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EnragedPlatypus

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About EnragedPlatypus

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core_pfieldgroups_3

  • Occupation
    Manually masturbate caged animals for artificial insemination
  1. EnragedPlatypus

    A-10C for Arma 3

    For some reason I can get them running in RobJ's Thunderbolt II mission by flipping the APU Generator switch a couple times after going through the standard startup procedure. Tried the same thing in the editor but it didn't work and I couldn't start it.
  2. EnragedPlatypus

    Realistic navigation difficulty setting??

    The group that I've been playing with lately have a custom version of the AW Invade & Annex mission running where the AO's don't show (not even when a new one starts), players/enemies locations aren't shown and we orientate ourselves by using the GPS for grid reference and blue/green smokes to mark EVAC's/friendlies. When an AO is cleared CAS usually goes scouting around for the next one and whoever's in command of the team will alert the Squad leaders of the new FOB. The map still has a large circle marking your general location but it can still take a minute to get your exact bearings.
  3. EnragedPlatypus

    General Discussion (dev branch)

    I'm pretty sure that so long as you're looking at an entrance to the vehicle, you can simply press space to automatically trigger the top item in your action menu which, when looking at the door of a vehicle, will be to enter the vehicle.
  4. Just got a quick question here; Is it normal for my game to be telling me that I've got the wrong @CBA for my version of the game and that I should be running the one for Combined Ops, even though I bought my ArmA 2 from Steam and my Operation Arrowhead from Amazon.com? Seems as though no matter which profile I use, when I pop into the editor, it says I'm using the wrong one. It's the only error that ACE2 has given me and it's only when I pop into the editor.
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