dynamo11
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Everything posted by dynamo11
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Nice work, I44 was perhaps my most played mod on ArmA2 and it's still sorely missed
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Quick question, is there anyway I can used Iron Front to just get the units, vehicles and weapons? I remember trying this a while back and had all the weird running animations and Iron Front interface on top. Again I basically just want ArmA3 but with WW2 stuff
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It's sad to hear you've removed ISIS (IS, ISIL whatever) from the new update pack. I enjoyed using them in my operations, particularly on the Fallujah map in Kurds vs ISIS scenarios. As far as modding goes I think ArmA is meant to be a reasonably accurate military simulator and so the good as well as the bad goes along with that. I carried out extensive ops in ArmA2 against IRA and UVF factions and at no point did I think the author of said mod had any sympathies either way and so the loss of a genuine contemporary adversarial faction is a great loss to the community. ISIS are as important to creating contemporary scenarios in ArmA as the "Taki Militia" aka Taliban were in ArmA2, that is simply the world we live in and making sensationalist claims like those who have done completely dodges the point and real issue needed to be debated. As far as what other people might think I'd not pay any attention, especially that waste of paper the Daily Mail. If you really want to shut them up then inform them that it's a two way street and the ISIS faction can be made to lose every engagement with any other faction imaginable, that'll shut the boo-boys up and like I said I was running a few enjoyable Kurd (Taki Militia) vs ISIS scenarios, how is that not a positive outcome? I'd urge you to reconsider and I'm sure 99% of the ArmA community would support you in this endeavour.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
dynamo11 replied to kibot's topic in ARMA 3 - USER MISSIONS
Damn, what a d*ck -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
dynamo11 replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Any news on the ArmA 3 version? I really do miss this mission in ArmA 3, I tried to see if I could port it over myself but it blew my mind with all those scripts and stuff. I had no idea where to start. -
So happy this is still being worked on, can't have enough British gear in ArmA!
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This mod is definitely not dead, is it still the case they are focusing on finishing up the ArmA2 version before moving on to the ArmA3 version? It's not like ArmA3 is going anywhere for a while so they definitely have the time
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Back that bad boy up! Be a shame to lose such quality work
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ArmA 2 US Helicopters Import to A3
dynamo11 replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love it! The more real materiel we can get into ArmA3 the better, still can't stand that "future" stuff. -
I love the idea, especially for use by insurgents in game modes where they have to communicate but its unrealistic to carry military radios.
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Community interest in Rearmed for ArmA 3 (integration of A2 and OA content with A3)
dynamo11 replied to OMAC's topic in ARMA 3 - GENERAL
If it could be done then it'd be amazing. I'm all for it -
Cold War Rearmed² : Demo 4
dynamo11 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've had a similar issue regarding the end of "Vulcan". It just wouldn't quit even though it had the "Mission Accomplished" screen, I just quit manually and it still said I had completed it so w/e -
Brilliant idea Pac, adds a whole new tactical level on whether that Tiger in the village is destroyed or not
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Lord Jarhead you've done it again! JSRS is easily the best mod for ArmA2 bar none
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Regardless of whether it's accurate or not great little mod this, gotta love Full-Auto M16s
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[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
dynamo11 replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Fantastic news thomsonb! Luckily for me I can fill the time until then with your Modern maps! :D -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
dynamo11 replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Hey thomsonb, I brought up the idea a long time ago in the old thread but, seeing as your back, I figured I'd bring it up again. Do you have any plans for an I44 version of this mission? It would combine easily my 2 favourite things about the ArmA2 community: your missions and the Invasion44 mod. -
Take your time man, the Challenger deserves to be a quality mod (criminal how it was never in the BAF DLC)
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---------- Post added at 07:57 PM ---------- Previous post was at 07:55 PM ---------- [/color] If you shoot on the base at the ammo crates location there is an invisible wall that will block your bullets indeed, that's build in to Domi by default. Everywhere else you can shoot freely. Now I feel stupid :rolleyes: cheers for the quick reply. I'm loving the mission so far but maybe a way to switch units or respawn when you die? I spent a good 2 hours having fun only to be killed by my own Arty Strike (stupid I know)
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I have a bit of an interesting glitch on this mission. Bullets are impacting as soon as they leave they barrel of ANY weapon (if that makes any sense). First time I've had this glitch, the only other mods I have are JSRS, Blastcore and CBA.
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Sorry if I misread but I can't get the M1919 tripods to deploy. Are they functional or just for aesthetics?
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Yes Pac! The mod is absolutely stunning, already sunk about 18+ hours into it on just the editor. I love the Hetzer particularly
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YES! Ah this is brilliant stuff
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Looks like the Autumn Pattern camo the Waffen SS used.
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A few minor things but certain weapons (I only know MK17) and the MV22 sounds either don't play or are bugged and have to be removed manually to get the game to launch.