woulffman
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Everything posted by woulffman
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
woulffman replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A beautiful day on VIDDA -
I fixed my issue by installing Visual C++ Redistributable for Visual Studio 2015 found here: https://www.microsoft.com/en-us/download/details.aspx?id=48145
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Hi, Having issues with dedicated server. Error in log: Call extension 'url_fetch' could not be loaded: The specified module could not be found. I unloaded all mods, created a basic mission with the module set, put it on the dedicated server, with only this mod loading and it still doesn't work. I can get the menu through script but it is blank. I can fill in the information and populate and the menu appears correct but the weather doesn't change. If I run it from editor started server it behaves as expected.
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Firewill Standalone Series Release Thread
woulffman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like the tow point was moved again. Lesh's Towing Mod can no longer tow the A-10C. Other aircraft seem ok (F-22, F-35B). Can you correct the tow point again? Thanks -
Athena - An ARMA 2nd Screen Application
woulffman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love this mod. Can't wait for the native Windows app for my Surface. Any chance of getting the grid coordinates on the left side and top of map? Thanks!- 763 replies
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- 2nd screen
- athena
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Firewill Standalone Series Release Thread
woulffman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you make a change (fix) to the APKWS? It seems they only hit targets now with a valid laser lock. Before that last update, I could just point and shoot without laser lock. Having a laser lock is no a bug in my opinion. It is how it should work. I just have some pilots asking about it. Thanks again for all the awesome mods. -
Firewill Standalone Series Release Thread
woulffman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the response. Here is more detail. Updated video of towing point and improvised runway issues Video of towing point and improvised runway issues. (ignore this one) The first part of the video shows the tow point below ground for Lesh's Towing Mod. I have seen the same issue with a towing mod in the unit I'm with but I don't know the name of that mod. The rest of the video also shows improvised runway issues. One from a dirt runway on Altis (though I have had the issue on many maps with all sorts of runways) and another from a runway composition I created. If you need more info, let me know. Thanks again! -
Firewill Standalone Series Release Thread
woulffman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all the updates! Can you fix the A-10 landing gear? It is overly sensitive to improvised runways. In addition, the tow point is below ground. This causes the aircraft to float above the ground when towing it. Thanks again for all the beautiful aircraft and systems! -
Eden Composition Spawning
woulffman replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to have a delay between each component of a composition being spawned? Thanks -
Eden Composition Spawning
woulffman replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow, I have my script working in single and was moving to server. I changed the "isServer" to what you mentioned earlier in the thread. The composition builds fine but now does not delete. Can you help with what I'm missing? Thanks -
Eden Composition Spawning
woulffman replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the great scripts and help! I posted a quick video of the finished product. FARP -
Eden Composition Spawning
woulffman replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is really cool. I could use some help though. I built a FARP that I want to have assigned to a container (add action) and have the player interact with it to spawn the FARP. I got that working but not the removal part. For the removal I get the following error: Here is my code: FARPBOX addAction [ "Build the FARP", {params [ "_target", "_caller", "_id", "_args" ]; private["_FARP"]; _FARP = ["WFARP",getPosATL FARPBOX,[0,0,-1.5],5,false,true,true ] call LARs_fnc_spawnComp; [ _FARP ] call LARs_fnc_spawnComp; }, [], 1.5, true, true, "", "true", // _target, _this, _originalTarget 50, false, "", "" ]; FARPBOX addAction [ "Dismantle the FARP", {params [ "_target", "_caller", "_id", "_args" ]; [ _FARP ] call LARs_fnc_deleteComp; }, [], 1.5, true, true, "", "true", // _target, _this, _originalTarget 50, false, "", "" ]; Thanks -
Passcode for addaction
woulffman replied to woulffman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice! Thank you and Happy New Year! -
Is it possible to have a player type a code for an action to work? I'd like to have a laptop that will allow a player who knows a 4 digit pin to be able to select for a list of actions. I have the addaction stuff down but don't know how to require a pin be entered first.
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A-10 Warthog Series Standalone
woulffman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to get the landing gear fixed? It is sensitive on improvised runways and often takes damage. Also when using towing mods, the aircraft will sit a few meters above the ground. So the towing point seems to be below the ground. The aircraft also explodes on Land_AirstripPlatform_01_F. -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
woulffman replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok. I didn't know that. Maybe instead you could make the lakes/rivers look frozen over? Just a thought. Even without the lakes and rivers, I still love this map! -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
woulffman replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Excellent job! Love what I'm seeing. Can't wait for the lakes! -
trigger "mission fail" if "x" amount of civilians killed
woulffman replied to swiso's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. Player side. If it would be only local to player, how would one do this for all players on a server? Also, I noticed in my tests that even destroying buildings counts against the civilian kills. What if I only want to count civilian AI? What I was hoping to do is warn players if they are killing civilian AI and fail the mission if a number of civilian AI are killed. -
trigger "mission fail" if "x" amount of civilians killed
woulffman replied to swiso's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for this. I found it useful. I ended up with the section from Grumpy in my init.sqf. I took the end parts out and put them in triggers so I could have hints to the players to stop as well as a countdown and fail mission. MyCivKillCounter = 0; addMissionEventHandler ["EntityKilled",{ params ["_killedUnit","_killer","_triggerMan"]; if (side _killedUnit isEqualTo civilian AND side _triggerMan isEqualTo west) then { MyCivKillCounter = MyCivKillCounter + 1; }; }]; -
Arma 3 Headless Client
woulffman replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
Are the official missions like MP_GroundSupport01.Altis configured to use headless client? If so, what would the HC be named (i.e. HC1, HC2)? Thanks -
One and a half years in beta
woulffman replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I added my digital purchase to Steam hoping a reinstall would fix the issue with the game crashing all the time. Nope. Even with the beta patch, it still crashes when going from island to island. I would like to play this again but it doesn't look like it will ever get fixed. -
Respawn loadout such as in "Defend Kamino"
woulffman replied to araxiel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I found this helped http://forums.bistudio.com/showthread.php?163508-Description-ext-CfgRespawnInventory-Issues&highlight=CfgRespawnInventory. See the post by BangaBob. -
I would like to see some "Cops" or "Blue Thunder" (minus whisper mode) stye added. Coop with JAFO maybe? Maybe a police station with helipad and get calls day or night to support ground units? FLIR or spot light to track suspects and vehicles? Suspects shooting at helicopter? Sounds like fun
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Police Helicopter & Missions (DLC?)
woulffman replied to woulffman's topic in TAKE ON HELICOPTERS - SUGGESTIONS
I understand there are a few missions like that. I was thinking about something more. Maybe a new campaign as a police officer. A focus on law enforcement aviation unit. -
I think I just need practice. I've noticed with the X-65F that it's hard to tell how much for force I'm using when on the ground.