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Everything posted by TeTeT
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Most welcome, thanks a lot!
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Maybe you can leverage https://community.bistudio.com/wiki/dialog for checking if the gui is really displayed?
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I'd go with the later as it's more flexible. Chances are that you want to display the number and name on multiple places? On the CH-46 we solved the numbering like: CfgVehicles -> ttt_ch46 -> class ttt_ch46_decal1 { displayName = "10 Digit"; tooltip = "Left digit (10) of the helicopter number"; property = "ttt_ch46_decal1"; control = "Edit"; expression = "_this setVariable ['%s', parseNumber(_value) % 10]; [_this, parseNumber(_v alue) % 10, 10] call ttt_ch46_fnc_setNumberDecal;"; defaultValue = -1; }; class ttt_ch46_decal2: ttt_ch46_decal1 { displayName = "1 Digit"; tooltip = "Right digit (1) of the helicopter number"; property = "ttt_ch46_decal2"; expression = "_this setVariable ['%s', parseNumber(_value) % 10]; [_this, parseNumber(_v alue) % 10, 1] call ttt_ch46_fnc_setNumberDecal;"; }; Then in the setNumberDecal function: // written by londo and TeTeT for CH-46 params [["_ch46", ObjNull], "_digit", "_power"]; if (isNull _ch46) exitWith {}; if (!local _ch46) exitWith {}; // uninitialized case, pick a random number if (_digit isEqualTo -1) then { _digit = floor(random 10); }; private _decal = format ["\ttt_ch46\decails\%1.paa", _digit]; if (_power == 10) then { _ch46 setObjectTexture[1,_decal]; _ch46 setObjectTexture[3,_decal]; _ch46 setObjectTexture[5,_decal]; } else { _ch46 setObjectTexture[2,_decal]; _ch46 setObjectTexture[4,_decal]; _ch46 setObjectTexture[6,_decal]; }; _ch46; The hiddenselections in CfgVehicles and model.cfg: hiddenSelections[] = {"clan", "num_f1", "num_f2", "num_l1", "num_l2", "num_r1", "num_r2" , "hull", "cabin", "cockpit", "adds"}; hiddenSelectionsTextures[] = { "", "", "", "", "", "", "", "\ttt_ch46\data\newtex\navyused\hull\ch46_hull_ca.paa", "\ttt_ch46\data\newtex\navyused\cabin\ch46_cabin_ca.paa", "\ttt_ch46\data\newtex\navyused\cockpit\ch46_cockpit_ca.paa", "\ttt_ch46\data\newtex\navyused\adds\ch46_adds_ca.paa" }; hiddenSelectionsMaterials[] = { "", "", "", "", "", "", "", "\ttt_ch46\data\newtex\navyused\hull\ch46_hull.rvmat", "\ttt_ch46\data\newtex\navyused\cabin\ch46_cabin.rvmat", "\ttt_ch46\data\newtex\navyused\cockpit\ch46_cockpit.rvmat", "ttt_ch46\data\newtex\navyused\adds\ch46_adds.rvmat" }; and model.cfg: class ttt_ch46d: Helicopter { skeletonName="ttt_ch46_skeleton"; sectionsInherit="Helicopter"; sections[]= { "zbytek", "hull", "cabin", "cockpit", "adds", "muzzleFlash", "Light_L", "Light_R", "light_L_pos", "light_R_pos", "Cockpit_Lights_L", "Cockpit_Lights_R", "newLights", "cabinLight1", "cabinLight2", "cabinLight3", "cabinLight4", "num_f1", "num_f2", "num_l1", "num_l2", "num_r1", "num_r2", "podsvit pristroju" }; Good luck! TeTeT
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, this is a hotfix for Unsung: 3.3 Golf. We had to fix some issues with shadow lods on the uniforms immediately after the 1.98 patch of Arma 3 landed. Thanks to londo all the uniforms were patched in short time. There are also other improvements in the mod: The CH-46D and CH-53 Medevac now have the ability to use a rescue basket hoist system, this system is available via SAR option from the combat radio transport channel as well. It is somewhat experimental. The M577 vehicle has now two litters that are usable. The master rearm option for the F-100, A-4 and A-7 planes were fixed, somehow they ended up with dual seats in the previous Unsung version. More work was done on the Commando's driving behaviour. The UH-1 Helicopter gunners searchlight now look into the direction of the gun. The S-5 rocket pods on the MiG-21 are functional now. The M113 Engineering vehicle rear/brake lights were fixed. The M61 cannon use by AI was improved. The broken textures on the berets were reverted. And finally some script to prevent the A-1 and AC-47 from rolling were put in place, highly experimental currently. We hope you enjoy the hot fix and the updates! https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.3.golf.torrent Update video: -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, today I pushed an update to the Super Hornet Beta on steam workshop, https://steamcommunity.com/sharedfiles/filedetails/?id=1552807725 With this update the F/A-18F got some Electronic Warfare jamming capability, if it's equipped with an ECM pod from Firewill's AWS. The WSO can select three ranges of five (10k, 20k, 30k, 40k, 50k max frequency) to jam and has a basic display to see which states the enemy radars are in (inner circle and red or outer circle and blue). The blue radars are most likely jammed and cannot acquire targets currently. The radars pick a new frequency ever so often and probably will find an unjammed frequency. So the WSO has to keep an open eye on the interface ever so often. This jamming mode is meant to bring a bit of fun to the F/A-18 backseater job and not some realistic simulation of electronic warfare. With this in mind I'm asking for feedback on this jamming mode and maybe suggestions on how to improve it. I'm also especially looking for feedback in multiplayer with human pilot and WSO on a dedicated server. A very early version of the jamming can be seen here: Cheers, TeTeT -
Need help respawning JS_JC_FA18F/E with pylons and livery texture
TeTeT replied to Dewgle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Only had a brief look at mission.sqm and init.sqf, I would think it looks ok. Maybe someone with experience with the respawn code can assist?- 6 replies
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Missed your message, not sure on the AFM, I'm not much of an expert there. The CAS Module sports rockets and guns, I believe. The problem was that the bombs initially wouldn't hit anything I think. Of course you can release anything on steam workshop, good luck! I see, the displayNames are a mixed bag. I would prefer to keep them as is for backward compatibility, e.g. it's not a critical issue. But thanks for the clarification! -
Need help respawning JS_JC_FA18F/E with pylons and livery texture
TeTeT replied to Dewgle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could upload it to dropbox, google drive or alike. If these are not options, paste your open mission.sqm (make sure it's not binarized) on a pastebin site. Good luck.- 6 replies
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Need help respawning JS_JC_FA18F/E with pylons and livery texture
TeTeT replied to Dewgle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you share your mission? Looking at your code in the init box might help to debug your problem.- 6 replies
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, the F-100 too. Already reported and fixed in beta. Thanks for the report nevertheless! -
The Unsung Vietnam Mod 3.0 WIP THREAD
TeTeT replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just added a SAR option, which seems to be more useful than laying waste to the complete map via arc-light. But I can look into it. -
The Unsung Vietnam Mod 3.0 WIP THREAD
TeTeT replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
On a 1st of April, undisclosed year, coming to an Unsung near you: -
Hello, I've updated the CH-46 with the following minor changes: - Add hidden SAR and Nam classes - Shadow lod of basket fixed by Jamo The added class names are: ttt_ch46d_sar - Search and Rescue textures ttt_ch46d_nam - Vietnam textures Enjoy! TeTeT
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Sure, we can add the vietnam and sar variants as hidden classes to the mod, should be no biggie.
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Sure, the sound mod was intended to be optional, gonna fix the mission for Tanoa soon. https://steamcommunity.com/sharedfiles/filedetails/?id=2030960722 is the very same mission from the USS Freedom on Altis, no sound mods required.
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Should be possible via 'Edit vehicle appearance' from Eden. That's how I did it for the SAR missions.
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reminder, it's only on one server right now, but seeding to a second: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.2.golf.torrent -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unsung 3.2 Golf update At last! The uniforms of Unsung had a more than dubious damage handling, often resulting in kills when only foot or hand was shot. No more! Through londos tireless debugging efforts the core reason for the misbehaving uniforms were found and fixed. The aircraft where another focus point for 3.2 Golf: physx and wheels were refined for the F-100 and F-4. But foremost the cockpit glass was improved on the A-1, A-4, A-6, A-7, F-4, F-100, F-105, and OV-10. For the ground forces, the M-113 HQ and mortar carrier were fixed by londo and deploy a mortar nicely now. Depending on the terrain shape your mileage may vary with results, it works best on flat open terrain, of course. The M48 tanks hitpoint were fixed, making it's damage model more believable than before. The XM-706 Commando rears wheel are on the ground now and the vehicle drives much better. On the sea, or rather rivers, the NVA patrol boat maneuvrability was improved. Also the Sampans now sink properly when destroyed. Scripting wise, the custom music option for missions and addons was improved further, now working with JIP players and the sounds config of the range is now taken into account when playing back the music. Also this video shows how to edit a mission to sport your own music on the Huey: https://youtu.be/n2rciHP55uA You can find an update video at https://youtu.be/Wph566S5J3s Enjoy! -
Another mission, two SAR tasks wait for you on Tanoa. Use the basket to rescue people at sea: https://steamcommunity.com/sharedfiles/filedetails/?id=2023199139
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Here is a test mission for SP rescue. Use the map click outside the helo/basket to teleport to any location, then call a single rescue helicopters - if you call multiple, mission will break. Handle with care. https://tetet.de/arma/arma3/CH-46/missions/rescue2.Stratis.7z
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You may want to read his signature, and look for the red colored text. Thanks for your attention. Cheers, TeTeT
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Armaholic mirror is updated too: http://www.armaholic.com/page.php?id=35434 Thanks @Whirlybirds for the suggestions. We''ll consider them.
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Hello, we just pushed out the update for the CH-46 adding the hoist, winch and rescuebasket system. We hope you enjoy this addition: https://steamcommunity.com/sharedfiles/filedetails/?id=1843698134
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the Scripting the Nimitz PDF or google doc, https://docs.google.com/document/d/1duUuO-0xLfjT57EidFdM6__GaNjChdp-HBV7xv2laqs/edit?usp=sharing -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I've added a better taxi function to the mission, but that's pretty much it. I tested it and for some reason the F-18 sometimes has gear up. Sorry, but I won't change the velocity code to the old method. Cheers, TeTeT