Jump to content

ebarstad

Member
  • Content Count

    316
  • Joined

  • Last visited

  • Medals

Everything posted by ebarstad

  1. ebarstad

    ASR AI 3

    What kind of issues? I've been using it and haven't noticed anything. Sent from my iPhone using Tapatalk
  2. It's been a few months since I used these mods -- wow! The furniture addition is awesome and adding the Max Women mod to Civs is really great, too. You've really managed to turn these maps into living places. Well done @tpw. This isn't a request -- is it possible in the config to place unit markers above units instead of centre mass? If so, I couldn't figure it out.
  3. ebarstad

    Enhanced Movement

    If you use the C2 mod, you can tell AI on your squad to use Enhanced Movement, but they won't do it automatically.
  4. ::slaps forehead:: Thanks! I already had a timer on there (for other reasons), but it I guess it wasn't long enough (that's what she said!).
  5. Mad Cheese, you big tease. I've been checking this thread multiple times a day since you posted this. As Kremator said, I'm excited to hear about the new changes.
  6. So, when TPW Fall uses rag dolls, any non-player unit that gets hit and falls down seems to temporarily change faction (to civilian, I think). How do I work around this when using an area trigger set to OPFOR Not Present? Basically, I want the trigger to fire when all OPFOR are dead, which in turn completes a task. However, because the units seem to temporarily change faction when hit, the trigger can fire before all the OPFOR are actually dead -- i.e., the trigger fires prematurely (we've all been there, am I right?).
  7. ebarstad

    [SP] Pilgrimage

    I had NoLogs on, but after removing RHS and the ACE RHS Compatability pbos, it seems like I can save and load again.
  8. ebarstad

    [SP] Pilgrimage

    Thanks for that. Unfortunately, none of them apply to my situation, which is this: I was playing non-steam Pilgrimage Chernarus 1.94 on the Stable branch of Arma. I was killed. When I attempted to load my last save, the mission exited and went back to the Scenario screen. Trying to resume the mission from the scenario screen resulted in the same thing. So, no game update, no mission update, no change of mods, no Workshop. However, I do have mods, so I'll try to replicate without mods loaded.
  9. ebarstad

    [SP] Pilgrimage

    I think MCC was allowing me to see the Stomper. Now I have a problem where I can't load a save, even during the same session. 1.94, any map. Anyone else run into this problem before? Sent from my iPhone using Tapatalk
  10. ebarstad

    [SP] Pilgrimage

    I went to play this last night and came across an issue in the Altis version, in both 1.93 (Steam) and 1.94. I was playing on normal difficulty and as soon as I opened the map I could see the Stomper's location, even with unit icons turned off in the game difficulty settings. Has anyone come across this before? It could be a mod issue, which I'll look into today, but I wanted to check here first.
  11. You can move them, but when a new version comes out, you'll have to move them again. Sent from my iPhone using Tapatalk
  12. Actually, it may just be mouse wheel without a modifier key. You can definitely change which way they're looking.
  13. I think you can already do this my holding down one of the modifier keys (SHIFT or CTRL) and scrolling the mouse wheel. I can't remember which one.
  14. Hey mad_cheese. Thanks for another update! Honestly, I can't imagine playing without C2 anymore. Quick note: Just tested the latest update and units are still killing civvies when clearing buildings if IND is set as hostile towards BLUFOR.
  15. I discovered it happens when I set INDEP to be hostile to BLUFOR in the editor. When I do that and send my BLUFOR units to clear a building, they'll shoot any civilians in the building.
  16. I mentioned a page or so back that my squad was shooting hostages when I asked them to clear a building. It happened twice at the time, but I haven't been able to replicate this behaviour recently. It must have been something in my mission or maybe a mod I was using. Sorry for the false bug report.
  17. ebarstad

    Rydygier's Trivia Vault

    Would it be possible to extend Liability Insurance to prevent deaths from friendly fire? bCombat used to have something like this, but it stopped working. Seems like it would be a good fit, considering AI, in addition to running over each other, also likes to shoot each other occasionally.
  18. ebarstad

    3den Enhanced

    I'm sorry if this is a dumb question or one that's been asked before, but I didn't see it when I searched. I'm using the Hostage script for three hostages. I've named them hostage_1, _2, and _3. How do I use getVariable Enh_isHostage in a trigger condition field to tell me these three hostages have been freed? I tried !(hostage_1 getVariable Enh_isHostage) AND !(hostage_2 getVariable Enh_isHostage) AND !(hostage_3 getVariable Enh_isHostage) but that didn't work.
  19. I think there might be a bug with the clearing function. When I've got a civilian hostage in a building and send my guys in to clear the building, they end up shooting the hostage. I'm using Eden enhanced and the built-in hostage script it provides. Sent from my iPhone using Tapatalk
  20. I love the additions in the latest update! Well done! One request: in addition to the rearm function, would it be possible to add an inventory function? Basically it would let you select a soldier, point at a crate or a body on the ground, and click the inventory button which would have the AI open the their inventory so that you can give them other equipment besides just weapons.
  21. ebarstad

    Ravage

    Are you using the Incognito mod? It stopped working with the newest Ravage update.
  22. I think one of the problems I had with the car not spawning was that the empty markers changed names when I pasted them into Napf. So, for example, spawn1 became spawn1_1. When I renamed them, I was able to spawn with the car and dead buddy again (well, once anyway; on my second attempt at the mission, I spawned alone again).
  23. Is your template compatible with the new 3D editor? I imported the Stratis template into the 3D editor then copied everything on the map into Napf. When I try to play via the editor to test it out, I spawn but without the car and my dead buddy near by and I get errors from the init.sqf and others (I'll have to turn logs back on to see what they are).
×