LoneCrow66
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Everything posted by LoneCrow66
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I was playing multiplayer last night and had the chance to finally use an M5 MRLS launcher. But there was no artillery computer for whatever reasons. This being said I wanted to find out how I can calculate range/elevation for artillery pieces manually. Bearing is not an issue because I can manually add a mark to the map to point towards but how do you calculate which angle will give you which distance? I understand it will vary between the rockets, mortars and artillery shells as they all have their own weight, drag, and velocity. Does anyone have those numbers and the formula to calculate range? I've always wanted to do artillery manually.. :)
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I've noticed the decline of server populations, especially with the split of dev versions and regular versions, passworded versions, there are really no good servers out there anymore. I had 1 good server on the dev version with players and under 100ms ping in North America for me on the weekend! IT was a good server but had a bunch of immature twerps as usual. So if I wanted to leave I had no other options to go to. So .. I also notice a crap load of the regular versions have all sorts of mods. I don't know what is needed to run them etc. Now I know the whole zombie thing is really looked down upon in the forums here, but I'm looking for some sort of alternative gameplay that is fun to get into but isn't too hardcore, but also is not filled with a bunch of 12 year olds wanting to blow things up. Is there a working dayz mod right now and where do I go to get it to work with arma 3? Because I'd rather have SOME sort of server to play on even if its zombies.
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ARMA 3 Addon Request Thread
LoneCrow66 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This game is crying out for a vietnam mod.. complete with F4's and Migs.. -
Oh great thanks I'll check them out. But I do think this is a good reason why we need some official servers. I dont have the rig to host so I've never seen any. ---------- Post added at 05:19 PM ---------- Previous post was at 05:17 PM ---------- Ahhh how refreshing. Personal attacks! The sign of a true champion!
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Well they better "surprise us" with some multiplayer maps and game modes or something soon. Lots of people leaving and those who come on are more concerned with causing shit than anything. I found myself checking steam for the first time in a while for new games. I was thinking why wouldn't they come up with some simple missions like "Defend the town" - an attack is coming and you are on your own. You know it is generally coming from the North. You have 15 minutes to fortify and set up defenses. Allow us to place sandbags, set up mortar and fixed weapons. Actually have a use for "mines" and such . Then send in a massive AI attack wave. No respawns allowed, except for in the last 5 mins paratroops arrive and can chute in. Make a timer of 30 mins or something before a new round starts. Add some wildcards on there like aircraft and flanking attacks, whatever.. Imagine just 16 players in a town fortifying it and taking up positions. Enemy armor and APC's roll in numbers only to hit AT mines and AT rockets. They need to take the town in tact for whatever reason so cannot artillery and use the tank main guns, so they offload about 128 troops that come from different positions. The AI acts very aggressive and charges the town without taking cover and laying down prone like a bunch of dummies out in the open. Well I can dream the ai were smart enough to actually "charge" a position. I mean seriously how hard could it be to make missions like that? How about one of those military bases on hills - remake a "siege of firebase gloria" mission on a smaller jungle map. Or how about a paintball'esque type of red on blue sort of mission with objectives? I mean the possibilities are endless and they didn't even provide a single real multiplayer mission yet!
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Yeah well they really ... really need to work on some multiplayer maps and content for people that is supported. I'm getting tired of these player made ones that are very weak and repetitive like Insurgency and Domination. Wasteland is boring as hell. I think that is why dayz would work with this. Plenty of targets, the ai doesn't need to be stellar, and throw in other players to make it the wildcard. Wasteland would be great if it had civilians and ai to content with. But BI doesn't believe in making anything but the sandbox. ---------- Post added at 06:43 PM ---------- Previous post was at 06:42 PM ---------- Yeah thanks I'll check that out.. hah oh yeah I saw this and tried to sign up for it before and it has a question "Who is the launcher creator" and I'm like I don't know.. I tried Dead Nation all sorts of crap I can't even download the launcher until I sign up. Pissing me off totally how you are forced to sign up for stuff. Nobody rests on their laurels anymore and relies on their own hard work to impress people and get voluntary reaction.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
LoneCrow66 replied to maddogx's topic in ARMA 3 - GENERAL
The quality of the missions were better than any player made ones so far. Very well done albeit very small in scale and not very believable at all. A little too much dialogue that sort of tried too hard. But overall I enjoyed my 3 hours or so it took to complete it. Very small bugs, nothing game stopping. I still can't help but feel ripped off after waiting this long for some actual content only to be finished it so quickly. At this rate the entire campaign will be dragged on over the course of a year. Is that what we get when we buy a game nowdays? A work in progress? -
Excellent quality and attention to detail. Shame there is no easy way to implement these sorts of mods and aircraft onto multiplayer servers easily without everyone downloading them.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
LoneCrow66 replied to maddogx's topic in ARMA 3 - GENERAL
Surprisingly I'm almost done the entire thing within 2-3 hours of play. Other than feeling ripped off for waiting this long for only an addition couple hours of gameplay, the actual action was satifying and the AI was setup to act very intelligently. It was refreshing. The only bugs to speak of is you cannot hear people talking straight on, you have to turn your head to listen with one ear. The voices are very low with all settings at max except music. I use turtle beach surround sound headphones. Just seems like there is no center speaker for voices like there usually is. But left right works. -
I'm tired of hearing about mods... try and sift and sort your way through the maze of servers and mods to try and find a good server with the correct stuff.. that sort of frustration will already turn most people off from the game.
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I think they just need to come up with a way to only insert the objects for inside unless you are infantry and on the ground and within 3km from the building. Or whatever the outside of the viewdistance is. If you are in a chopper you don't need to see the furniture at all. Only ground based objects within a certain distance should activate the inside geometry.
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Well I mean I am losing interest online but I still want to play. It is just frustrating at times and the end result is less time spent on it. I mean I understand that you'll never be able to get AI to the point of a human especially with so many AI in each mission. There have been times it was quite good, and other times extremely poor. It is that consistency that we want in tandem with challenge. As it stands now if you parachute into a field and there are several soldiers 100m away.. I should die unless it is right near some cover and I get lucky. That is pretty effective. But it seems to be in certain situations the AI just doesn't know what to do and it just seems to "sit there" and accept death. There have been times I was holed up in a windmill poking out and trying to shoot them and they actually had a few guys head to my direction and make their way slowly until they were pretty close before I got them. But I planted claymores outside the windmill door just in case. I had to poke myself to realize they would never come that close nor would they ever enter the building because the AI is too dumb. So I was safe. That took away from the realism. It also destroyed my ability to use mines and or claymores as a defensive measure because it is rare that you can sucker AI into an ambush unless they are out of danger mode and are patrolling a set path. I really don't know what advice we can offer other than reporting bugs. But to me the whole thing is bugged and every night its something different. I don't know how to reproduce these issues and or capture them for analysis. All I can offer is what behavior probably "should be" if a tank comes rolling up towards you and you don't have anything that can defeat it, I'd be shitting my pants and running for cover and or into a building. If a tank is headed toward me I wouldn't lay down and let it run me over. Running to the safety of cover should always be the first priority upon entering danger mode. As time goes by they should be able to zero in on your position and advance if necessary toward your position if safe. If they detect a lone sniper it would be stupid for them to leave cover as flanking or sniping them back is the only offensive option you have at long range. Or getting into a vehicle and driving out there to investigate. With AI it is a lot of IF IF IF IF THEN THEN THEN THEN you just have to define the proper behavior for the situation and govern them by the overall rules of engagement. Is it a defensive mission or an offensive mission?
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Request - Marine Expeditionary Brigade/Force
LoneCrow66 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There was a game called AV8B Harrier Assault that involved using choppers, aircraft, landing craft and the whole force to invade an island of East Timor. It was awesome because you could fly, and control the AI to try and capture the Island. In this case it would be multiplayer VS AI or even completely Multiplayer. It could be single or multiplayer. This could be easily converted into using Altis as the island the Marine Expeditionary Brigade needs to capture. https://en.wikipedia.org/wiki/Marine_Expeditionary_Brigade "A Marine Expeditionary Brigade (MEB) is a formation of the United States Marine Corps, a Marine Air-Ground Task Force of approximately 14,500 Marines and Sailors constructed around a reinforced infantry regiment, a composite Marine aircraft group, a logistics group and a command element." The mod could be a series of ships that are loaded with supplies and troops that stay out at sea and the objective is to ferry in resupply and bomb / capture key points on the island. The objective for the Altis inhabitants would be to keep their ports open for resupply and to stall and prevent the island from falling to the Marines. Hovercraft would be used (LCAC's) as well as other smaller ships, sub warfare / underwater warfare would be a must. If you set up each town as an objective sort of with a flag that was linked to other towns you could establish supply lines. (Like Planetside) If there are any VTOL Craft getting released soon we could use them to take off from the carrier. There already is a wide variety of transport/attack choppers to use on the carrier. As key points are captured or recaptured it will unlock respawns of important assets for either side. I mean we could even take it as far as cutting power to their cities, bombing power plants etc. Then their engineers could rebuild or repair those stations. So there could really be a full gamut of roles people could play. But the whole concept of actually needing to take out certain vital targets like radio towers, electrical lines, munition plants. You could even set it up as certain buildings are protected like hospitals and if they are damaged or bombed it creates controversy and your supply lines get drastically cut. The reward / penalty for anything is either more or less supply. Once you run out (either side) you lose the war. -
Yeah I have taken down an enemy chopper with rockets before for sure. But the gun is ineffective even putting 500 rounds. You'd think one would eventually hit a vital spot in the rotor. I understand small arms fire woudn't bother some of them but some would actually damage and get into moving parts eventually causing trouble somewhere.
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Request - Remake of the 1992 classic AV8B Harrier Assault
LoneCrow66 replied to rothy's topic in ARMA 2 & OA - USER MISSIONS
This absolutely needs a bump - I was going to post the exact same thing. This is sort of like carrier command really that they've already made, but with actual ARMA 3 scaled warfare. Build and ISLAND or hell you can use Altis - create a Marine Task Force with carriers filled with attack/transport choppers and VTOL aircraft. Then some LCAC's and you will be able to invade the country. Take it from there, set up strategic points that need to be held for resupply on both sides. It could be epic. -
ARMA 3 Addon Request Thread
LoneCrow66 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A) First of all we need more aircraft. B) Air Traffic Control / Awacs ability C) SAM / Fixed and Long Range AAA D) Fixed targets for planned bombing runs etc. Overall more air type missions with more realism. We don't need every gauge to work like DCS, just add a little more to it to make an element of strategy to this game as a whole. Personally I think they should make a remake of AV8B where you had a marine task force that was trying to take over the island and that is ALL they had. They had to fly super cobra's and harriers off the decks to take out certain key targets first then the lcac's came in and landed and moved inland from there. -
Pings a little too high for Europe, thanks for the offer though looks like a good outfit. My point is that without "official" servers we have to rely on others and sometimes there just isn't good servers out there to really enjoy yourself on unless you "join" some squad which is unacceptable for someone who only casually plays and doesn't have time for the commitment of a squad. So I'm looking to see if there are any really good working dayz type mods out there. Or what are the mods people are using on their servers the most common ones so I can get them to join and try their servers?
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[IC] Internation Conflict tournament "The Way its meant to be played!"
LoneCrow66 replied to JTF's topic in ARMA 3 - MULTIPLAYER
Interesting, personally I'd like to play with players for a while and learn to respect their decisions first before allowing some wet behind the ears 18 year old tell me what to do. (being one of the older players :) Hopefully there are some roles for the more independent players who like to work towards the same goals at their own pace like piloting and supply etc. -
Yeah last night was probably the least fun I've had in a long time to the point where I'm starting to look elsewhere. The immersion and potential of this game is staggering but I just feel like we are playing against a bunch of dumb automatons that lack any form of intelligence. It really takes away from the immersion when you can snipe 50 guys at long range who just run around and then lay prone out in the open. Allow and volunteer themselves to be run over by vehicles. Tank rounds landing on them and still running around in circles. Then they snipe you from 400m away. Its just frustrating. Probably why I liked GraveDancer's Counter Insurgency mod the best. He doesn't run it anymore (nobody does). It allowed for PLAYERS to play WITH the AI to try and stop the invasion and it added an element of intelligence that made the game so much more fun. Actual dogfights and enemy player aircraft, armor etc acting intelligently. As it stands now each multiplayer mission is run pretty similarly as a turkey shoot until you get shot by an ai that you accidentally run into.
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Another place for improvement is enemy AI reaction to armored vehicles in close proximity. I'm really getting tired of driving armor up and enemy soldiers just standing around, seeing me heading towards them and then going prone and allowing me to just run them over. Other than the AT soldiers, the rest should be running at full speed to the nearest building and getting inside if armor is around. I literally racked up 30 kills just running people over last night. Didn't need to use a bullet if I didn't want to other than long range to pick off soldiers. Another thing is if you shoot a building nearby an enemy they should run like hell away from there. A method similar to poking a hornets nest, a lot of time someone could fire at a position to flush out enemies into the open. If you are in a building getting hit by tank rounds most likely you will be dead or you'll be running away from that location.
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Streaming Altis terrain with viecdistance at 12000 could be improved for air 2 air do
LoneCrow66 replied to DBGB's topic in ARMA 3 - GENERAL
What if I have 16Gb of ram and it still does this? -
I agree.. the buzzard's 20mm is totally ineffective for anything other than infrit which still takes about 50 we placed rounds. I've used the pawnee to try and shoot down other choppers and put hundreds of rounds into them without them going down. Into any armored vehicles.. forget it, and infantry ... just doesn't seem to kill them. Oh yeah last night I was hitting people with the slammer's anti tank round.. even within 1ft and direct hits they wouldn't die. HE will kill them if you can get really close but even then I see infantry survive totally unrealistic blasts when cover is concerned. Also AI should be running out of or into buildings if tank/aircraft fire is coming down on them. Why the hell would they stay out in the open?
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AI Improvements that are tangible, observeable and more enjoyable?
LoneCrow66 replied to steele6's topic in ARMA 3 - GENERAL
They do occasionally shoot a round every 3 seconds to suppress someone, I've seen it and been part of it dozens of times. The dev version improved the ai slightly it seems. But there are still some major flaws. Like I can drive a slammer right into a town and a guy will just lay down or stand right in front of me allowing me to all of them over. In fact if I can managed to take out most of the anti tank guys I can literally go through a town and run everyone over without firing a shot. They just don't run for cover when there is a tank nearby. Its seriously messed up you can mow over dozens of guys easily. I can literally drive right up to them and they won't move or try to get out of the way/hide. That is extremely annoying. Last night though for the first time I caught an animation of an independent ai actually healing another squad member. I was shocked. It seems in the dev version now if there is enemy fire within 50-100m they go into "danger" mode and will run around aimlessly like chickens with their heads cut off. But at least they don't stop moving. It makes it much more difficult to snipe. I find this game is just too easy, you just get a thermal scope, a sniper rifle and you can literally pick off 50 people and need to go get ammo. With the new ai changes it seems I can only get about 20-30 now because they are harder to hit. -
[IC] Internation Conflict tournament "The Way its meant to be played!"
LoneCrow66 replied to JTF's topic in ARMA 3 - MULTIPLAYER
What if your CO is a douche? Then we are stuck on a team with a db as a sarge or lt or CO... what criteria defines who is in charge? -
[SP]Dynamic Universal War System (DUWS alpha0.1)
LoneCrow66 replied to kibot's topic in ARMA 3 - USER MISSIONS
I've had the ai stop firing with only 3 zones. Usually I found the ai stops responding if I go afk or there is no action for a while.