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Everything posted by Icarus
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I bet this would be impossible, but is there any chance of creating a mouse acceleration using Fwatch? :confused:
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Hello Zulu1, Thank you for the server. I have downloaded required addons, however some islands did not work for me, and I often ended up falling to the ocean. Take care
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Empty weapon/magazine pics for handguns?
Icarus replied to Lenyoga's topic in OFP : CONFIGS & SCRIPTING
Hello Handgun pictures might be in O.pbo file. -
Sanctuary, thank you for this amazing mod! Thank you very much for ww4mod modder resource! Sorry for asking you this question again, but do you grant me permission to edit and release edited versions of your animations in the mod I am making? Icarus :confused:
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[Other] Notepad++ OFP/CWA Syntax Highlighting
Icarus replied to kenoxite's topic in OFP : MISSION EDITING & SCRIPTING
Thank you for sharing Kenoxite! -
Looks really good. Those camouflage patterns seem fit ground textures really well.
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Try using ironsights. Press V (default key) to aim down the sights.
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It sure would make the tank look better. On the other hand that would also increase polygon count of a single model... :(
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Top quality as always! I know it may be rude to ask, but is there any progress in interiors?
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I ca see your server on OFPMonitor again! Thank you. Take care.
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Hello Tyrant. It's really great that you are making ww4mod based winter camouflage soldiers. If you want your BinarizeIT.exe to work. I can share my experience... At first I got Binarize2 from: http://www.ofpec.com/editors-depot/index.php?action=details&id=169 and placed Binarize2 at the Z:\binarize2 (virtual Z drive) Then I put BinarizeIT.exe inside binarize2 folder. Launch .BAT file to create virtual drive and launch BinarizeIT.exe inside binarize2 folder. Please respond if method works for you. Take care, Icarus
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I used ww4mod25 and some extra weapon mods, such as STGN M4SOPMOD and DanAK47 Guerillas My bad, sorry :) Edit: Everything works fine with ww4mod25 only, I apologise for not telling you that in first post.
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Great work, kenoxite!!! Dowloading... :bounce3: EDIT: Game stops responding when launching the test mission in both Arma:CWA v1.99 and OFP v1.96. I used ww4mod25 and some extra weapon mods, such as STGN M4SOPMOD and others My bad, sorry :)
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STGN had released a high quality M16A4 riffle. However the link is gone, sorry :( http://forums.bistudio.com/showthread.php?42408-M4%27s-for-weapon-Individualisem&p=1857566&viewfull=1#post1857566 (broken link) P.S. I can only suggest you M4SOPMOD by STGN: http://www.gamefront.com/files/20864189/STGNSOPMOD1_0ALPHA.rar/
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Thank you Zulu1 :notworthy: Now I can see both servers. However work now leaves me no spare time :( I updated OFP Monitor by the way :P Thursday evening maybe?
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I am sorry, I don't see those servers on OFPMonitor :(
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tom34, Thank you very much for hosting that server! Is there any chance you would host WGL server sometime? Take care, Icarus
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Same situation here, can DanAk47 help us? :) @krzychuzokecia Sorry It works fine for me. I only use Dan Mod with DanGuerrillas only.
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I tested your mod in "Battlefields" mission. It felt a bit choppy, but is playable. In conclusion, a significant improvement in performance. :) Icarus
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I also experienced lag at the beginning of any mission (in the Editor). After some time lag dies down.
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Thank you ProfTournesol I bet Setting.sqf file should be in Settings folder, shouldn't it? Icarus :confused:
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Bielow, thank you very much for release! :notworthy: I just tested the mod (using Fwatch) and ran into some troubles. While playing around in the editor I always get the eror message: "No entry 'config.cpp/CfgMovesMC/Actions.StandTalkActions" @STGN How did you manage to get Settings.sqf running? I always get the error message that it is not running, though I use Fwatch. :confused:
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In the first post that is... Anyway downloading now :bounce3: EDIT: This mod is a blast! :)
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Only Binmod has some reload on the move animations. However this mod only allows to reload while moving forward. Take care, Icarus