spotter001
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Everything posted by spotter001
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will A3 use Intel's hyper-threading? I'm currently running the i3-2130, it has only 2 cores but can run 4 thread.
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How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
Fair enough, from my point of view, i wouldn't actually replace it by anything else (i would replace the entire command menu with the radial menus to speed things up, but that's another topic). Instead, i only want it to be more precise, i.e. i want the cursor's context-sensitivity increased. U have certainly noticed that on many occasions cursor doesn't change when u aim at the ground near an AI character which makes it impossible to move ur teammate cause ur stuck with wrong commands (the game still thinks ur aiming at the AI character). Dead-on lock-on. That particular "maneuver" drives me so mad that i can't explain it. I almost crushed my keyboard on a few occasions cause the damn AI can't understand they should only follow me without wandering around the place like crazy morons. Naturally, during that stupid move they regularly get caught in enemy fire which destroys my original plan of stealthy approach. This was the first thing i thought about. I think the easiest way to solve it is through improvement of formation and making the squad's movement more synchronous (YES, even it that brings Arma's feel closer to the MW/BF/MOH spectrum). Indeed, in reality a single trooper never strays away from the squad on his own just to move around a building. Of course, i use the compact column (file) in the urban ares but the AI troops still wander around the buildings. The two possible ways to make functional MOUT/CQB are: 1. Copy-paste the system used in the best CQB game of all time: Rainbow Six Lockdown. This is probably very hard to do and i personally doubt if RV engine could provide such a smooth and synchronous control of so many factors. Lockdown used motion-captured CQB elements performed by the real SWAT or spec op operators, including the proper use of grenades. 2. Enforce the AI to follow player at all cost. I don't expect them to be so smart and automatically switch from, say, wedge to file when there isn't enough space to maintain wedge, however, they must be "smart" enough to maintain such a simple formation like file. If i already order them to use the formation appropriate to the terrain then it is unacceptable to watch individual troops break the formation and move on their own. -
[Campaign] Operation Dutch
spotter001 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
yup, the humvee drivers does crazy stuff. i gave up from trying to play it eventually. -
seriously? i never imagined Czech Rep. so "greenish", but i guess my geography sucks cause i'm also from Europe. as for the Limnos thing, i think it would be great. if they really model buildings and roads according to those actually present on the island then i can't ask for anymore realism than that. of course, it won't hurt if they infuse some additional civil engineering products, just to enrich the scenery.
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How to improve the Close Quarter Combat experience in Arma 3?
spotter001 replied to Intezar's topic in ARMA 3 - GENERAL
well, for the start, they could get rid of that inaccurate pointing system which prevents me from sending my teammates where i want 'em. u know that annoying feel, u aim at the ground but the cursor won't change. it gets terribly frustrating when u try coordinating anything inside close quarters....they could solve that, for the start. -
wow, again another of ur rep packs. thanks again, i'm gonna use this one too.
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ur my hero! thanks man, i got so bored shooting the same targets all the time.
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Arma 3: Community wishes & ideas- NO DISCUSSION
spotter001 replied to Maio's topic in ARMA 3 - GENERAL
what i really need to see in arma, after playing through all campaigns and DLCs, are several important refreshing things: 1. ability for both BLUFOR and OPFOR troops to make use of the buildings/houses, i.e. enter inside and fire through the windows, from balconies and roofs. 2. AI which aggressively responds to threats, i.e. providing more dedicated covering/suppressive fire during other troops' movement. 3. AI which, considering terrain and troop numbers, attempts left/right flanking maneuvers. 4. AI which will avoid engagement when they present easy targets. Right now, the way too frequently AI opens fire while crouching or laying down in the open which makes them ultra easy targets for any experienced player. I'd really see it as a huge improvement if AI goes for cover before opening fire. I've seen them doing this (after enabling a user made AI mod), however, it just don't happen often enough. 5. Fixing that stupid AI driving bug. Even after the v1.6 patch they still make embarrassing errors, i.e. hit foot mobiles/civilians and drive over them. 6. Quick access radial menu for speeding up frequently issued commands. The 1st thing is most likely a vain hope. BIS devs have a rather strange idea of modern warfare. One that totally excludes CQB. It maybe too hard to script or the RV simply isn't capable to handle it properly. As for the AI behavior, i think all those things are possible. -
nice update on the intel by BIS...but it only makes me more anxious to play the A3 lol
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wow, that's bloody fantastic! Lingor is a great map. There's no many mission on that map.
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M39 is designated as EMR, not EBR.
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But of course it isn't. We already know the primary MBT for both sides (yes, both) is that "tank-mounted rail gun". i do care for realism, just saying that games need to look good nowadays too.
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Great work there PurePassion! especially concerning the "car", "butterfly" and "moccasins" issues:):) seriously, thanks for ur effort, i didn't know about those MBT and APCs. okay, i have no problem with Merkava at all. it looks so damn cool and more stylish, stealthy and fancy than other MBTs. and stop moaning about Challenger and that German tank. i don't give a f*** about them. Merkava looks good enough to be in game and i praise BIS for their choice. so stop bitching all u armchair generals cause this is a game afterall. as someone already mentioned, ACE guys will re-do the game again.
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i am looking forward to ur additions for A3. Both Op Cobalt and Op BOTS are excellent!
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i found the satchels and completed the mission. not sure what caused the problem initially, but i got it working after disabling ACE_SM, ACE_RU and ACE_USNavy. i left ACE and ACEX enabled, similar to few other mods that hadn't worked until i disabled ACE_SM/RU/USN parts.
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MARSOC Marine Special Operations Team
spotter001 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great stuff! is there a rep pack? i'd like to use them as default USMC troops? -
New anti-aliasing algorithm TXAA, Arma 3 potential?
spotter001 replied to james2464's topic in ARMA 3 - GENERAL
ok. is SMAA available for AMD 6xxx cards? hmmm...i wouldn't be surprised, when i launch Arma3, to see that sign: "Nvidia-The way it's meant to be played":):) who knows, maybe BI got some sponsoring from Nv:cool: just kiddin... -
yes, 20 at least. i'm not sure if 15+ is enough for the Arma. have u tried targeting a moving/running soldier with a sniper zoomed in while ur fps is, say, under 20? i found it quite frustrating.
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New anti-aliasing algorithm TXAA, Arma 3 potential?
spotter001 replied to james2464's topic in ARMA 3 - GENERAL
well in reality difference is hardly noticeable during playing but it is noticeable if u wanna focus on a particular object. if u take a close look at that sample u'll see that MLAA 2.0 indeed gives crispier picture that FXAA which makes it slightly blur. btw, i suppose ur speaking of MSAA when u say SMAA....i don't really know what SMAA stands for:) as for the TXAA, i'm really impressed if it can provide MSAAx16 at the cost of MSAAx2...however, i'm not running Nvidia cards. on the other hand, for the truth to be told, playing on 1920x1080 and very high details there's not much difference between x8 and x16. in fact, i doubt that difference could be visible at all during playing. -
New anti-aliasing algorithm TXAA, Arma 3 potential?
spotter001 replied to james2464's topic in ARMA 3 - GENERAL
MLAA (previous version) had a serious problem cause it couldn't work in most games even though it's driver overridden. apparently, it's fixed in v2.0 and the guys at Tom's claim it has a lagre potential....i don't think that BIS has to "support" MLAA 2.0, it's enforced via driver anyway. most importantly, MLAA is apparently visually superior to FXAA although it appears to be more taxing on performance (Source). -
who says u need 60fps to enjoy a smooth gameplay? 40+ is totally enough though most people won't have any problems with 30+ either.
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strange, cause i not only have the CO but also the additional PMC and BAF addons.
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umm, i'm not sure...the one available for download at Armaholic. when i check the gear, there are two different parachute packs, stretchers, bandages and some stuff but i can't find demo charges. i have A2:RTF v1.6 and i'm using the latest ACE2. i'm running several other mods but i don't think they interfere with anything. and yes, there's SMAW as well....but no satchels. i'll download it again and try.
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[SP/COOP2] Operation Cold Bore
spotter001 replied to Vicarious's topic in ARMA 2 & OA - USER MISSIONS
this is the very best sniper/stealth mission ever created! hands down! sorry for necro-posting but i've just finished it and i had to say this. anyone who even contemplates about making his own mission should first play this one and see how it's done. fantastic! i wish Vicarious has more time to make some more. -
Team Shadow - Sniper Campaign
spotter001 replied to igneous01's topic in ARMA 2 & OA - USER MISSIONS
hey mate, are u still adding new missions? i've been enjoying this campaign so much.