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Everything posted by J-Guid
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
J-Guid replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Nou, have some news about 'squawk' sounds? -
@maturin, +100, very annoing feature! :mad:
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@Jarhead, Bugreport about ACE sounds! -TAC-50 SD have very high volume sound and echo, its silenced weapon... -sometimes happend sound artefacts with ACE weapons, as B1n4ry reported Main error - ALL ACE explosives use only one sound! If you put claymore, M86, Satchel, mines, and all other, you head a very big&hard BBBOOOOOOOMMMM.....!!!!!! :dazed: propose: -this sounds must be retweaked, and maby make personal sound for each explosive type
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MavericK96, realy broken now
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Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sxp2high thanks, you found a use for our scooters, good idea :D, waiting to try it :) -
KaBoNG, check SU again, inside allready! :) We updated
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Can we play with it on Dedi servers if he dont have this files?
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Feint good idea :)
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Why tracked vehicles moving so slowly on ground, review a videos... its stupid mistake, fix it please!
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Yes, and dont forgot about custom sceletons and ANIMATIONS for creatures and for vehicles!!!
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Good screen Nordin, wold be good to have this mrap with TOW too, its be very useful! Guys, make it too, please :)
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improved animations for hands with weapons and empty, look at Rainbow Six 3 and other games, when hand holding weapons correctly (fingers dont placed inside models)!
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Robalo can you make a feature for AI: can engage building or covers with rocketlaunchers and grenades when enemy covered inside And posible add ability to use ACE mines and explosives features, its be perfectly great?! For example: AI on Domi can put mines or M86 in camps when it be captured, or if AI covered in building, have chase to put Claymore or other mines likes this! Thank you :)
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O! What about TOW variant?!
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Soldiers with different height and body types (fat, strong, thik, hight, short)
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HK, good! Thanks :)
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Shit-animations again (for stay stance with weapon) :facepalm:
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Ability for shooting inside boats and some other vehicles PvP animations: Back grab -> (stun, or kill by knife), and posible to use grabed target as live shield (can walking with him as draging anims in A2)
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its obiously, :) no, clear ace setup? try to tst it too :) and what is 80mm B2 bla bla bla weapon always empty in all russian planes and helis?!
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Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nikiforos, nothing in this world never be done ;), because all have chanse to be improved :)! -
and ACRE inside as module :)!
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@Ace devs - handcuffing dont works for players, tested in many situations! :( Rockets Atacka in Mi helicopters cant be launched by lasertargeted objects by gunner (must be launched my pilot when gunner enable laser) Broken or missed? fix it please
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F2F AV-8B Harrier II Plus
J-Guid replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks very nice! wont to try it in game ;), keep it up :)! -
Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok just try start game only with @Lingor downloaded by SU! you have errors on start... ps: you are not a god, and humans arround you not idiots, dont forgot about this in future... -
Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes its Lingor threat, but lot of peoples dowload this island in SU and cant use it because SU config is wrong, when dowloading he put requred addons in personal folders - in 1.4 main idea its keep all requred addons in @Lingor folder, not as separate, omg! in public archives, requred pbos inside @Lingor, Sickboy, its SU miss, fix it please! :) Again: all requred files and keys must be inside @Lingor/addons folder! When users download island by SU Just rewrite repository config...