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megazogg

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Everything posted by megazogg

  1. Hi! I'd like to know if it is possible to replace a part of soldiers gear using script in mission? For example, I am playing modified version of Real Battle RTS for RHS Escalation mod (http://makearmanotwar.com/entry/kTgjeGxfV6#.VFCpaPmUfg0), and for start I want to replace headgear for Russian MSV troops so that instead 6B27 helmets they wear 6B7-1M helmets. I am completely clueless at ArmA 3 scripting but I am eager to learn, so I was hoping that someone would point me into the right direction and explain how this could be done, if it could be done at all. The mission itself is a variation of CTI there you start as a commander with HQ and can buy individual infantry units, vehicles or mot./mech./air assault squads, helicopters and planes in order to capture set of areas on the map. I like this mission a lot because I can fully customize rooster of available units and squads compositions.
  2. megazogg

    [WIP] Terrain "Benzopila"

    The map looks superb! Really amazing work! I am looking forward to try it.
  3. Guys, I am completely clueless of what I am doing here. Please help. I have this part of script: if(_x in [ "RHS_BMD4_VDV","RHS_BMD4M_VDV","RHS_BMD4MA_VDV", ]) then { _p=1; //RHS { _x assignAsTurret [_jeep1, [_p]]; _x moveInTurret [_jeep1, [_p]]; _p=_p+1; }forEach units _grp; } else { { _x assignAsCargo _jeep1; _x moveInCargo _jeep1; _x addEventHandler ["killed", {_this execVM "core\killed.sqf"}]; } forEach units _grp; }; then I spawn a squad with BMD, it leaves commander's place empty. So, what should I do to fix this? I want to spawn BMD with driver and gunner as a crew and with sergeant + 5 soldiers as passengers, forcing the sergeant to take commander position.
  4. megazogg

    RHS Escalation (AFRF and USAF)

    So, taking in account a lot of resent screenshots with Serbian soldiers and gear, I guess that SAF is now the part of RHS:E? If I am right, I am curious how you guys implemented this - as a standalone faction or as a part of GREF...
  5. megazogg

    RHS Escalation (AFRF and USAF)

    New revision of order 300 of MoD which regulates rules of wearing uniforms (Приказ Министерства обороны Российской Федерации от 22.06.2015 №300 "Об утверждении Правил ношения военной формы одежды, знаков различия, ведомственных знаков отличия и иных геральдических знаков в Вооруженных Силах Российской федерации и Порядка смешения предметов существующей и новой военной формы одежды в Вооруженных Силах Российской Федерации"), уou may find useful info starting from page 212: http://regulation.gov.ru/Files/GetFile?fileid=5bada289-0e39-43a1-b7bb-713366a36926 Here is its passport on regulation.gov.ru (it's the site were Russian federal executive authorities (федеральные органы исполнительной власти) (ministries, agencies and services (министерства, службы и агенства)) posts Federal act projects for public discussions): http://regulation.gov.ru/Projects/List#npa=60657 Based on my professional experience, it will pass without any changes soon.
  6. Thank you! Works like a charm! I detected one slight problem - then the squad gets unload order with in high command mode, they ignore it. But they dismount as they should in combat, so it is not critical.
  7. megazogg

    RHS Escalation (AFRF and USAF)

    Russian troops in "desert" uniforms along with BTR-82 desert camo: P.S. While looking at photos from Syria, I noticed that even in hot climate Russian soldiers wear their jackets (shirts) over pants, opposed to the models presented in the mod, which have them tucked into pants.
  8. The thing is, I don't now what I am doing, frankly saying . And was hoping that someone would explain me how to do it right, preferably on example. I am using my own custom build of RealBattle RTS mission (http://steamcommunity.com/sharedfiles/filedetails/?id=339228490) which is a variation of CTI, inspired by Wargame series of RTS. Gameplay wise you start with HQ and can buy individual infantry units, vehicles or mot./mech. squads, already equipped with IFVs. My problem is that RHS BMD have 3 crew + 5 passenger positions and have all its cargo as turrets. In RL the squad itself consists of driver, gunner, 5 soldiers and squad leader, who also acts as vehicle commander). In game, then I buy BMD squad, it spawns with AI driver and gunner and 5 soldiers inside while one soldier of the squad have no place in BMD and just run around it. So I want to now if it is possible to force one of the soldiers to man commander's place inside BMD.
  9. megazogg

    RHS Escalation (AFRF and USAF)

    Hi, guys! Have you seen this? It looks like Russian sappers in Syria were issued with some kind of desert uniforms, don't know why they look so pinky, but still: Some of them have some kind of EMR, others have plain yellow uniforms.
  10. megazogg

    RHS Escalation (AFRF and USAF)

    Thanks, will try it out at once!
  11. megazogg

    RHS Escalation (AFRF and USAF)

    Hello, RHS guys! First of all, I'd like to thank you for continuous work on the mod, the latest addition - GREF is really interesting. But I have some questions: 1. Will you add in the future the ability for AFRF troops to ride on the armor of BMP(BMD) 3(4), like you did with older versions of these IFVs? 2. Can anyone explain to me were can I find any tutorial of how I can replace default gear and weapons for soldiers (for example - vest or helmet, and I am not talking about replacing gear for player or any particular squad, but for the entire faction) with the script (if such thing is possible at all)?
  12. Btw, I also turned Battle Eye and launch the game eithout any mod. I do believe that I have CBA in my game folder, but it is not activated.
  13. Yes, I renamed it. In fact I tried both of your versions with every combination I could think of. I renamed ReShade32, then 64, then tried them with original names. game launches with ether ReShade32, 64 or then ReShade64 is renamed but then Real Light is not working.
  14. Hi, Solano! I have a problem here - I tried to launch A3 with newest version of Real Light but nothing happens. I installed it by copying ReShade Folder, ReShade.fx and ReShade32.dll into Arma3 folder, then I opened ReShade folder and overwrite files there with the files from Real Light V6.2 - Advanced. Then I stated the game, it launched it seems since I can see arma3.exe running in task manager, but I still see the desktop. I am running Win7 x64, Geforce 980 with 353.62 driver.
  15. megazogg

    RHS Escalation (AFRF and USAF)

    I believe that the plan was to induct t-14 into service (and t-15, kurganets and others) in 2020. Until then they will be on trials and further improvement. For example it is possible that t-14 will have 152 mm barrel in the end as object 195 had.
  16. megazogg

    RHS Escalation (AFRF and USAF)

    Then write about this in the ACE3 thread and not here.
  17. megazogg

    RHS Escalation (AFRF and USAF)

    I will happily do this, if dessission will be made. Just explain and show me how
  18. megazogg

    RHS Escalation (AFRF and USAF)

    And here am I again, begging you again to consider the possibility of changing the class names for something more intuitive and unified. Right now, a lot of class names in the mod, especially USA ones are real nightmare for people, who edit config files for missions. Even more, some times you choose to define only one variant (woodland or desert) in class name and even they don't match. For example two of your latest vehicles UH-1Y and AH-1Z are defined differently - you have RHS_UH1Y_D as desert variant and RHS_UH1Y as woodland and then RHS_AH1Z as desert and RHS_AH1Z_WD as woodland. So every time I edit units in config in my custom CTI-like mission, I have to reffer to your wiki to check if I typed its classname correctly, and if the info on wiki is outdated, I have to launch the game to check it out in editor. Some times you define unit's camo scheme as WD and D, then sometimes as W and D, other time you only use D or WD and this letters can be placed in the end of the class name, in the middle or somethere else. This drives me crazy, I can't believe that I am the only one with such problem. Just look at my code, it's a mess: Why can't you use a simple naming scheme for class names, such as: "mod name_unit_branch_camo". Besides, I suggest to take woodland or desert camo variant of vehicles as a "default" variant, there for not pointing camo variant of that unit at all. For example, US Army M1A1 AIM will be named as: "rhs_m1a1aim_wd" (for woodland camo variant) and "rhs_m1a1aim" (for desert camo variant). For USMC it will be "rhs_usmc_m1a1aim_wd" and "rhs_usmc_m1a1aim". And so on. As for Russian side, it can be: "rhs_bmp2d_msv" and "rhs_bmp2d_msv_camo", "rhs_mi24p_vvs" and "rhs_mi24p_vvs_camo", "rhs_mi24v_vdv". Btw, some of US units and all of Russian in your mod already use such scheme, I just propose to take as a standard. Examples:
  19. megazogg

    RHS Escalation (AFRF and USAF)

    Because of relism :) IRL as I know you have to unmount NPZ (or any other side mount for AK) in order to have the ability to fold the buttock. So in game your alterego unmounts it and places it in the pocket for future use. Seems reasonable, no?
  20. megazogg

    RHS Escalation (AFRF and USAF)

    It is quite obvious that you can't fold AK then optics mount is in place since it is right in the way of the folded buttock
  21. megazogg

    RHS Escalation (AFRF and USAF)

    It's says: "really WIP" since the date of its creation, so I still hope. :) Besides: https://www.facebook.com/redhammerstudios/photos/pb.478330008846664.-2207520000.1428770720./962110580468602/?type=1&theater And I don't expect that LMTV (FMTV) will be 100% finished in next update, just that they will have M2 OGPK.
  22. megazogg

    RHS Escalation (AFRF and USAF)

    Yep, noticed it today also. It seems that they updating their wiki to be in line with their USF Project Orientation, which means that USAF will be divided into 2010 and 2014 parts instead of Desert and Woodland (I really hope that they also will do the same for RuAF in upcoming version, this is really good idea). Besides, I think we might get some USMC toys like AH-1Z, UH-1Y and some upgraded vehicles: LMTV & FMTV with M2 and bipods.
  23. megazogg

    RHS Escalation (AFRF and USAF)

    Oh, I see. Thanks a lot, Kaxii!
  24. megazogg

    RHS Escalation (AFRF and USAF)

    Sorry for asking it here, but what's the difference between 6B26 and 6B27 helmets IRL? I searched the Internet, but there is not so much info. As I understood, the first is the standard issue helmet and the second is assault variant of the first? Before I was under impression that 6B27 are meant to replace 6B26. Can anyone explain it to me?
  25. megazogg

    RHS Escalation (AFRF and USAF)

    Nope, everything runs as good as always. And I am really sorry for this, but yesterday I unintentionally misinformed you (I were without my glasses...) - files which was updated have time stamps of creation ranging from 25.02.2015 to 27.02.2015, so they were created in february, not march. But I really don't get why they were downloaded yesterday, since as I said - I run updaters rather frequently and both of RuAF & USF were up to date on my PC. Anyway, just wanted to correct myself and as nothing new was added for me after this strange update, don't bother with it, guys. Oh, and my build numbers are 354.r420 (USF) & 311.r395 (RuAF)
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