medic8402
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Everything posted by medic8402
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[Release] Anvil Mission Editor and Framework
medic8402 replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yea, i know, but I was able to solve my issue. Just deleted the mission I created and started over from scratch and now I an move the objectives around. This is still a great way to create missions. -
[Release] Anvil Mission Editor and Framework
medic8402 replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@mecharius I just started using the Anvil Editor, great job! However, after placing the objective in Anvil, I can't fine the markers in the 3D editor. When I click Play, the objectives are showing way off the map. Any idea as to what is causing this? -
Tophe's Arma Dedicated Server Tool (TADST)
medic8402 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
I've been running TADST servers for a long time and with the 64bit edition of Arma 3, I still have no issues with getting on my servers. All my friends are able to join as well with no issues. -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
medic8402 replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, got it working. -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
medic8402 replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just downloaded this utility, however, whenever I double click the .jar file, I get an error saying Incorrect command line. I do have the latest version of Java installed on my computer. Is there another way to run this? -
Editing, Expanding and Modifying Domination
medic8402 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@mousetrap I'll have to try that out once I get a chance. Gonna be busy the next few days with work at Skirmish. -
Editing, Expanding and Modifying Domination
medic8402 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have recently added BAF units to the AI Hut and I would like to have the screen show what units are US and what units are BAF. Is there any way I can have that done? I have looked through all the scripts and can't seem to find what script is actually used to list the units in the AI Recruit Dialog box. -
how to make an ArmA 2 CO shortcut?
medic8402 replied to a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I have been using the Steam versions for both Arma II and Arma II OA for quite some time now and both of them are in separate folders. I also host a CO server and have never had any issues with loading Arma 2 content when launching my game via a desktop shortcut for Arma II OA. One way to verify if your Arma II content is being loaded is when you get to the main menu screen, click on Expansions and check to see if the box to the left of Arma II is green. If so, then all of your Arma II content is being loaded. -
Domination in Chernarus or Takistan?
medic8402 replied to Sakowski's topic in ARMA 2 & OA - MULTIPLAYER
I currently host a Chenarus CO public server and much prefer that over Takistan. Like was mentioned earlier, it is much harder to capture a town on Chernarus than on Takistan. If the interest is great enough, I may be able to port Domination over to other islands as well. I used to have it on Panthera and that seemed a bit harder than Chenarus. -
Editing, Expanding and Modifying Domination
medic8402 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Xeno, in relation to Bug#27795 that I reported to you in DE, is there a way I can fix this issue on the Dom 2.60w mission I am currently using or do I need to redownload the 2.6w again and port everything over? -
MP compatible: Illuminate Helipads for incoming heli's, HOW???
medic8402 replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
BelgarionNL, I believe what you are looking for is something like this: this setPosASL [position this select 0, position this select 1, 15.9] I took this off of a Domination Carrier based mission I have. This is used for setting objects on the main flight deck of the carrier. You might give it a try with what you are working on with some editing. -
Is there a way to modify the scripts so that every player is able to mobilize the MHQ as well as repair vehicles at the base without having a squad leader? It gets a bit frustrating having to log out of the game and back in again as a squad leader when a previous squad leader leaves the game.
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ARMA 2 CO crash(reinforcements has stopped working)
medic8402 replied to RichardT252's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, I actually turned off the Teamspeak overlay and installed all of the latest beta patches. I haven't crashed yet but I am still getting occasional 2-3 second freezes every few minutes. -
ARMA 2 CO crash(reinforcements has stopped working)
medic8402 replied to RichardT252's topic in ARMA 2 & OA - TROUBLESHOOTING
I am having pretty much the same issue, after playing for a certain amount of time(which varies quite a bit), my game will just freeze then a window pops up saying: "Arma 2 Reinforcements has stopped working". Now, here is the kicker. When I am on a server by myself, I have no problems, when certain people join my server, then that is when I start having problems. Especially if I have an AI in my squad or someone else in my squad. But is always random. I have checked my RPT and there is nothing in there about Exception code: C0000005 ACCESS_VIOLATION at 009D6EA1. I am getting very upset with these crashes and am about to give up on the game even though this is the BEST game out there. -
ARMA 2: OA beta build 87756 (1.60 MP compatible build, post 1.60 release)
medic8402 replied to ericfr's topic in ARMA 2 & OA - BETA PATCH TESTING
I was having BE issues as well but about half hour ago, BE was updated to version 1.128 and now everything is working fine on my server. -
BattlEye Installers (A2:OA, A2: RFT, A2)
medic8402 replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
I got a private message from $able and BE has been updated now to version 1.128. Since this update, I am no longer having any issues with BE so far. Check your servers to make sure BE has been updated as well to the latest version -
Automated phpBB -> Squad.xml
medic8402 replied to Banshee's topic in ARMA 2 & OA : Community Made Utilities
banshee_ Will this work even if someone is not using phpBB? -
BattlEye Installers (A2:OA, A2: RFT, A2)
medic8402 replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
I have been monitoring my server and have notice this: 20:21:12 BattlEye Server: Received invalid data from BE Master (6) 20:21:12 BattlEye Server: Update attempt failed show up quite a bit on the server console. Is this because of the new BE patch or is it something else. I replaced my old Linksys router this morning to a new NetGear router and that was when I started noticing the message about invalid data from BE Master. -
My server has been populated ever since I updated it with the new patch. Luckily for me, I run my own dedicated server box at my own house so I don't need to wait for and game server company.
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Actually, I have had my server updated to the 1.6 patch since early yesterday afternoon. I'm currently updating to the latest Version of Domination
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
medic8402 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
This is totally awesome. Thanks to BIS and CIT for this. Merry Christmas and Happy New Year. Now, if only Steam were this good with getting patches out quickly.................. -
Editing, Expanding and Modifying Domination
medic8402 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mousetrap, thanks for the feedback. I had done that shortly after making this post and it does work great. -
Editing, Expanding and Modifying Domination
medic8402 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I recently upgraded the mission on my server to Domination 2.60r. While playing on the server by myself I wanted to build a FARP to repair a tank I was driving. I was unable to because it said "You need to be near a Salvage Truck to build a FARP" Is there a way I can change that without having to be near a Salvage Truck? I know in older versions of Domination anyone could build a FARP when running the AI versions. I have tried messing with the code in x_farp.sqf but can't get the FARP built. -
Restricting access to vehicles
medic8402 replied to silentx3ro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to put the masterUIDarray outside the mission.pbo file and place in the server in a separate folder? -
*All Islands* Domination Conversion Guide + Example Missions
medic8402 replied to bushlurker's topic in ARMA 2 & OA - USER MISSIONS
dondaddah, I would have offered the pbo file for Panthera, but, I am not sure how to do that on here. Plus at that time, I still wasn't finished yet. I have since figured out the problem I was having with the respawn. I just deleted that player and created a new on and now that all works fine. I am still working on getting the side missions up and running. Since there are a total of 52 side missions, getting all of the coordinates for everything takes quite a bit of time. I am also looking for a way to run Panthera on the server without having everyone download and install the mod for it. Would be nice to be able to do that so everyone can play on it.