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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Kerc Kasha

    Kegety's Spectating script 1.05 for Arma 3

    I think so but it'd require modifying the spectator script as you'd need 1) to have it start up when the player is killed 2) close itself when they respawn. Right now neither functionality exists in the script, I'll look into it but can't guarantee anything. This is an issue with the script, I think it has something to do with triggers not working properly while camera scripts are running, as if for example you die with the default seagull script the mission wont end instantly but instead will play the little animation where it shows who killed you and then the camera will return to the seagull and only THEN the mission will end. But maybe someone else can clarify regarding this, but I've had this happen in the ACE spectator for Arma 2 aswell. I usually fix this by doing a globalexecute of 'endMission "END1"' instead of the trigger type.
  2. Kerc Kasha

    Kegety's Spectating script 1.05 for Arma 3

    Yeah I forgot to change some things prior to releasing this, really quite embarrassing. New version: Download Link Changes: *Some scripts were pointing to older non-existent versions, this has been fixed *Sound should work now I didn't notice this stuff because I was using a slightly older version setup differently for my missions but when I played a friends mission who was using the script posted here, those problems appeared. Sorry for any issue this may have caused
  3. Kerc Kasha

    Force Recon

    That isn't true there's a config entry that simply needs to be changed with the replacement pack. Even the default units can use backpacks it just won't appear on them
  4. The hand animations my guess too, if it was only grenade launchers that couldn't be attached I could think it's the extra 'muzzle' or whatever but it seems it's a hand animation problem.
  5. It's probably this way due to an engine limitation or 'too much trouble than its worth' rather than BI not being aware of the fact you can detach them in reality.
  6. Yeah the whole point of an alpha is to gather feedback and find bugs, parroting 'it's an alpha guyyyys' over and over and is counter productive and IMO should be considered spam as it adds nothing to the discussion. Complaining about a lack of a certain feature or the limited/shoddy nature of one warrants 'it's an alpha' legit criticism does not.
  7. There's got to be something that can be done about it it's probably one of the bigger graphical hang ups that exist in the game currently
  8. Kerc Kasha

    Compass + Watch Enlarger

    Put out a small update, the compass is about 10% or so larger, similar in size to how ACE had it. Redownload from the current link Link to screenshot
  9. Ditto, having it the way it is currently is counter productive. It would mean that the only way to add new weapons or optics would be in the form of a big pack otherwise you'll have to modify configs constantly
  10. Kerc Kasha

    Compass + Watch Enlarger

    Yeah that or very small, the screen shot in the Op is with a very small interface size. The way this works is it makes the size of the compass exactly the same regardless of interface size while typically with very small and small interface sizes it looks like you could crush it in your palm, or lose it.
  11. Kerc Kasha

    Compass + Watch Enlarger

    Looks like it's working to me, try without the mod and you'll see how tiny it is. After using this a bit in multiplayer I might kick the size of it up a couple notches
  12. Kerc Kasha

    Compass + Watch Enlarger

    That's odd, maybe the @ in the filename is breaking something. Try another browser maybe? seems other people aren't having an issue with the download. If all else fails i'll put it up on mediafire or something
  13. It'd be amazing to see fully realized aliens weapons/equipment with the new arma 3 features... imagine working smartgun eye pieces with the PIP stuff failing that, some more 'modern' guns would be nice to have
  14. I found a solution to the problem and will be releasing an updated version of the script once I get permission from Kegetys ---------- Post added at 03:04 PM ---------- Previous post was at 01:50 PM ---------- For reference you need this at the start of your onrespawnasseagull.sqs ;MUF test------------------------------------------------------------ ;wait until health PPs are finished (death after unconscious, sudden death - see TEST_HealthPP.FSM) @(missionnamespace getvariable ["BIS_allowDeathScreen",true]) BIS_allowHealthPP = false; (["HealthPP_black"] call bis_fnc_rscLayer) cutText ["","BLACK IN",8];
  15. Kerc Kasha

    [ALPHA] ARMA 3 Crate Filler

    I believe the extra weapon 'models' are just config entries - as there's a lot of combinations that aren't listed in the config yet you can create on your own with the attachments
  16. Kerc Kasha

    ACE for OA 1.13

    In CFGpatches add requiredAddons[] = {"ace_settings_external"}; to the requiredaddons. Ace's ruckless feature will override your replacement mod otherwise
  17. Kerc Kasha

    Isla Duala

    Glad to hear it I've been waiting for them since you first teased the new models
  18. Kerc Kasha

    J.S.R.S. 1.5

    LordJarhead are you still looking for a solution for having smoke grenades having both a 'pop' noise as well as the looping hissing? As I might be able to help with a script for that
  19. Okay You're launching with the operation arrowhead beta game in steam right? For some reason that doesn't even have the combined operations option. Honestly though unless you want to do things the hard way It's probably a lot easier to just use sixupdater or some other mod launcher This is the harder way "-mod=c:\program files (x86)\steam\steamapps\common\arma 2;expansion;expansion\beta;expansion\beta\expansion;@CBA_CO" Changing the steam etc path to where you have steam installed of course. EDIT: I forgot, it needs to be quotes due to the spaces
  20. You're not running combined ops, the addon listed is a file from vanilla arma 2
  21. Kerc Kasha

    ArmA 3 on Steamworks?

    Garry's mod in general doesn't care much about rights. 90% of the mods for it are model rips from other games so I don't even consider it relevant - as it was like that prior to steam workshop.
  22. Kerc Kasha

    ArmA 3 on Steamworks?

    I'm curious has there been any serious instances of people stealing addons on the steam workshop? I haven't paid much attention to it but I figured a lot of people migrated over from things like nexus and would down vote or w/e the frauds.
  23. Kerc Kasha

    ArmA 3 on Steamworks?

    It's not baseless to call you immature if you're calling staff out over a forum poll. Yes it'd be in their best interest to sway the poll (other than the fact of it getting out) but why the hell would they? It's not going to change anything, if thousands upon thousands of people hate steam and the poll says 'nope it's 20 angry dudes' how is that going to affect the actual sales? It won't, because the the thousands upon thousands of guys will still not buy the game regardless of the polls result. I voted yes, I care. But seeing as there's probably a handful of people defending the move while a whole bunch bashing it it's easy to say a lot of people just voted and moved on.
  24. Kerc Kasha

    ArmA 3 on Steamworks?

    I don't think you understand what steam works is if you want to disable it. All it is is stat tracking and other in-game implementations of steam.
  25. Kerc Kasha

    ArmA 3 on Steamworks?

    Man you're really grasping now. You know there is such thing a vocal minority right? Most people voting yes don't really care about the discussion at hand because well, everything in their favour. While those opposed to it have a lot to say, hence a vocal minority. To cry foul play when something doesn't go your way (especially at something as insignificant as a forum poll) is really immature
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