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Everything posted by OMAC
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I placed a single A3 cock, and he looks good and struts around realistically. :-) That sounds like a nice plot for your mission. Hopefully BI or CUP will add cows at some point!!!
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Something very bad is going on with keybinding with regard to ` and spacebar, rendering the game almost unplayable if either (or both) of those keys is bound to an important command. See here: https://forums.bistudio.com/topic/190859-a3-on-new-windows-10-computer-spacebar-now-doesnt-select-all-units/#entry3025759
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A3 on new Windows 10 computer -Spacebar now doesn't select all units?
OMAC replied to tmp95's topic in ARMA 3 - GENERAL
That isn't normal. You don't have to settle for it. I'm on Win10 and have no such problems. Middle mouse button is my select key, and both spacebar and ` (default) are my select all units keys. Unless something is wrong with your profile, you should be able to configure your controls. Question: are you using stable branch or 1.60 RC? -- Edit: ok, I am now having a surreal experience with RC. To make sure I answered your question correctly, I started A3 and checked my Select All Units keys. All was good, and I entered the control config menu just to check, didn't change anything. Quit A3. Then I started it again later, and now my Select All Units keys are all messed up and are behaving just like you wrote. Somehow L ctrl + ` became my Select All. What? So I changed it back to ` and spacebar. But now even those don't work most of the time (sometimes spacebar works...?). I can't select all units. I think something is really messed up with the RC regarding key bindings and the control config settings. It appears that if you enter the GUI to change a particular keybind and click ok, then things get messed up. Now I just set Select All to the default ` and returned to game, and spacebar now selects all units!!!!!!!!!!!!!!????????????????? Not good. The opposite is also true. I selected spacebar for Select All Units, and after that ` selected all units. So have spacebar and ` keys somehow become switched? If one of those is selected, then the other key works, and if both are selected, then neither of them works. -
Well, as I wrote in CUP thread, the vanilla A3 Ambient_Site modules for poultry, sheep, and goats work very well, and the animals move around quite realistically. Just no cows :( ;) .
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I can confirm the problem with Wet Work in which your two frogman squadmates thrash around in the water after spotting AAF on beach, and won't move at first. After clearing the beach myself and going to chapel on hill north of Girna, at least one of them finally appeared next to me around time Get In Position task completed. After doing most of the shooting myself, with help from Bravo squad, they seemed to stay on hill near chapel while I searched for high value target. I then got into truck with Bravo, but frogman squadmates never did. We drove away and mission ended normally. I did a replay of Wet Work and did not revert to start of mission. BTW, I had only one, count 'em, one, clip of ammo at mission start. On a replay of Crossing Paths, everything was normal. The mission started in total darkness, however, and I had a VERY tough time finding the backpack with the NVG. ---- On another note, I'm not sure I like the key color inversion thingy when you click on a mission in menu. The key turns black when selected if mission has been completed: which is a little confusing, since the key is active. Perhaps it would be better if the key of a completed mission stayed white when selected. You would still be able to see the white key given the gray ring around it, and the white bar indicates which mission is selected.
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I resorted to vanilla A3 Ambient_Site animal modules (sheep, goats, poultry). There are also some "hidden" A3 animals: https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/page-2#entry3024609 But don't even try building addon pbos from missions containing animal modules. Terrible problems, including A3 crash: https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/page-2#entry3024553
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In Eden, overviewText can be entered via Attributes\General, and will be included in mission.sqm. The tooltip states that @STR_prefix format can be used to add localized overviewText from a stringtable. This is not true. After many hours of testing, apparently the only way that localized overviewText can be added to mission.sqm is to manually edit the file and add a string in this format: class ScenarioData { author="Bohemia Interactive"; overviewText=$STR_OVERVIEW_1_8; ... and then the mission must be exported as an addon pbo (a mod). Please fix Eden ("preprocessor"?) so that the @STR_prefix format can be used to add localized overviewText to a mission that will work if mission is exported as normal mission pbo rather than an addon pbo. More info is here and in subsequent posts, including a sample mission: https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/#entry3022544 --- I assume I should enter bug report here, as tracker is still down....
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[BUG] Eden: @STR_prefix syntax doesn't work for localized overviewText in mission.sqm
OMAC replied to OMAC's topic in ARMA 3 - TROUBLESHOOTING
I tried this only with SP missions. Note that the stringtable.xml is in my mission folder, and thus NOT in a separate pbo. -
Because of the localization problem with overviewText, I must build my ported missions as addon pbos. Some missions require animals for ambience. As only rabbits are available in A3, and none are in CUP, I tried placing Ambient_site animal modules in Eden. I am now running into a terrible, massively time-wasting problem with this: (from a post in A3 #mission_makers thread on Discord) Looks like another bug to me. Hopefully I am wrong. I went over the issue in painstaking detail with kju and Mikero. --- EDIT: Mikero fixed the crashing problem by updating pboProject with an option to produce a pbo with unbinarized sqm.
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Bohemia, why you want to destroy your Community ?
OMAC replied to markussr1984's topic in ARMA 3 - GENERAL
Clearly this is turning out to be one of the best threads of all time. Hopefully no one will ruin it with pesky, unfortunate things like opinions or facts. :lol: -
Bohemia, why you want to destroy your Community ?
OMAC replied to markussr1984's topic in ARMA 3 - GENERAL
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Are there any plans to add A2 animals, cows in particular? :rolleyes: I just tried the A3 Animal Pack mod, and it doesn't work with CUP (animals are motionless and thus look bogus). The A2 mission I'm porting NEEDS those cows, man! :lol:
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I suggest that you provide date or version # to your A2toCUP.txt classname conversion table so that people will know when you have made a change to it. ----- Edit: Here is my bug report. https://forums.bistudio.com/topic/190734-bug-eden-str-prefix-syntax-doesnt-work-for-localized-overviewtext-in-missionsqm/#entry3023598
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I think we're supposed to post bugs in Troubleshooting forum until feedback tracker is fixed. Edit: Another nasty thing about this problem is, you have to manually edit the mission.sqm to add the overviewText= $STR_OVERVIEW_1_8; and then you can't ever open that mission in Eden before packing, for if you do, Eden won't understand that string without the quotes, and will delete the whole line. :angry: :wacko: :icon_evil: :raisebrow: :banghead:
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Yeah, I was thinking this morning that direct export of the mission pbo from Eden may be the problem. If so, then it's definitely a bug. The amount of time I've wasted discovering and then chasing down and understanding BI bugs is remarkable, since it happens more than 80% of the time when I make missions. The shock and disbelief that "how could it be possible that I, again, am the first person to encounter this problem or care enough to report it?"* Add to that the time spent trying to understand and control AI behavior - which results in frustration not necessarily related to bugs per se, but just with the engine. Perhaps it's time to get a new hobby! ;) * but that happens quite frequently at work with scientific image processing and GIS software as well. :angry: :lol: :blink: This page https://community.bistudio.com/wiki/Mission_Export#External hints at the problem by listing at bottom that localized mission name is only available with addon-format missions. But that is not true, as localized mission name works fine with in-game mission export. It's just that localized overviewtext (and perhaps other elements?) will only work with addon-format missions. Of course this fact is not explained anywhere. -- Edit: Yep, using the $STR convention in mission.sqm: class ScenarioData { author="Bohemia Interactive"; overviewText= $STR_OVERVIEW_1_8; and packing the mission as a mod (hassle, using pboproject, P: drive, etc.), everything works. :blink: Now I'm deciding whether to spend time reporting the bug...
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This looks more and more like a nasty, time-wasting bug. (*&*(^$&^@(!)(!*~~ And even if we can get something to work, the answer isn't documented anywhere at all. I just tried class ScenarioData { author="Bohemia Interactive"; overviewText="@STR_OVERVIEW_1_8"; (after renaming key to str_overview_1_8) Still doesn't work. I also tried the desc.ext convention ($STR_...) with no quotes, and that also doesn't work. This is total crap. Periods in key names are OK, I think. There is a period in the mission name, and it works fine in mission.sqm, using "@STRMISSION..." convention.
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Thank you for the test mission, but the overviewtext doesn't work for it, either. See image: I had already tried that setup many times, all to no avail. Are you using A3 dev or stable branch?
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Thanks for the suggestions! I will try them tonight. To clarify, as an example, please provide the exact name of the overviewText key in the stringtable, and exactly what you enter into the Attributes/General dialog for the overviewText. I have tried renaming the stringtable key many times, among many other things, using both description.ext and mission.sqm. If my overviewText keyname is overview.html_1_8, so what do I enter in the dialog? @overview.html_1_8 doesn't work. Do I have to rename that key to get it recognized? What should I enter in the dialog for that key? @STR_overview.html_1_8? There's some secret combination or naming convention that should be more clearly described in the Biki, for chrissake. As a test, I just renamed tag to str_overview.html_1_8, and then entered @STR_overview.html_1_8 in Eden, and that didn't work. That failed method is what the stringtable Biki page seems to say. This has been a huge waste of time so far. :-( >-{ Stringtable: <Key ID="str_overview.html_1_8"> ... mission.sqm: class ScenarioData { author="Bohemia Interactive"; overviewText="@STR_overview.html_1_8"; ... What I have been doing is exporting from Eden to SP mission folder. Then I go to Play/Scenarios, and I have never yet seen proper overviewtext when I click on the mission. As I wrote above, if I export the mission to MP, then the overviewtext works fine from the stringtable. But when I copy that mission into SP mission folder, then the overviewtext disappears. This is starting to look like a bug to me for the overviewText. I got the debriefing stuff to work by renaming stringtable keys to str_key, and then using $STR_KEY with no quotes in the desc.ext. All localize commands work perfectly with the stringtable.
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Thank you for your reply. I tried all that many times, with no joy. Something deeper is going on, perhaps related to Eden rather than 2d editor, or perhaps related to A2 stringtable. The use of @STR_prefix is recommended in Eden tooltips, and even checked the use of $STR_A3... for debriefing strings as BI uses in official missions, but those won't work for me. To not clutter this thread, I'll continue in bardosy's porting thread. Edit: Note that the Biki page for stringtable gives no indication on how to (or if) stringtable tags can be referenced from mission.sqm, where scenario data can go since Eden...
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This issue with the BI stringtable is a major impediment to the efficient porting of official BI A2CO content (unless English only is ok :rolleyes:): https://forums.bistudio.com/topic/189982-porting-mission-from-arma-2/#entry3021607 Does anyone have any suggestions on how to call the stringtable for debriefing and overviewText? Possibly only a BI playable content person could answer the question....
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Hi, I am having problems getting localization to work for an SP mission ported from Arma 2. I have a stringtable.xml file in the mission folder. Most localization works fine; mission title, diary entries, and other things are all ok. For debriefing in description.ext, this does not work for title and description: class CfgDebriefing { class End1 { title = @briefing.html_1_20; subtitle = "All tasks completed"; description = @briefing.html_2_19; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; I also tried title = $briefing.html_1_20; title = "@briefing.html_1_20"; and title = localize "briefing.html_1_20"; All of those also do not work: the stringtable is not read. Also, I cannot get localization to work for overviewtext, in mission.sqm. If I use class ScenarioData { author="Bohemia Interactive"; overviewText="@overview.html_1_8"; overViewPicture="overview_squad_ca.paa"; localization will not work when mission is exported to SP. But the stringtable will be read for the overviewtext with that code if mission is exported to MP and played in MP. I am quite confused. Can anyone offer some suggestions? Edit: Note that the Biki page for stringtable gives no indication on how to (or if) stringtable tags can be referenced from mission.sqm, where scenario data can go since Eden. Even if I move the ScenarioData entries from mission.sqm to description.ext, and format the tags as in the Biki, no overview text is shown after mission is exported to SP missions directory.
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A2/A2:OA beta CorePatch 01.03.2016
OMAC replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah, all Urals have the same (large) cargo stash of ammo. I agree that it could be removed from civil Urals (Chernarus and Takistani), and greatly reduced or eliminated for repair and refuel Urals, but kept for transport and reammo support Urals. If it is removed for transport Urals, it may break old missions. -
Ok, thanks. I'll check it out.
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Hi, I see "USMC_Soldier2" in some A2 missions. Do you what unit that refers to?
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Oh yeah. Will you keep the current Russian camo style and make it switchable with your new camo for the BRDMs and BMP-2s?