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RudyFaasse

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Everything posted by RudyFaasse

  1. Cool update :) no more forest wheat field :)
  2. RudyFaasse

    Dutch Armed Forces

    The mission ACE MSO DAF 4.5 is not working. It says you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.acex_c_cweapon,RNLAFC130, daf_cougar_c -- maybe it's me because I havent got ACEX somehow.. I will try this again
  3. It should work okay with Ace. Only reviving / healing can be sometimes a little bit strange but no big bugs that destroys the gameplay. I've played this always in combination with ace but now I'm back to normal CoWarMod.(And some other addons Islands and Factions/Units) that is working the best.
  4. This mod is awesome. I love cold war. I love the Dutch marines in in too. And the British challenger :):)
  5. I love the map! The only thing is that in de editor I can't really good see if it's forest or just high grass/bushes. Is there a way how I can see this more easy or can you maybe change it even?
  6. Ah thanks I see that i forgot that MBG buildings 3
  7. Nice map you made. But is it me, or is there no building near the parking lot in Schwemlitz? on the map it shows a gray box were a building should stand but ingame I don't see it. Maybe I did not install properly or is there no building?
  8. RudyFaasse

    Dutch Armed Forces

    Cool looking good ofcourse!
  9. hi is this mod replacing units or adding new units?
  10. RudyFaasse

    What is the first thing you will do in Arma3?

    Change name ingame, change face and what else u can set up at profile, Then try single player campaign. Then when I cant finish a mission or need to walk to far ( im lazy) I gonna go to editor.. test some AI and after I've done that test how they act in vehicles (Tank) and search if there is a place with not tons of hills that annoys me but a nice flat area :)
  11. RudyFaasse

    AI Improvement

    I play Cowarmod(ace) and the AI in there is really brilliant, they should implent that too. AI using buildings, go from real cover to real cover, really covering each other healing each other. Really great AI mods that could be implented in the A3 vanilla game
  12. RudyFaasse

    Do people still play public MP?

    Every midday and evening there is a domination server with ACE mod running around 30 - 40 people. Filter on "flanks" and you will find the server. :)
  13. RudyFaasse

    ACE for OA 1.13

    Hi, How can I use the ace mortars? I know how to set up the mortar and load the shells in it but I really don't understand how to aim with the mortar. And how do I setwind in ACE? Since in Vanilla it does work but with ace mod the trees aren't spacing anymore when put it Setwind [9999,9999, true] Thx
  14. RudyFaasse

    Ace mortars

    Hi, How can I use the ace mortars? I know how to set up the mortar and load the shells in it but I really don't understand how to aim with the mortar. Also not sure if this is the right location to ask. Thx
  15. RudyFaasse

    Leopard 2a6 hel - wip

    Awesome man! Leopard 2 Hell yeah!
  16. RudyFaasse

    GSEP Miroslavl' Beta

    More maps always welcome, especially non-desert ones :D Wow nice map, I was flying around a bit and I saw the nice detail you have in the city! I like the way you made many gardens for every home. It looks like a real city
  17. RudyFaasse

    COWarModACE Release thread

    Yeah you can go to userconfig and change that Q button to nothing. Or add two // in front of it so It wont read it.
  18. RudyFaasse

    ACE for OA 1.13

    Hi, I now know how to use SetWind. But how do I use it with the ACE mod? because when I run A2CO with ACE the trees aren't going wild. Is there some other setting I need to use in ACE? thx
  19. RudyFaasse

    Wind script

    @Rydygier Ah I see it works thanks. @Tpw I don't really understand Rube Weather module :p I think I have a bug in Arma 2 oa because there it doesn't work with my mods (Maybe ace? or NIM's Weather module?) Because in ARMA II without mods It does work. I think it is ace
  20. Hello, I don't really understand how SetWind script works. I'd like to have in my mission some wind from east to west by example. But I really have no clue how to put it in my mission and how it works.. Is there anybody that can explain this to me or have a good script that can do this? thx
  21. RudyFaasse

    COWarModACE Release thread

    I also get this error. :(:( checked the map files and it is really there.
  22. RudyFaasse

    COWarModACE Release thread

    Great news, great mod! :D My favorite 2 mods now together :)
  23. I don't have those problems you have. -My game doesn't freeze at all - Refresh works correct - Can see all servers (included Dayz, I know I need to wait before their servers also updated) - no problems with desync
  24. I do have DAYZ but not enabled in arma 2 launcher
  25. Me too, I checked game version ingame and it is 95310 indeed. Anyone? :)
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