pandur
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Everything posted by pandur
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BW-Compilation - Bundeswehr Extension
pandur replied to jackson.'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good to know. Thanks. Still appreciated. All the best! -
TigerForce, I did some testing and I hope that helps a little bit to narrow it down... please consider this only as friendly feedback and not as any kind of nagging or impatience. We are thankful for every great mod - like this - we get. I used OPfP (excluding MAF3EXT) and CBA only (I got OA and all official extensions) For testing reasons I used Chernarus and I put on the following on it: 1xTiger (my main suspect ;-)) on the airfield in the northwest 2XOpfor militiagroups in some village flew there tried to attack (using AI gunner) tried this setting three times got three freezes -> had to alt-tab myself out of the game and kill it via the taskmanager.
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Tried it and it crashes after the second level when the intro for the next level (French planes flying through valley...) comes up. I haven't used any mod, since OFrP uses its own sounds and blastcore seem not to work properly with this mod (e.g. no smoke is coming out when shooting with the leclerc)
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hmmm after further testing I also get freezes, like described by stupidwhitekid75 in 1), without using any mod... patch 1.6/ my pc isn't the problem. for testing reasons I just used the excellent tiger and 2 enemy teams on the map. So neither lots of action nor lots of sounds... I didn't even shoot at anything. After flying around for a couple of minutes it crashed/ got stuck -> had to alt-tap I hope this can be fixed somehow, because this mod is really awesome...
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Thank you for your work Norrin! Just some feedback: Since you're always expanding your addon I just tested it using the excellent new HH60G by ExplosiveAids & Stiltman and it works well out of the box (only the position of the ropes are a bit to low and don't fit into the hooks prepared). It's probably just a minor change, but if you are too busy IRL it's not a big deal. Have a nice day and thx again for your update
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1) This MOD is awesome! Thank you for all those improvements. :627: 2) No you're not I had some freezes too, but by deactivating my soundmods :( and blastcore :( I got rid of it (haven't found out which one is to blame yet). Maybe that helps...
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ARMA 2 - Realistic Paradrop
pandur replied to DAP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
after updating to 1.6 I get hurt inside the plane before jumping out... anyone else having this problem? (happens to every player in mp) -
Hello Sander, big thx for those great missions. I like basically everything about them, especially their realistic feeling created through your briefings etc. takistan_and_laurels is my/our favourite, any chance to get more of those chopper/infantery mixed stuff??? Cheers!
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Hi Norrin, I love your addon, but sometimes ropes are not detaching from merlin. I get the option and the AI gets out, but there's no rope visible and AI dies. Happens if altitude is close to (but certainly above) 10 meters. Is it somehow possible the make it work at lower altitude? (saw that in a RL-video somewhere and it would be useful in arma, because above 10 meters usually means above the treeline...) Anyway, excellent job THX a lot!
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MH-6J Little Retex Pack
pandur replied to sapper_PMS's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
looks cool, could you make this also possible for the ah and not only mh version? -
Austrian Police Pack by Marseille77
pandur replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AWSOME!!! I got my christmas present early this year! THX to you Marseille77 (downloading and testing) ... there goes my weekend ;) -
Clafghan Map 20x20 Beta Release
pandur replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:eek: Absolutely stunning!!! THX Guys :cancan: -
ARMA 2 - Realistic Paradrop
pandur replied to DAP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi DAP, I got a question: I'd like to get a mixed group (human leader, some human players and the rest AI subordinates - all are in one group) on a plane. In your example mission you've disabled AI because your're using "[PLANE,player,_cargopos] execVM "DAPONBOARD\Scripts\Onboard\ONBOARD.sqf";" in your init. I'd like to enable AI to have human players and AI simultaneously loaded on the plane. Is it possible to make your script ask if player is human or not and then to use the ONBOARDAI script (for soldiers defined playable but are not used by humans) automatically? I'm sorry if I missed something you may already have mentioned or explained - I'm a total script noob... -
Austrian Police Pack by Marseille77
pandur replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
concerning the backpacks: there are some mod-backpacks, which look pretty good already. I use them in a couple of missions and they work well. http://www.arma2base.de/include.php?path=news&contentid=3325 Not our choice buddy... ;) -
TGW RAH-66 Commanche for CO
pandur replied to xeno426's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All versions same error message. -
AC-130 Script for ARMA2 (0.3)
pandur replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Exactly. -
Austrian Police Pack by Marseille77
pandur replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
- kiowa exists already http://www.armaholic.com/page.php?id=11039 - aug a3 for the jagtkommand is here http://forums.bistudio.com/showpost.php?p=1564765&postcount=217 - pinzgauer (still in use, because perfect for narrow roads through the Austrian woods) is included in Isla Duala by icebreaker -Jagtkommando uses lots of other weapons too like the FN p90, mp5, silenced glock ... all already made by robert hammer "@pandur Yeah good idea. Thanks for the hint. I shown some photos on internet. Use them the standard austrian uniform under the vest?" sometimes, but they also use digi camo found some pictures for you (first one is actually a video, showing des-camo) http://www.milpictures.com/jagdkommando.htm http://www.bmlv.gv.at/sk/lask/jakdo/galerie.php?id=1739 http://img.photobucket.com/albums/v111/variable/zugriff1.jpg http://img.photobucket.com/albums/v111/variable/stgssg.jpg http://img.photobucket.com/albums/v111/variable/jgkdohund2.jpg http://img.photobucket.com/albums/v111/variable/jakdo2.jpg http://img.photobucket.com/albums/v111/variable/jakdo1.jpg http://img.photobucket.com/albums/v111/variable/ISAF2.jpg http://img.photobucket.com/albums/v111/variable/ISAF1.jpg http://img.photobucket.com/albums/v111/variable/hauserkampf3.jpg http://img.photobucket.com/albums/v111/variable/haeuser1.jpg http://img.photobucket.com/albums/v111/variable/gefecht1.jpg http://img.photobucket.com/albums/v111/variable/abczugriff.jpg http://img.photobucket.com/albums/v111/variable/37mm.jpg and this halo-dog ;) http://img.photobucket.com/albums/v111/variable/jgkdohund2.jpg -
TGW RAH-66 Commanche for CO
pandur replied to xeno426's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1) Vengeance1 could you plz upload your config so I can test it? @xeno426: wanted to try it out but with your updated config I get: No entry 'bin\config.bin/cfgvehicles/modem:dkmm_rah66_at/useractions/close_bay.position'. Ingame in can't close the bay. No action menu... 2) Considering flares, I totally agree with you. Flares are a "must" in arma oa. That's what made your chopper really usable in all missions. A chopper without flares is almost useless in arma. 3) "I've got an update in the wing" ... now I'm curious...:bounce3: -
ARMA 2 - Realistic Paradrop
pandur replied to DAP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"Option for steerable parachute from BIS (all info in readme)" BIG thank you! -
Cold War Rearmed² Discussion
pandur replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:eek: wow, island and chopper look very nice.- 1308 replies
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- cold war rearmed
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AC-130 Script for ARMA2 (0.3)
pandur replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Got it! (my fault) Although this seems to be realistic to me, "Distance to the target (2500m - 4500m), Altitude of the AC-130 (more than 1500m), requires a great setviewdistance, which might be a problem for some players. At least in combined ground/ac130 missions. Are those values changeable by the gunners-parameters menu? Anyway it works for us now as it should. Thanks again for answering my questions and this splendid script. -
Austrian Police Pack by Marseille77
pandur replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good work neighbor!!! Since I heard of some teamwork with the German KSK you might play a little bit with that idea too... http://de.wikipedia.org/wiki/Jagdkommando_(Bundesheer) and apart from that http://de.wikipedia.org/wiki/Steyr_HS.50 all the other weapons like the aug a3 already exist... I'm not a modder myself but I could think of some nice combined coop missions using those two countries. -
AC-130 Script for ARMA2 (0.3)
pandur replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now that's interessting. I completely missed that. What exactely do you mean by "in position"? Friend of mine played the pilot and I played the gunner. (Plane was empty at the beginning of the mission, because we use the Marine Naval Aviator addon by Meatball0311) We started at an airfield and flew into the ao. I tried serveral times but the camera was always unavailable, so I used the "camera mode" to shoot... a bit laggy but it worked. Does the gunner have to assign the target area first and then the coop-camera gets online once there? -
NV? Not just for the ACE people ;)
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TGW RAH-66 Commanche for CO
pandur replied to xeno426's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry Xeno426 haven't had a chance to test in coop yet. But I will soon. Do I have to consider what vengeance1 wrote about "I think you need to add this to the "Close Bay" in the config or you get an error. position = "zamerny"; " ???