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Everything posted by tom3kb
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Setcaptive false not working
tom3kb replied to dar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where you put in trigger that p1 setcaptive false in condition or in on act. Should be in on act. Try to add in your radio trigger in condition: alive p1 and in on act: p1 setcaptive false. Just to check if it works. And in unit init write: p1 setcaptive true -
BIS_CZ weapon classnames from 1.62 patch
tom3kb replied to Casso's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry for no link, i can't paste them when im use phone. Write in google arma 2 acr weapons class names. You will have all info in first links on list. You will find class names here on forum or on bi wiki. -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In this mission whole squad is random, sometimes i have only riflemans. Sometimes 4 guys with MG, 2 snipers, 2 AT gunners ;) -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CWC campaign: Killdozer-small mistake in briefing that we can call Zulu by 0-1-1, should be 0-0-1. WAKE UP CALL-all 3 Shilkas are marked on map from mission start but in Recon mission i located only 2. Maybe its not a bug and makes no difference if we find 1,2 or 3 AA guns in Recon, we always have later 3 AA guns marked on start of Wake Up Call. I dont remember how it was made in OFP. ---------- Post added at 01:40 PM ---------- Previous post was at 12:10 PM ---------- Wake Up Call-third Shilka (west outpost) escaped somewhere to south after i destroy 2nd Shilka, and when i killed few soldiers in that small village where we have to destroy Shilka 3. -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for info Sander. -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Bug in US armored vehicles: M113A2, M113A3, M163. When we are driver and look through periscope/"window" ;) we dont see the real things that are in front of us. There is some strange texture with blurry hills and trees on periscope glass. Not the reall terrain. ---------- Post added at 11:50 AM ---------- Previous post was at 11:36 AM ---------- @edit Ok, when we use INS key to change view we can change it to the normal one. So it's not a big problem. -
Nice to see new campaign. How many missions are in this campaign? Ps: you have few months before you see A3FULL, so you have time to finish this one. ;) What is missing now: not all missions, cutscenes, voices added etc or you write its not fully finished becose it is not tested (but we have full campaign in archive).
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Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@OMAC I finished Spearhead today CWC v1.03 and all task was completed (greened in briefing and debriefing) without any problems. -
CSLA Studio - work in progress thread
tom3kb replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very good looking new vehicles. We will see some of them in CSLA campaign or maybe in few new missions? -
Nice to see new missions for ACR and AFRF. :) Thanks for your work.
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Rksl system is one of addons made by rksl studio, check on armaholic. You will have error message "cant play edit" if you made mission and this addon was enabled and now you dont have him on hdd or he is disabled when you try to launch this mission.
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Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cwc campaign: Undercover-task: Continue on foot not greened to the end of mission,should be greened when we reach castle. Night patrol-task: Guard the installation not greened to the end of mission. I'm still playing v1.03 (i forgot to copy v1.04 on my PC) I checked changelog for v1.04 and i didnt see that you fix those bugs so they probably still there. If im wrong sorry that im bother you W0lle. ---------- Post added at 07:40 PM ---------- Previous post was at 06:34 PM ---------- Mission Interidiction. TASK: Disable tanks was greened when i disable only 1 tank, one that stay close to road. I dont check if this task is also greened when i disable only that tank that patrol the road. So im not sure now this task should be completed when we disable tank 1 or 2. Or this is a bug and this task should be completed when both tanks are disabled. -
Cold War Rearmed² Discussion
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I download this campaign from both sites few months ago never have any problems. I dont think there are other mirrors for this campaign. Ps: i'm not sure about this but if you plan to release eng version you should first ask guys from Shj studio, if they dont have nothing against that. Ps: i be back in home after ~7 days, i can send you this campaign as PM then, if you will have still problems with dl links. I think it's something on your side with "broken archive".- 1308 replies
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Cold War Rearmed² Discussion
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We wait for Inlesco and his Soviet campaign. And we have Red Hammer campaign made by Shj studio (i write about this few times ;) ). Briefings are in german. Cutscenes, radio messages, talks from oryginal in english.- 1308 replies
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- cwr2
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Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This new config fix that error message for me. -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have this when i open editor and choose Airplanes from CWR 2 faction. -
This is just a message/info. I saw that many times, for example on dayz servers.
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Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You can play Red Hammer campaign, Shj studio made this campaign but all briefings are in German, all cutscenes, radio messages, talks are like in oryginal in english. You can download this campaign from arma2base site. I dont know if we see someday english ver of this campaign. -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mission: Montignac must fall. From mission start to the end we see on map marker Escape into the forest-this marker should be added when we get task Retreat to nearby forest(last task). Also when we get that task i think that task Clear Provins should be Canceled or Failed, now is active to the end of mission(or maybe we have a chance to clear this village alone?). -
Cold War Rearmed² - Public Beta
tom3kb replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Campaign Cwc v1.03. Mission Combined Arms. Task: Await attack order is active to mission end, not greened in briefing. I think this task should be completed when we have radio message from HQ with "...Go, go, go". -
The Unsung Vietnam War Mod 2.5 Released
tom3kb replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nothing. I downloaded Unsung from Armaholic download. I install Unsung first to folder on desktop to be sure that installer dont change anything else. You can do the same. :) -
Mission/Campaign not loaded when inside the @mod folder?
tom3kb replied to tortuosit's topic in ARMA 2 & OA - GENERAL
I'm not sure now but if you release campaign in folder (like all my campaigns) they dont show in campaign menu when you put them in @mod\campaigns. But im not 100% sure about that now. Campaigns pack as pbo files work without problem when you put them in @mod\campaigns\campaign.pbo -
Mission/Campaign not loaded when inside the @mod folder?
tom3kb replied to tortuosit's topic in ARMA 2 & OA - GENERAL
Yes, you can put campaign files in mod folders, for example: d:\arma 2\@cwr2\campaigns\resistance.pbo But if you put missions in @mod folder they will not work. Put missions for example from cwr 2 in: d:\arma 2\missions\cwr2\mission1.pbo etc. You can create as many subfolders in missions folder as you want. For example: cwr2coop-you can put coop that can be played in SP, I44,I44coop,Unsung etc. ---------- Post added at 11:49 AM ---------- Previous post was at 11:41 AM ---------- When you put missions in folders you can find them very easy wenn you launch game. For example you launch Invasion 1944 you go to SP missions menu and you know that in folder I44 you have missions for this mod. Ps: sometimes campaigns dont show in campaign menu if you put them in..\@mod\campaigns\campaign.pbo in this case you must put campaign file in standard ..\arma 2\campaigns now they will work for sure. -
I think you should ask on Dayz mod forum, praboble there you will find answer/or help faster.
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can't free look around in a jet but can in helo's?
tom3kb replied to Bazmondo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Press left Alt key and move your mouse to look around.