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megazogg

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About megazogg

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Gaming, modding, history
  • Occupation
    Head of department, Ministry of regional development of Russian Federation

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    Male

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    http://steamcommunity.com/profiles/76561197995766882
  1. Hi! I'd like to know if it is possible to replace a part of soldiers gear using script in mission? For example, I am playing modified version of Real Battle RTS for RHS Escalation mod (http://makearmanotwar.com/entry/kTgjeGxfV6#.VFCpaPmUfg0), and for start I want to replace headgear for Russian MSV troops so that instead 6B27 helmets they wear 6B7-1M helmets. I am completely clueless at ArmA 3 scripting but I am eager to learn, so I was hoping that someone would point me into the right direction and explain how this could be done, if it could be done at all. The mission itself is a variation of CTI there you start as a commander with HQ and can buy individual infantry units, vehicles or mot./mech./air assault squads, helicopters and planes in order to capture set of areas on the map. I like this mission a lot because I can fully customize rooster of available units and squads compositions.
  2. megazogg

    [WIP] Terrain "Benzopila"

    The map looks superb! Really amazing work! I am looking forward to try it.
  3. megazogg

    RHS Escalation (AFRF and USAF)

    So, taking in account a lot of resent screenshots with Serbian soldiers and gear, I guess that SAF is now the part of RHS:E? If I am right, I am curious how you guys implemented this - as a standalone faction or as a part of GREF...
  4. megazogg

    RHS Escalation (AFRF and USAF)

    New revision of order 300 of MoD which regulates rules of wearing uniforms (Приказ Министерства обороны Российской Федерации от 22.06.2015 №300 "Об утверждении Правил ношения военной формы одежды, знаков различия, ведомственных знаков отличия и иных геральдических знаков в Вооруженных Силах Российской федерации и Порядка смешения предметов существующей и новой военной формы одежды в Вооруженных Силах Российской Федерации"), уou may find useful info starting from page 212: http://regulation.gov.ru/Files/GetFile?fileid=5bada289-0e39-43a1-b7bb-713366a36926 Here is its passport on regulation.gov.ru (it's the site were Russian federal executive authorities (федеральные органы исполнительной власти) (ministries, agencies and services (министерства, службы и агенства)) posts Federal act projects for public discussions): http://regulation.gov.ru/Projects/List#npa=60657 Based on my professional experience, it will pass without any changes soon.
  5. Thank you! Works like a charm! I detected one slight problem - then the squad gets unload order with in high command mode, they ignore it. But they dismount as they should in combat, so it is not critical.
  6. megazogg

    RHS Escalation (AFRF and USAF)

    Russian troops in "desert" uniforms along with BTR-82 desert camo: P.S. While looking at photos from Syria, I noticed that even in hot climate Russian soldiers wear their jackets (shirts) over pants, opposed to the models presented in the mod, which have them tucked into pants.
  7. The thing is, I don't now what I am doing, frankly saying . And was hoping that someone would explain me how to do it right, preferably on example. I am using my own custom build of RealBattle RTS mission (http://steamcommunity.com/sharedfiles/filedetails/?id=339228490) which is a variation of CTI, inspired by Wargame series of RTS. Gameplay wise you start with HQ and can buy individual infantry units, vehicles or mot./mech. squads, already equipped with IFVs. My problem is that RHS BMD have 3 crew + 5 passenger positions and have all its cargo as turrets. In RL the squad itself consists of driver, gunner, 5 soldiers and squad leader, who also acts as vehicle commander). In game, then I buy BMD squad, it spawns with AI driver and gunner and 5 soldiers inside while one soldier of the squad have no place in BMD and just run around it. So I want to now if it is possible to force one of the soldiers to man commander's place inside BMD.
  8. Guys, I am completely clueless of what I am doing here. Please help. I have this part of script: if(_x in [ "RHS_BMD4_VDV","RHS_BMD4M_VDV","RHS_BMD4MA_VDV", ]) then { _p=1; //RHS { _x assignAsTurret [_jeep1, [_p]]; _x moveInTurret [_jeep1, [_p]]; _p=_p+1; }forEach units _grp; } else { { _x assignAsCargo _jeep1; _x moveInCargo _jeep1; _x addEventHandler ["killed", {_this execVM "core\killed.sqf"}]; } forEach units _grp; }; then I spawn a squad with BMD, it leaves commander's place empty. So, what should I do to fix this? I want to spawn BMD with driver and gunner as a crew and with sergeant + 5 soldiers as passengers, forcing the sergeant to take commander position.
  9. megazogg

    RHS Escalation (AFRF and USAF)

    Hi, guys! Have you seen this? It looks like Russian sappers in Syria were issued with some kind of desert uniforms, don't know why they look so pinky, but still: Some of them have some kind of EMR, others have plain yellow uniforms.
  10. megazogg

    RHS Escalation (AFRF and USAF)

    Thanks, will try it out at once!
  11. megazogg

    RHS Escalation (AFRF and USAF)

    Hello, RHS guys! First of all, I'd like to thank you for continuous work on the mod, the latest addition - GREF is really interesting. But I have some questions: 1. Will you add in the future the ability for AFRF troops to ride on the armor of BMP(BMD) 3(4), like you did with older versions of these IFVs? 2. Can anyone explain to me were can I find any tutorial of how I can replace default gear and weapons for soldiers (for example - vest or helmet, and I am not talking about replacing gear for player or any particular squad, but for the entire faction) with the script (if such thing is possible at all)?
  12. Btw, I also turned Battle Eye and launch the game eithout any mod. I do believe that I have CBA in my game folder, but it is not activated.
  13. Yes, I renamed it. In fact I tried both of your versions with every combination I could think of. I renamed ReShade32, then 64, then tried them with original names. game launches with ether ReShade32, 64 or then ReShade64 is renamed but then Real Light is not working.
  14. Hi, Solano! I have a problem here - I tried to launch A3 with newest version of Real Light but nothing happens. I installed it by copying ReShade Folder, ReShade.fx and ReShade32.dll into Arma3 folder, then I opened ReShade folder and overwrite files there with the files from Real Light V6.2 - Advanced. Then I stated the game, it launched it seems since I can see arma3.exe running in task manager, but I still see the desktop. I am running Win7 x64, Geforce 980 with 353.62 driver.
  15. megazogg

    RHS Escalation (AFRF and USAF)

    I believe that the plan was to induct t-14 into service (and t-15, kurganets and others) in 2020. Until then they will be on trials and further improvement. For example it is possible that t-14 will have 152 mm barrel in the end as object 195 had.
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