

    BTW We don't think to implement it in short time, working on visual system is hard and time-expensive for current project status.
  21. silentkiller*

    Project Mars One

    Except your map, that is not released and so no count, that mod created does not deliver info about map size, we will check in future about your information. We are currently working on Island and mission, more content will come later.
  22. silentkiller*

    Project Mars One

    Yes, of course. Obviously your PG will be hard to move, easy fatigue earning, high-time reload etc.
  23. silentkiller*

    Project Mars One

    For a little inconvenient (connection crashing), we delayed the promotional video of some days, keep tuned!
  24. silentkiller*

    Project Mars One

    (UPDATE) We just moved resolution to 1:1, engine seems to work great on our machines and we will soon provide the Alpha of the island (for now, only island) for testing propuse. See you soon!
  25. silentkiller*

    Project Mars One

    Asked, we wish to see him on board, the weapons look enought futuristic without fall in sci-fi. We hope he will accept collaboration.
×