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Everything posted by tom3kb
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Nice, more missions for ACR. :) Thanks.
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Maybe stupid question but JSRS ACR will be working with ACR LITE without any problems?
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@Kommiekat In Missions folder create folder for example: ACR coop mission pack and put all missions there (all next updates put also there, you will have all missions from this pack always in 1 place). Launch them as normal SP missions (you can launch 99% of coop missions made for arma2 as normal SP mission, you dont have to launch them as LAN etc). @Outlawz7 Thx for new missions.
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@bboy You can download SP version from armaholic.
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You can also check Day of NAPA, its a coop mission pack made by bardosy but you can play this also in SP.
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Addons vs. Addon Free Missions do you prefer?
tom3kb replied to lato1982's topic in ARMA 2 & OA - USER MISSIONS
For a campaign or mission pack with many missions i can download many addons, thats no problem. But i don't like to download addons for only one mission. -
In my Battlefield Takistan campaign in first 3 missions you play as guerrilla, also in my tom3kb's SP Mission Pack there are 2 missions where we play as insurgents ("bad guys"): Golden rifle and Second side of medal.
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@Kommiekat In campaign menu you can use cheat "campaign", after this you will have list of all missions in campaign.
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@NIKO MY CUZIN Check campaign Hammer of Thor also in Wiki's campaign Operation Licorne (in few missions you are not teamleader), check Fallout campaign. Mission Morning dew.
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In readme file from patch v1.62 you can read that game must be in v1.60 before you install patch 1.62. So i suggest first patch the game to v1.60 then to v1.62.
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[CAMP] Carrier Operations - Duala
tom3kb replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
Thx for the update, can i play on Duala 1.95 or should I download v1.97. Rough Knight which version of Duala you used wenn you created v1.20 of your campaign. -
Cold War Rearmed² : Demo 4
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, you have to install patch #1 first and then patch#2 fixed. -
Can you shoot out of a vehicle?
tom3kb replied to mtls44555's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You can use command attachto to do something like this, attach rifle or soldier with rifle that can shoot (not always this will look good). Im not sure but maybe in mod Generation kill there is a hummve with rifles in windows (we could shoot wenn we ride). They wanted to do something like. -
Campaign does not appear!
tom3kb replied to Cyper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You forgot to add : Missiondefault after each mission class so maybe this is the problem. Also if Bandits crosing is last mission in End1,2,3...Lost you dont write any mission name, only in template you write 03 - Bandits Crossing; I changed your descritption.ext, you can check if now it works: class CfgIdentities {}; class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "Operation Speer"; firstBattle = prologue; class prologue { name = "prologue"; cutscene = intro2.sqs; firstMission = 01 - Escort; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class 01 - ESCORT: MissionDefault { end1 = 02 - Red River; end2 = 02 - Red River; end3 = 02 - Red River; end4 = 02 - Red River; end5 = 02 - Red River; end6 = 02 - Red River; lost = 01 - ESCORT; template = 01 - ESCORT.isladuala; }; class 02 - Red River: MissionDefault { end1 = 03 - Bandits Crossing; end2 = 03 - Bandits Crossing; end3 = 03 - Bandits Crossing; end4 = 03 - Bandits Crossing; end5 = 03 - Bandits Crossing; end6 = 03 - Bandits Crossing; lost = 02 - Red River; template = 02 - Red River.isladuala; }; class 03 - Bandits Crossing: MissionDefault { end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; template = 03 - Bandits Crossing; }; }; }; class Awards {}; class Penalties {}; Also after prologue line you have in cutscene line something like this: cutscene = intro2.sqs; In my description i have always empty place there but if all work with this in your description i think all should be ok (maybe you launch cutscene there, I dont know). name = "prologue"; cutscene =; -
I just played few minutes with v1.5, awesome sounds :D
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Cold War Rearmed² : Demo 4
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for update CWR 2 team. @Wiki Public beta of whole mod so i hope :D that we will have also all campaigns and missions. -
[COOP/INV44] Maleme airfield (Operation Mercury)
tom3kb replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
Thx bardosy. I will play ASAP. -
any good behind enemy lines or defense sort of missions
tom3kb replied to THEBLITZ6794's topic in ARMA 2 & OA - USER MISSIONS
You should ask here: http://forums.bistudio.com/showthread.php?111114-User-mission-requests! :) -
Downloading now, thanks for update and for adding UPSMON. Ps: Offtopic: what with your I44 coop pack, any news about update? @down Thanks, for info. :) That is good news.
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I would play campaign for CWR for sure (I really like to see British and Netherlands units in CWR campaign :)) http://www.armaholic.com/page.php?id=17576 and http://www.armaholic.com/page.php?id=17577
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Just finished The rock and Road stop in Singleplayer (ACR LITE). Both are good missions with nice briefings. No bugs from start to end. Good work, i'm waiting for more missions made by you for ACR. :)
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@Skiline5 Thx for that thip, your method works :) I was tring do this like that: 1 click on backpack and then on Open Backpack but we dont have that option wenn we also have launcher. Today I finished some mission from campaign demo. All are great, didn't have any bugs. They end without any problem. In Assistance and Long hand we have great battle sounds in background. Gambit, very good and long ---------- Post added at 07:41 PM ---------- Previous post was at 07:32 PM ---------- helicopter mission with many tasks. Flying circus is also fun but maybe little to short ;) (I made almost the same mission in my RACS mission pack :) ). So far i for me the best was Long Hand, using DANA support and watching effects, awesome. Ps: i like that on some weapons we can put or take of optics/nvg or we can change grenades to assault etc.
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I think I found few bugs in v2.20. 1. Unit Rifleman from AFMC: Airborne Troops has LAW launcher without ammo. 2. Wenn unit has backpack and launcher like that Rifleman from point 1. we can't open backpack wenn we have launcher on our back, wenn we drop launcher we can take something from backpack to inventory. Maybe this is arma engine limitation not bug in CSLA mod? ---------- Post added at 02:02 PM ---------- Previous post was at 01:54 PM ---------- I was testing units etc on Utes and i think that something is wrong with few launchers from mod:LAW,RPG7 with optic sight,RPG75. Wenn I shoot in some buldings (for example middle part of flight tower) rockets fly through buldings. There is no problem with launchers taken from A2 like: Dragon, Smaw or standard RPG. Ok, that's all for now. Now i will play some of the missions. ---------- Post added at 02:03 PM ---------- Previous post was at 02:02 PM ---------- Ps: new and changed units/vehicles look great. :D
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Where do I find a list of all the weapons (and ammo type) for the DLCs?
tom3kb replied to IDontKnowWhatToNameMyself's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here! all stuff from whole arma 2/OA and BAF/PMC/ACR dlc-s. Baf page 2,3 later you have PMC and on last pages ACR dlc. -
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