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The essence of russian "journalism"FPDR Please think twice before throwing in another rt/sputnik BS
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BI Developer REQUESTED for Ballistics Question
blu3sman replied to Spartan0536's topic in ARMA 3 - QUESTIONS & ANSWERS
No way you can get within 99% accuracy. Drag functions in ballistic calculators take into account Mach effects, which in Arma world means that airFriction should change with projectile velocity. Since airFriction is a constant, no amount of fiddling with it will solve anything. -
RHS Escalation (AFRF and USAF)
blu3sman replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where can I read up on how it works? Are there posts in this thread or wiki page?- 16577 replies
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Yes, late 80's prototype of Abrams M1A3 :D called CATTB. Those on pictures are new Kurganets (tracked) and Boomerang (wheeled) IFVs. Same was said about T-95, just look at it http://ic.pics.livejournal.com/andrei_bt/18425682/363186/363186_original.jpg (140 kB)
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I think there's a little misunderstanding here. It is not in effect, even in eastern regions. Parliament just voted for bill that
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There's a high risk of a major escalation or full out war, you can't efficiently fight if youre constrained with peace-time regulations and laws. In any active warzone things like "private property", "freedom of speach" don't exist, that's a fact of life.
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That CGI has nothing to do with reality. Real thing has 3 crew, sitting side by side. http://ic.pics.livejournal.com/andrei_bt/18425682/368440/368440_original.jpg (135 kB) And why such a huge barn for an unmanned, 125mm gun turret? http://ic.pics.livejournal.com/andrei_bt/18425682/370850/370850_original.jpg (408 kB)
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Orshanets terrain 12.8x12.8km (Ukraine)
blu3sman replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, love the detail. Are there any custom objects you plan to make? Maybe some distinctive buildings. -
Orshanets terrain 12.8x12.8km (Ukraine)
blu3sman replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Such little things create all the atmosphere :) Seriously, how a tire ended up there? -
How's that different from any other martial law in the world?
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Getting back into sound modding, need feedback on sounds
blu3sman replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was wondering, are there any binaural gunshot recordings for use in first person? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
blu3sman replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Your addon is port of ACE 2... -
I meant recorded sound.
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Because it IS a pistol? I've read somewhere that sample for Rahim is a 1911.
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Disabling A3 camera zoom out on high speeds in cars
blu3sman replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1) Your thread belongs here http://forums.bistudio.com/forumdisplay.php?170-ARMA-3-ADDONS-Configs-amp-Scripting 2) One way to do it is by setting maxFov equal to initFov. Downside is you can't zoom out. I don't know if this "feature" can be swithched off. Disable zooming out for all cars: class CfgVehicles { class LandVehicle; class Car: LandVehicle { class ViewPilot; }; class Car_F: Car { class ViewPilot: ViewPilot { initFov = 0.7; minFov = 0.25; maxFov = 0.7; }; }; };