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Everything posted by TeTeT
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Made some progress on this, the forward rolling was stopped, but it flips over the nose when landing. I had to move the geo lod CoG forward to stop the momentum. Now the next challenge will be to get a good landing characteristic once more.
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Aircraft MSL instead of AGL Altitude?
TeTeT replied to scottb613's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, when using some tanker AI I had success with combining https://community.bistudio.com/wiki/flyInHeightASL and https://community.bistudio.com/wiki/flyInHeight this flyInHeight 800; this flyInHeightASL [1000,1000,1000]; -
Spawn only modded units
TeTeT replied to Marcus Arturius's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want to automate this somewhat, you probably want to check out https://community.bistudio.com/wiki/configSourceMod to see which 'mod' a unit belongs to. -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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m1 mac Arma 3 Scenarios Folder Location On M1 Mac
TeTeT replied to johnweaver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Open your Eden, save a mission, name it something unique (RickBMissionTest for example). Then open the Terminal of Mac OS X and search this folder via find ~/ -iname RickBMissionTest 2>/dev/null The terminal should show the folder where to find RickBMissionTest.- 7 replies
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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It has been a long journey. John and me with all of your support managed to build some really cool aircraft for our favorite game. This development process was demanding, interesting and even rewarding at same time. John & me are currently busy with some other projects that remain G14 classified however we have found a new owner for our mods. Please welcome TeTeT - he will be looking after the future updates for F/A-18E. As promised this mod will stay free and available to all community to enjoy. Special thanks' for assistance in development to: Franze, Gnat, Vengeance1, Iceman77, Rock & Lord Jarhead This is not goodbye or us stepping down - this is us move on to new secret projects and regrouping before next battle... Saul ===== Change of Guard It's been quite a while since John_Spartan and Saul handed the development of the F/A-18 and SU-35 over to us. I remember how Leshrack did fix the broken configs and scripts which were caused by successive updates to Arma 3 over the years. MoonChilD and Jones did a tremendous job in testing the changes and we were able to push out a Super Hornet and Super Flanker that was no longer hindered by out dated configs. Over the years we got reinforced by Farquharson, J. Smith, Jaentzen, Rockapes and Rusk Rusk. Jaentzen did a great job by delivering many liveries for the whole US Navy fleet squadrons of Super Hornets. Rusk Rusk created Russian text for the SU-35. And all of us did a fair bit of testing. Earlier this year (2018) two new contributors entered the scene: RiverX with a brand new approach to the F/A-18 cockpit, and Yax supplementing the new graphics with top grade scripts and configs. They both advanced the Super Hornet in many ways that formerly was deemd to be impossible or at least very hard to implement. With these great steps forward to the advancement of the Super Hornet and Super Flanker, I'd like to inform you that we've decided to place the leadership of the project onto Yax capable hands. Good luck with the project! I will still own the Steam Workshop pages and be part of the mod team, but team leadership passes on as of now. ===== The focus on this release for the SU-35E and F/A-18E/F is the integration into the Eden editor. You can now use a simple dropbox for selecting a loadout and changing the paint scheme within Eden. Further a problem with the GBU-38 and derived bombs was fixed, the autoSeekTarget option was removed as it caused massive slowdowns on Altis and Tanoa. Also the new ballistic computer settings for CCIP was added to the planes. Finally we integrated the values needed for Lesh's towing system. The changelog for the F/A-18: The changelog for the SU-35: Su-35 http://www.armaholic.com/page.php?id=24024 http://steamcommunity.com/sharedfiles/filedetails/?id=743108251 http://withsix.com/p/Arma-3/mods/plgNZFxx4xGCkgAVF72WTA/su-35s-flanker-e http://arma3.de/include.php?path=download&contentid=901 F/A-18E/F http://www.armaholic.com/page.php?id=22594 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 http://withsix.com/p/Arma-3/mods/inYY6HIf4xGhSwAVF72WTA/f-a-18-super-hornet http://arma3.de/include.php?path=download&contentid=65 [Edit: Added steam and torrent links] [Edit2: Added PWS links] [Edit3: Updated Saul's post with updated download information and new info] [Edit4: Update for 2.0.1 and 1.5.1] [Edit5: Added arma3.de mirror]
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On Screen Numbers that can change
TeTeT replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I've never attempted this, but probably cutRsc with remoteExec will do the trick? https://community.bistudio.com/wiki/cutRsc https://community.bistudio.com/wiki/remoteExec Maybe there are much better or easier ways to do this nowadays? But I guess at the core you want to display a global variable content on all clients? For sending a variable content to other clients, https://community.bistudio.com/wiki/publicVariable is invaluable. Good luck, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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m1 mac Arma 3 Scenarios Folder Location On M1 Mac
TeTeT replied to johnweaver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't have it installed on my Mac, but I think it was somewhere below ~/Library/Application\ Support/Steam/steamapps. You can also use the Terminal with the find command for an command line interface to locate a specific steamid 😉- 7 replies
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Adding 11 digit coords to a new terrain.
TeTeT replied to jakeplissken's topic in ARMA 3 - TERRAIN - (BUILDER)
Check the class Grid in your terrain, there should be Zoom levels defined, with formatX and formatY defining the number of digits. Good luck! -
FA 18 action Use the button in the cockpit
TeTeT replied to Shaa43213's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Feel free to join our discord at https://discord.gg/tAdrVfv . CBA_A3 is most likely needed. Which version are you trying to use, legacy, 2020, or beta? -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hotfix Unsung 3.2 India: Downloads: Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.2.india.torrent -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unsung 3.1 India with the F-8 has just landed on steam workshop and torrent. Downloads: Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.1.india.torrent Cheers, TeTeT -
The Unsung Vietnam War Mod 3.0I - India Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The Zeus Deck Boss mod allows the placement of objects on a carriers fligthdeck. For this you need to add an event handler to the game master object. Add the following line to the game master init box: this addEventHandler ["CuratorObjectPlaced", ttt_curatorcv_fnc_place]; When the Zeus with the eventhandler now places an object on the Freedom, Nimitz or CUP LHD, the object's height will be automatically adjusted. Written by TeTeT, based on an idea by Leshrack. Mirrors: Armaholic: http://www.armaholic.com/page.php?id=33906 PWS: TBD SW: https://steamcommunity.com/sharedfiles/filedetails/?id=1355749908
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The Zeus Deck Boss mod now also supports the Atlantic LHD in Project RACS by @wld427
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Fixed a problem with detecting the flight deck, the mod is updated on Steam Workshop now. Some background information: the lineintersectsurfaces command, https://community.bistudio.com/wiki/lineIntersectsSurfaces , now uses the mouse pointer position on screen to detect if there's a flight deck: AGLToASL screenToWorld getMousePosition Thanks to @ampersand38 for this solution! A video as introduction to the mod, or as a refresher: Cheers, TeTeT